PS - I'm just sorting out using xLodGen so I might be on the path to sorting this...
May I please ask for some 'good practice' advice?
In the past I've happily generated LOD but vanilla issues such as distance seams in water have been an irritant.
Here's what I mean: https://i.postimg.cc...ater-seams.jpg
I use Real Water 2, and regardless of using vanilla water or this mod, these distant seams occur. The same in other large bodies of water and the sea.
I believe they are a vanilla issue, and mods like RW2 only serve to show it up more.
How should I best go about blending or hiding these seams? Can I use INI file adjustments? Achieve it through Dyndolod, or other mods? I'd like to get this right before running Dyndolod.
I've searched for advice but I think here might be the best place for an answer.
To be clear: I'm not talking about local seams caused by mods (Like TAWOBA)! I'm pretty much on top of those and familiar with them. I've also checked this Lakeview area for water variances.
Any guidance would be most helpful. Many thanks!
Edited by Bluegunk, 10 October 2020 - 07:29 AM.