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DynDOLOD sse ultra trees and open cities.

sse ultra trees open cities

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#1 EvilJAR

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Posted 10 March 2019 - 11:47 AM

Hello, I'm playing in sse, I have 2 questions that I would like someone could solve:

 

1- I want to use the ultra tree option, but as in the manual says first I run dyndolod with OC disactivated and in the advanced options of dyndolod desactivate "generate DynDOLOD", then activate OC and run DynDOLOD but this time with "generate DynDOLOD" activated but desactivate "generate static LOD, create texture atlas, generate tree LOD", but the option "generate tre LOD" is desactivated when using ultra trees, this change anything?

2.-My other question is: do I have  to go through this porcess every time I rerun DynDOLOD with OC? or is necessary just to do it one time to edit the .ini and then is not necessary anymore?
 

Thanks for the help.

 


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#2 sheson

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Posted 10 March 2019 - 01:38 PM

1.  Nope. Trees are generated as static object LOD in the first step.

 

2. The 2 step generation is required every time you generate LOD for Open Cities.


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#3 EvilJAR

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Posted 10 March 2019 - 03:10 PM

1.  Nope. Trees are generated as static object LOD in the first step.

 

2. The 2 step generation is required every time you generate LOD for Open Cities.

Thank you for the support!.


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