Jump to content


Photo
Compilation

Natural Eyes (by nevenbridge)

mod

  • Please log in to reply
28 replies to this topic

#16 Harpalus

Harpalus

    Guard

  • Members
  • PipPip
  • 192 posts

Posted 16 March 2015 - 09:41 PM

I do like Xenius out of all of these, but I don't like what the Fix does to the eyes in the second shot. This might require a revisit.

 

Yes, I take back my Eye Normal Map Fix suggestion for that same reason. I also prefer Xenius to Natural Eyes, even ignoring the eye color changes. There's just too many stylistic deviations, and every non-beast race's eyes look the same in style. I like how different the different race's eyes are in vanilla (or Xenius).


Edited by Harpalus, 16 March 2015 - 09:48 PM.

  • 0

#17 obrother

obrother

    Prisoner

  • Members
  • 9 posts

Posted 05 April 2015 - 03:57 PM

Here are some comparisons from the eye mods I've looked at:

 

High Quality Eyes by Xenius (reduced to 512) > Natural Eyes (512 version) > The Eyes of Beauty > True Eyes (reduced to 512)

 

hzYW7ct.jpgwrBZ4aU.jpgr2nDtrR.jpgFUyLm6m.jpg

 

By the way, these are the "same" amber eye from vanilla (True Eyes needs the texture renamed from eyeambre.dds to eyeamber.dds).  All of these options look great.  To me the Xenius eyes look the most natural, but I think it probably comes down to personal preference.

 


Edited by obrother, 05 April 2015 - 04:03 PM.

  • 0

#18 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,626 posts

Posted 05 April 2015 - 04:23 PM

Out of those it would be between Xenius and Natural Eyes for me.



#19 Neovalen

Neovalen

    Talos

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,679 posts

Posted 05 April 2015 - 06:06 PM

Either Natural or TEOB for me. Xenius is too grey and true eyes stick out too much.
  • 1

#20 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,626 posts

Posted 05 April 2015 - 06:08 PM

Neo has a point and I think that is the main reason we don't use Xenius. The whites of the eyes are a bit too grey.



#21 Harpalus

Harpalus

    Guard

  • Members
  • PipPip
  • 192 posts

Posted 05 April 2015 - 06:39 PM

STEP could recommend that users hide the Altmer and Wood Elf eyes, which are in my opinion the problematic textures.


Edited by Harpalus, 07 April 2015 - 11:23 AM.

  • 0

#22 oqhansoloqo

oqhansoloqo

    High King

  • Staff
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,398 posts

Posted 05 April 2015 - 08:41 PM

I like Natural and TEOB the most - three reasons why, they show color, the whites are a good shade of white, and the irises look nice.  Xenius is too grey and True Eyes looks robotic or something (fake).


Edited by oqhansoloqo, 05 April 2015 - 08:51 PM.

  • 0

#23 Nozzer66

Nozzer66

    Dragon Prince

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,594 posts

Posted 05 April 2015 - 08:52 PM

As above, really.


  • 0

#24 dreadflopp

dreadflopp

    High King

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,314 posts

Posted 11 November 2015 - 04:01 PM

Since several mods are being tested for the next STEP update, this mod might need some re-evaluation. If there are no better alternatives maybe a recommendation to hide some problematic textures like Harpalus suggested. I haven't done any compares between different mods that modifies the eyes but I'm not really happy with natural eyes. Trying Eyes of Beauty next when I'm finished making patches...


  • 0

#25 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,626 posts

Posted 12 November 2015 - 10:39 AM

Those mods need threads, if not already created, and have the testing tag added to them for us to be able to compare. It probably won't happen this release, but if you feel they need re-evaluated they'll at least have the tag so that we'll pick it up for the release after this one.



#26 Greg

Greg

    Dragon Prince

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,038 posts

Posted 12 November 2015 - 05:58 PM

Since several mods are being tested for the next STEP update, this mod might need some re-evaluation. If there are no better alternatives maybe a recommendation to hide some problematic textures like Harpalus suggested. I haven't done any compares between different mods that modifies the eyes but I'm not really happy with natural eyes. Trying Eyes of Beauty next when I'm finished making patches...

I used Eyes of Beauty about three years ago when it first came out and I seem to remember it looked pretty good if I remember correctly, but I haven't compared the eye mods that are available either. In fact, I used Eyes of Beauty for a short while and haven't really given it much thought after I reinstalled everything using STEP or STEP+REGS because I haven't been paying much attention to the NPCs in game. I tend to read the (arrgh... brain farit) whatever the text that displays when players talk instead of watching them.



#27 dreadflopp

dreadflopp

    High King

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,314 posts

Posted 13 November 2015 - 01:51 AM

Those mods need threads, if not already created, and have the testing tag added to them for us to be able to compare. It probably won't happen this release, but if you feel they need re-evaluated they'll at least have the tag so that we'll pick it up for the release after this one.

I hear you Tech, I'll make some in-game compares and take screenshoots and create/tag threads. I won't rush it though, I'm busy making patches :)


  • 0

#28 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,626 posts

Posted 13 March 2016 - 02:00 AM

I just noticed this mod was missing from the Guide so I've re-added it.



#29 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,626 posts

Posted 13 March 2016 - 02:16 AM

Nevermind... it was added to the compilation. That's why I couldn't find the textures. That notice on the OP needs to be a bit more out there.

 

EDIT:

Actually, I'm going to create a pre-fix tag for this to prevent this type of thing in the future.





Also tagged with one or more of these keywords: Compilation, mod

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users