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inconsistant game on combat


hardtroll

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Hi, 
 
Curently testing my new walktrought, I start a new game and can notice very weird behavior =
 
1st = I use  wildcat (for general use, disable injuries and timed block)+ realistic damage +vigor (everything able in MCM ) but there is clearly something wrong. Difficulty adept. 1 weel ago, during testing, combats where not easy and fun. But today, new game,  the first three bandits I met I can easy 2 or 3 shoot them, as they need 8 or 9 hits to kill me. Worst, a simple fire spell, and boom, 1 second they die. Like weapons are dealing very low damage compare to magic.
  I can't figure what is wrong there. So my question is : is it possible to check ingame the output values of ennemies (and mine as well) to understand what is wrong ? Is there a tool for that ?
 
2nd= I just realize that skyrim skill uncapper is unconsitant. 9 times on 10 , it will works good, but some few times it just not work (leveling very quick). Launched with SKSE. Any clue about this ?

 

Here is my load order

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
UHDAP - MusicHQ.esp
UHDAP - en0.esp
UHDAP - en1.esp
UHDAP - en2.esp
UHDAP - en3.esp
UHDAP - en4.esp
Unofficial Skyrim Special Edition Patch.esp
MajesticMountains_Landscape.esm
CLARALUX SSE.esp
FISS.esp
Cutting Room Floor.esp
Guard Dialogue Overhaul.esp
WACCF_BashedPatchLvlListFix.esp
Weapons Armor Clothing & Clutter Fixes.esp
WACCF_Armor and Clothing Extension.esp
Qw_ACE_CRF Patch.esp
Complete Crafting Overhaul_Remade.esp
CCOR - SSE Updated.esp
icepenguinworldmapclassic.esp
SkyUI_SE.esp
SkyHUD.esp
AHZmoreHUD.esp
AHZmoreHUDInventory.esl
Alpine Forest of Whiterun Valley.esp
The Paarthurnax Dilemma.esp
Audio Overhaul Skyrim.esp
Immersive Sounds - Compendium.esp
Qw_ISC_CRF Patch.esp
Qw_WACCF_ISC Patch.esp
Audio Overhaul Skyrim - Immersive Sounds Patch.esp
Immersive Music.esp
SMIM-SE-Merged-All.esp
BlendedRoads.esp
Fluffy Snow - BlendedRoads Patch.esp
SpiceOfLife - OrcLStrongholds.esp
Better Dynamic Snow.esp
Better Dynamic Ash.esp
BetterDynamicSnow_PATCH.esp
BetterDynamicSnow_SHADER_EXPERIMENTAL.esp
beltfastenedquivers.esp
Trade & Barter.esp
Ordinator - Perks of Skyrim.esp
Qw_Ordinator_AOS Patch.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Thunderchild - Epic Shout Package.esp
dD - Enhanced Blood Main.esp
dD-Larger Splatter Size.esp
SkyTEST-RealisticAnimals&Predators.esp
Immersive Horses.esp
Skytest Immersive Horses.esp
Skytest Creature Extension.esp
Lupinus.esp
Better Vampires.esp
OBIS SE.esp
OBIS SE Patrols Addon.esp
OBIS - CCOR Patch.esp
High Level Enemies.esp
High Level Enemies - Dawnguard.esp
High Level Enemies - Dragonborn.esp
High Level Enemies - Raised Ability Caps.esp
High Level Enemies - Increased Max Resists.esp
Skyrim Revamped - Complete Enemy Overhaul.esp
Complete Alchemy & Cooking Overhaul.esp
Qw_CACO_AOS Patch.esp
Immersive Encounters.esp
AlchemyAdjustments.esp
FloraRespawnFix.esp
Summermyst - Enchantments of Skyrim.esp
Sum_WACCF_Patch.esp
WetandCold.esp
WetandCold - Fur Hoods Fix.esp
iNeed.esp
iNeed - Extended.esp
Obsidian Weathers.esp
Obsidian Weathers MCM.esp
TrueStormsSE.esp
Obsidian_TS_Patch_Spectral_WaterFix.esp
Obsidian - Audio Patches.esp
Obsidian_TS_Wet&Cold_Patch.esp
Wet&Cold - WaterFix - Addon.esp
WondersofWeather.esp
Improved Snow - Obsidian Weathers.esp
MajesticMountains.esp
MajesticMountains_Moss.esp
SunDaytimeNorth_MM_default.esp
Voluptuous.esp
S3DTrees NextGenerationForests.esp
Qw_CACO_S3DTrees Patch.esp
Qw_S3DTrees_CRF Patch.esp
S3DLandscapes NextGenerationForests.esp
Qw_S3DLandscapes_CRF Patch.esp
Bent Pines.esp
JKs Skyrim.esp
JKs_Skyrim_No_Lights_Patch.esp
JKs Skyrim_3D Trees_Patch.esp
Blues Skyrim.esp
JKs Skyrim_Dawn of Skyrim_Patch.esp
Solitude Docks.esp
Solitude Exterior Addon.esp
Windhelm Exterior Altered.esp
Windhelm Bridge Overhaul.esp
Windhelm Bridge Overhaul - Patch for Windhelm Exterior Altered.esp
Dawnstar.esp
Falkreath.esp
Bring Out Your Dead.esp
Gildergreen Regrown.esp
Ivarstead.esp
Rorikstead.esp
Karthwasten.esp
Dragon Bridge.esp
Kynesgrove.esp
Shor's Stone.esp
Soljund's Sinkhole.esp
Helarchen Creek.esp
JKs Skyrim_Arth CRF DA DB FA IV RO_Patch.esp
JKs Skyrim_BOYD_Patch.esp
Skyrim Immersive Creatures Special Edition.esp
CCOR - Immersive Creatures Patch.esp
Qw_ACE_SkyrimImmersiveCreatures Patch.esp
High Level Enemies - SIC SE Edition.esp
Skytest Immersive Creatures.esp
EBT - IC PATCH.esp
Distinct Interiors.esp
EEKs Whiterun Interiors.esp
EEKs Whiterun Int - Alternative Start patch v1.3.esp
fallentreebridgesSSE.esp
BetterTreasuryHouse.esp
Missives.esp
Missives - JK Skyrim.esp
Wildcat - Combat of Skyrim.esp
Wildcat - Realistic Damage Plugin.esp
Vigor - Combat and Injuries (SE).esp
Vigor - Movement Tweaks.esp
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
Weathered Road Signs.esp
Eli_Breezehome.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
EnneadSeptims.esp
JS Barenziah SE - Johnskyrim.esp
3DNPC.esp
3DNPC1.esp
Qw_3DNPC_USSEP Patch.esp
Qw_CACO_3DNPC Patch.esp
aMidianBorn_ContentAddon.esp
aMidianBorn_ContentAddon - Summermyst.esp
Common Clothes and Armors.esp
Common Clothes and Armors - ACE Patch.esp
Common Clothes and Armors - CACO Patch.esp
Common Clothes and Armors - CRF Patch.esp
Hothtrooper44_ArmorCompilation.esp
Cloaks - Dawnguard.esp
Cloaks.esp
Qw_ACE_CloaksOfSkyrim Patch.esp
Qw_CloaksOfSkyrim_CRF Patch.esp
Immersive Weapons.esp
OBIS SE - Immersive Weapons Patch.esp
T'Skyrim - True Weapons.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
Lore Weapon Expansion.esp
DragonBoneWeaponsComplete.esp
Standalone09Weapons.esp
valkyrja.esp
ZIA_Complete Pack.esp
skyforgedWeapons.esp
Skyforge Weapons SSE - WACCF + Audio Mods Patch.esp
DragonBoneEbonsteel.esp
FranklyHDImperialArmorsAndWeapons.esp
WICO - Immersive Character.esp
WICO - Immersive People.esp
Qw_WICO_3DNPC Patch.esp
Metalsabers Beautiful Orcs of Skyrim.esp
SGEyebrows.esp
TheEyesOfBeauty.esp
Brows.esp
Dwemer Beards.esp
Beards.esp
RaceMenu.esp
RaceMenuPlugin.esp
NB-Scars.esp
nwsFollowerFramework.esp
UNP Vanilla Outfits.esp
Book of UUNP - Textures.esp
Book of UUNP Iron And Steel.esp
Book of UUNP-CloaksSkyrim Patch.esp
GIST soul trap.esp
RUSTIC SOULGEMS - Unsorted - ESL - GIST.esp
Savage Wolves - Fox Fix.esp
KrittaKittyHorsesForSSE.esp
arvak_replace.esp
Craftable Horse Barding.esp
EmbersHD.esp
FireBurns.esp
DtRS - Apocalypse Patch.esp
DustEffectsSSE.esp
Cinematic Dragon Soul Absorbtion.esp
Improved Traps.esp
Luminosity Lighting Overhaul.esp
Qw_Luminosity_CRF Patch.esp
maplightfix.esp
T'Skyrim - True Skyrim.esp
True Skyrim - USSEP Patch.esp
True Skyrim - CACO and iNeed Patch.esp
True Skyrim - AOS Patch.esp
True Skyrim - CCOR Patch.esp
True Skyrim - CRF Patch.esp
True Skyrim - ISC Patch.esp
True Skyrim - OBIS Patch.esp
True Skyrim - Trade and Barter Patch.esp
SimplyBalanced.esp
Relationship Dialogue Overhaul.esp
Qw_CACO_RDO Patch.esp
RealisticWaterTwo - Needs Mod Patch.esp
RealisticWaterTwo - Watercolor.esp
RealisticWaterTwo.esp
Qw_Luminosity_RW2 Patch.esp
RealisticWaterTwo - Waves.esp
Alternate Start - Live Another Life.esp
AltStartRaceMenuActivator.esp
Run For Your Lives.esp

 

Edited by hardtroll
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Also, maybe it is a clue, after my game was almost finished modded (I need only batch patch now and Dyndolod), I have made some changes about the gameplay combat. I have tried to be careful on what I remove, placing mods on the correct position...etc; The only new mod that I finally kept was simply balanced (after trying True armor, and combat evolved), and I go back to wildcat and vigor. But now the gameplay seems really broken.

How is it possible to kill a bandit with FLAMES in 1 seconds, and need 4 hits weapons ?

This is why I ask about a TOOL wich will make be able to check value of npc and me hitting number, but I don't know if it is possible.

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No in-game tool, but you can look at the weapon and spell damage values in xEdit. That would be the best place to check those numbers.

Well right now I fight a bandit . I use steel shortspear, 12 damage. I 1 or 2 shot him. The bandit use dual wielding iron mace he need 6 or 7 hit to kill me. Also if I use flames, I kill him almost instantinatly.....It looks loke their life bar is shorter than mine no ?

 

Ok, about xedit I am not really sure how to do that .....I will try to check 

 

edit = I have try to look in Xedit....but I really don't find where should I look. 

Edited by hardtroll
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No in-game tool, but you can look at the weapon and spell damage values in xEdit. That would be the best place to check those numbers.

ok I tried to find a solution, but there is something wrong definitly.

I convert and installe SKYTWEAK for SE (https://www.youtube.com/watch?v=0EYxzW6I_MM).  Then in MCM there is an option to increase health base of NPC. Bit still doeasn't work, I still 1 or 2 shoot ennemies as they need 7 hit to kill me.

 

I am not really sure about my game now. Visually, I looks very strong, I spent 3 weeks to download anything and read carefully different pages. My game runs very smooth, and all texture are 2k (small things) , 4k (armors, NPC) to 8k (mountains and some mods) and is the skyrim I wanted for long time. But now it is unplayable. Very too easy. When I use to tested my game, it appears to be more challenging. Now I can't figure what is wrong ....:( 

 

I just need ennemies to have larger HP pool (as IA is agressive, and general combat system nice with injuries and stamina cost), but it seems the game is corrupted or something went wrong.

I have start new game 10 times , and still same (strange thing = 2 times my new game show my character at level 2.....don't know why).

 

Need help please ! :) 

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I can't speak to what is affecting your game... all you've told us is that you've installed a few mods (none of which, to my knowledge, change HP for anyone). That said, you may want to look into "Know Your Enemy" and its related mod "Know Your Armor". Those do make some significant changes to armor values, resistances, and the like, and works with Wildcat. Lexy's Guide makes use of it, and if used correctly can make some aspects of the game significantly more difficult.

 

As to there being any underlying problems... without sitting down with someone who has the time to go over your full load order and help you look at damage values and the like, this is something you'll have to work out on your own. My guess is you have something over-writing the mod that made it more difficult originally, and the only way to see that is looking at the vales in xEdit. There is a mini-manual for xEdit somewhere on these forums, and I'm pretty sure there's a link to it in xEdit itself (though it's hardly the most intuitively written manual ever, it should get you by... it has me.)

 

Edit: On taking a quick look at the Load Order you posted in the OP, I have to ask - did you run that through LOOT at all? It's highly unusual (in my experience) to see a mod with all of its patches in solid groups like that. Maybe for one mod, but for all of them? If you haven't run them through LOOT, that may be part of the inconsistent issues you are seeing.

Edited by Shadriss
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I can't speak to what is affecting your game... all you've told us is that you've installed a few mods (none of which, to my knowledge, change HP for anyone). That said, you may want to look into "Know Your Enemy" and its related mod "Know Your Armor". Those do make some significant changes to armor values, resistances, and the like, and works with Wildcat. Lexy's Guide makes use of it, and if used correctly can make some aspects of the game significantly more difficult.

 

As to there being any underlying problems... without sitting down with someone who has the time to go over your full load order and help you look at damage values and the like, this is something you'll have to work out on your own. My guess is you have something over-writing the mod that made it more difficult originally, and the only way to see that is looking at the vales in xEdit. There is a mini-manual for xEdit somewhere on these forums, and I'm pretty sure there's a link to it in xEdit itself (though it's hardly the most intuitively written manual ever, it should get you by... it has me.)

 

Edit: On taking a quick look at the Load Order you posted in the OP, I have to ask - did you run that through LOOT at all? It's highly unusual (in my experience) to see a mod with all of its patches in solid groups like that. Maybe for one mod, but for all of them? If you haven't run them through LOOT, that may be part of the inconsistent issues you are seeing.

Well, as I have started following Nordic guide and it says about not using loot, I never use LOOT. Maybe a big error......So you think I should give a try to LOOT and see what happen ? I am afraid because exept this few gameplay difficulty problems (wich is very important in term of fun) my game is very nice and run very smoothly....LOOT will not make all this wok a big mess ?

 

About the ennemy health, first bandits I met have 35 or 50 health (I check getav health consol command) , wich is low compare to me (105), so this is why they die quicker. Now after tried several time to modify this HP value in skytweak (NPC bonus health), it is just not working (I can set it to 2000, no changes). What is annoying is that inside SKYTWEAK, all the values shown are correct = skytweak can see the modification made by wildcat (about the damage dealt and taken in each difficulty for exemple) and show the correct value.  So I really don't know why I can't make modifications with skytweak. The process to convert and port skytweak to SE was easy,  and seems to work because value in MCM skytweak are correct. It makes me crazy.....

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Ok, I just tried to change the damage dealt, in skytweak, and it seems to work. But NPC, impossible to give them more HP.


Also I change weapon range to extreme value and it was fun to fight 10 meters away from ennemy and be able to hit him ! So skytweaks works.But it is strictly the NPC HEALTH BONUS who don't work. I tried this on the three bandit at the beginning of the game on the left, and the embershard mine close to this. No success....why ??

 







 



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I've never used SkyTweak, so I can't speak to how well it does or doesn't work. If this was added in between the two points you mentioned in the OP (When it was Fun and when it Wasn't Fun) this may actually be the source of many of your problems - I'd remove it, test, and see if it reverts to what you expected originally.

 

Where LOOT is concerned, I have never NOT used LOOT, not have I seen any guides (prior to this) that recommended against its use. NOT using LOOT is only advised if you are a very advanced modder and can alter the Load Order on your own with no assistance. Otherwise use it. It tends to resolve a lot of conflicts by doing so, though some might require human intervention to sort out. It certainly won't mess with the Graphical side of things, as those are determined by the install order, not the load order, so that is safe enough. Only gameplay overwrites (which, come to think of it, may be what's going on with Skytweak) will be affected.

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I've never used SkyTweak, so I can't speak to how well it does or doesn't work. If this was added in between the two points you mentioned in the OP (When it was Fun and when it Wasn't Fun) this may actually be the source of many of your problems - I'd remove it, test, and see if it reverts to what you expected originally.

 

Where LOOT is concerned, I have never NOT used LOOT, not have I seen any guides (prior to this) that recommended against its use. NOT using LOOT is only advised if you are a very advanced modder and can alter the Load Order on your own with no assistance. Otherwise use it. It tends to resolve a lot of conflicts by doing so, though some might require human intervention to sort out. It certainly won't mess with the Graphical side of things, as those are determined by the install order, not the load order, so that is safe enough. Only gameplay overwrites (which, come to think of it, may be what's going on with Skytweak) will be affected.

1st about skytweak, I already made several test and remove it, test. Then remove wildcat, test ...etc . I can know that this is not skytweak changing that.

 

I want to give a try for LOOT, but is it possible to create a new profile in MO2 and make loot change the load order only for this profile ? And keep my original in case of ?

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That's what Profiles are for. It's built into MO2.

Well I find the problem. NPC in riverwood are affected by the values changed in skytweak (+ 7000 HP). So it means that NON_VANILLA NPC are not affected (obis, skyrim revamped, high level ennemy...etc). Is there a way to edit manually all NPC health ?? 

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For LOOT, it's as simple as loading in your Load Order, then pressing the Sort button. Unless there are some other issues that need addressing, that should be the entire process.

 

As for editing NPC health values... xEdit and patching would be your best bet here. In fact, I think it's pretty much your ONLY move here.

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For LOOT, it's as simple as loading in your Load Order, then pressing the Sort button. Unless there are some other issues that need addressing, that should be the entire process.

 

As for editing NPC health values... xEdit and patching would be your best bet here. In fact, I think it's pretty much your ONLY move here.

Thanks a lot, I have use loot and it gives me beautiful advices about missong patch and incompatibilities :)

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