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DynDOLOD results - This is Normal, right?


couldntthinkofaname

Question

Scenario 1:

Mod List "A"

- check only main Skyrim/Tamriel

- optionsblabla

- shell window works, finishes, "Save&Exit"

- .esp generated, tamriel and tamriel objects txt/json (dyndolod/storageutil)

 

Scenario 2:

Mod List "A" (the exact same, no changes, same order, same everything)

- check Skuldafn + Markarth + the 2 dlc1 (soulcairn and forgotten vale)

- same-optionsablabla

- shell windows work, finishes, "Save&Exit"

(of course a brand new .esp, "update" naturally wouldn't find old Skuldafn etc. to read in and override as only a Tamriel exists as json and txt)
- .esp generated, 3x the txt/json - 1x for each
 
Scenario 3:

Mod List "A" (the exact same, no changes, same order, same everything)

- check solstheim (for me thats longer than Tamriel)

- same-optionsablabla

- shell window works, finishes, "Save&Exit"

- again a new fresh esp with dlc2solstheim txt/json

 

all 3 work single in their respective worlds, even in (S.o.)Morrowind which is bigger than Skyrim map

(yes, i got THAT to run without errors in dyndolod - I been everywhere there, even jumped into volcano)

 

Scenario 4:

Mod List "A" (the exact same, no changes, same order, same everything)

- check all "mods"
- same options
>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell and gets skipped
- it continues on to next, shell window/s appear/s
Save&Exit - there is an .esp
- Log for "skipped" world empty
 

Scenario 5:

Mod List "A" (the exact same, no changes, same order, same everything)

- check all "mods"
- same options
>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell TILT TILT TILT "Game Over" no skip
no .esp
 
 
Ooookaaay, I "get it"........... the world/s is/are BIG
Like, comparing trees:
Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds @ 21.3 MB, 8192x4096
Textures\Terrain\DLC2SolstheimWorld\Trees\DLC2SolstheimWorldTreeLod.dds @ 85.3 MB, 16384x8192
 
DLC2SolstheimWorld alone - Scenario 3 - is 15 minutes roughly until the shell finishes the .bto generation
 
I get it - but STILL, it is kinda uncool that DynDOLOD must be done in batch/bulk all-in-one
- which it doesn't really handle (for me)
 
 
 
 
It would be Better, by far, if there was a way to merge multiple single-checkbox dyndolod.esp
 
this hoping that it's one of the less important worlds that gets skipped---- IF it is Scenario #4 and not the dreaded #5 --- that's a drag

 

SO...... This is Normal, right? Mine is just too big, right?

 

There must be a reason all worlds I can check work single but get messed up in batchbuild

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Is this supposed to be some kind of a problem report?

 

DynDOLOD does generates for every worldspace that is selected. It does not have TILT or Game Over messages.

 

Different worldspaces use different trees. User install different resolutions of billboards for tree mods.  So the tree LOD atlas sizes for different worldspaces will be different.

 

DynDOLOD is able to generate all selected worldspaces in one go, has been for many years. That is the default operation when everything goes smoothly.

 

Maybe the issue is similar to https://forum.step-project.com/topic/13798-dyndolodx64-sse-stops-generating-after-dlc2apocryphaworld/ where it gets stuck for an unknown reason.

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