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Weird foliage in Fallout NV with ENB installed

foliage fallout: new vegas enboost graphics anti aliasing

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#1 Majorman

Majorman

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Posted 31 May 2019 - 11:28 AM

Hi all, I have faced a really weird issue while running F:NV with ENBoost (just the VRAM tweak, no effects installed) and SMAA injected. Besides the weird anti alising on distant object while moving, which, as far as I know is to be expected for this particular game, I discovered that foliage is extremely pixelated and ugly, as if not rendered properly. See for yourselves:

enb%202019_05_31%2008_32_08_09.bmp?dl=0

enb%202019_05_31%2008_32_17_29.bmp?dl=0

enb%202019_05_31%2008_32_40_05.bmp?dl=0

 

Here are my ENB settings:

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=256
VideoMemorySizeMb=16320 -->(I have 16 GB RAM, 8 GB VRAM)
EnableCompression=true
AutodetectVideoMemorySize=false

 

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AddDisplaySuperSamplingResolutions=false

 

[ANTIALIASING]
EnableEdgeAA=true
EnableAccumulativeAA=false

 

As already mentioned, I inject SMAA Standalone as a proxy. I have disabled AA, anisotropic filtering and water-what's-it in fallout.ini, as per instructions.

 

Please tell me whether it's a normal effect of using ENB on Fallout's enjine, or something's wrong with my setup. Also, is it possible to improve the AA by forcing supersampling through Radeon Crimson while using an ENB, without negating its effects?


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