I had DynDOLOD up and running just fine until recently, when my Skyrim SE suddenly started to crash whenever I would save (quicksave, autosave, or hard save) with DynDOLOD.esp activated in MO2. If the plugin is not active, then there is no crash on save. Whenever I attempt to save (whether indoors or outdoors), I would see the spinning wheel in the bottom right corner spins once before the game CTD's. In addition, afterwards, there would be a complete .skse co-save in my save folder, but only an ess.tmp for the actual save file. I can't find any information on anyone else having this issue. I have .NET script framework and SSE Engine Fixes installed if that helps, but the crash log for the former only says: "Unhandled native exception occurred at 0x7FF6816FAB51 (SkyrimSE.exe+136AB51) on thread 76316!". Have you ever heard of such a thing happening with DynDOLOD? Do you have an ideas as to what I could do/check?
In addition, after I RTFM and read the readme, I went back and checked the DynDOLOD logs and found no missing meshes. I also enabled the papyrus debug log for DynDOLOD, but could find no trace of any attempts to load a possibly broken mesh within the last second before the CTD occurs.
Also, I don't know if this is relevant at all, but the crashes started appearing as soon as I defeated the dragon and dragon priest at Shearpoint.
My load order is at: https://modwat.ch/u/...iIchiro/plugins.
Thanks in advance,