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Weird issues with flags, format, wrong game being loaded??


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#1 Darklustre

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Posted 08 February 2019 - 12:57 PM

Ok I'm really confused. I'm trying to do two things at this point. One is to clear the flags in the plug-ins. (I haven't found any information on the tutorials I've poured through, thus far.) The only information I am finding is on overwritten flags. As far as I can tell that's ok. I do want my mod to overwrite the other. But there are a lot of treasure chest/paperclip flags in my plug-ins and I haven't been able to google up anything on why that is. Or how to fix it. 

 

Additionally, I am trying to port in my mods via Workshop by launching Skyrim Launcher (not SSKE). And then waiting for the mods to sync, so I can use the Overwrite feature, and create the mod in my list. However it never seems to happen. And now, I'm having a weird formatting issue, where I can't even get to the overwrite button. I've tried minimizing/maximizing the screen- doesn't fix it. I've tried shutting it down and starting it up again. Doesn't fix it. I've tried using Ctrl - to reduce the size of the screen. Does nothing. It's stuck with the bar being the lowest it will go, and having 'filter' floating where Overwrite should be. 

 

Additionally, if you look at the picture that shows this issue, you'll see in the message screen that it's referring to Fallout. However I don't have this installed in fallout. This is installed into the Skyrim game directory. I have never used this with Fallout. I don't have one single mod installed anywhere on my computer for Fallout. So I am not sure what in the world that is. I don't even have Fallout installed on my computer. 

 

Guys what am I missing?

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#2 Greg

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Posted 08 February 2019 - 09:32 PM

The paperclip icon is informational and indicates the pugin has a custom INI file. The treasure chest icon is also informational and indicates the plugin has a BSA archive.

 

The messages that it "loaded plugin 'game_fallout*.dll'" has nothing to do with the game being managed. Mod Organizer always loads its standard plugins on startup so you should also see it loading similar plugins for Morrowind, Oblivion, Skyrim, Skyrim SE, Skyrim VR, etc.

 

You should not install Mod Organizer into the Steam or game folder because the virtual file system will not work correctly.



#3 Darklustre

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Posted 08 February 2019 - 10:57 PM

Ah that is what comes of mistakenly watching Gopher videos to understand the wrong program :(

Would cutting and pasting it to desktop suffice? That might explain why I'm having various glitches. 


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#4 Greg

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Posted 09 February 2019 - 08:46 AM

You can, but I'm not sure why you'd want it on the desktop. I'd create something like a C:\Tools folder and it put Mod Organizer, LOOT, WryeBash, etc. in that folder. Do not install these in C:\Program Files, C:\Program Files (x86), or any other folder that is subject to UAC restrictions.



#5 Darklustre

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Posted 09 February 2019 - 10:56 AM

Thanks. I have moved it as you suggest but I still can't get it to sync with Workshop mods. Do you have any recommendations there? 


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#6 Greg

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Posted 09 February 2019 - 11:59 AM

I on't know if Skyrim Launcher will download mods from workshop while running from Mod Organizer. If it doesn't work this way, you may have to run Skyrim Launcher by itself, let it download the mods to the Data folder, and then manually move them into the Mod Organizer\mods folder structure.



#7 Darklustre

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Posted 09 February 2019 - 12:36 PM

No I'm not trying to download mods from Workshop. I'm trying to sync my already subscribed mods into Overwrite so I can create a mod. The video tutorial by GamerPoets has that you start up Skyrim Launcher through MO, wait until it's done saying "Synchronizing mods", exit launcher, click Overwrite- and behold! The mods are now in Overwrite mod. Except they aren't.

 

So I can drag them from the Data folder. I see them in there. Um, since I'm clearly not tech-savvy by any standard- can you give me the exact path I find this mods folder structure I need to drag them into? This: C:\Users\Erin\AppData\Local\ModOrganizer\Skyrim\mods  is the one I know and they are all separate folders. Not esps. I don't want to screw this up.


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#8 Greg

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Posted 09 February 2019 - 04:00 PM

C:\Users\Erin\AppData\Local\ModOrganizer\Skyrim\mods is the right starting point. The easiest way is to create a folder in C:\Users\Erin\AppData\Local\ModOrganizer\Skyrim\mods named "Workshop Mods" or something similar and drop the files in this new folder. The other option is to create one folder for each workshop mod, but this is just an optional approach and requires more time to setup.



#9 Darklustre

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Posted 09 February 2019 - 04:32 PM

I don't know if I screwed this up, but I tried dragging them into this file and it did finally generate them in Overwrite. So I just moved them into the mod section of MO in the executable. C:\Users\Erin\AppData\Local\ModOrganizer\Skyrim\overwrite

 

Edit: Oh wow. Your responses didn't show up for me on either thread. And I've been sitting here obsessively hitting Refresh all day. Do I need to undo what I did and do it with the way I just now see you suggested?


Edited by Darklustre, 09 February 2019 - 04:44 PM.

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#10 Greg

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Posted 09 February 2019 - 11:30 PM

If the mods are appearing in Mod Organizer's Overwrite folder, it should be good enough. You should move them out of overwrite into a proper mod, though. You can do this by right clicking on Overwrite and selecting Create Mod.




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