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If a DynDOLOD-ONLY user changes terrain BTR..


couldntthinkofaname

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..which after all is ingame listed in the MCM - does that require a re-run or can one save those 15min and just swap stuff like that on the fly and keep the .esp file as-is

 

I mean BTR are not part of DynDOLOD Generation Output after all

 

So I got no clue whether it just lists the btr in MCM's »You Are Here« page or does more

 

 

OH, and, another one:

 

How's it with the World/FastTravel map - that thingy utilizes 15 or so btO files - does changing this map require a re-run?

 

 

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I know I could just load game and see if it fails to initialize - I'm just lazy (and a run takes 15 min for me)

 

 

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The DynDOLOD SkyUI MCM simply lists the currently used terrain LOD files for convenience.

 

By default the map uses terrain LOD Level 32 and object LOD Level 16 files. Changing map settings does nothing to the static LOD files.

 

The static LOD files never do anything to plugins or save games. They are simply loaded as is and displayed. They either match the load order visually or don't.

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