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Fallout 3: Confusing Early Game Issues


Keen7981

Question

Greetings,

 

Allow me to apologize in advance if this turns out to be a common problem.  I did not search the forums beforehand because I was honestly not sure what to search for.  My issue is happening just after leaving Vault 101 for the first time.  If I stay near the little wood door to the cave or even go a little ways down the path, everything is fine.  I get all my mod and dlc popups.  I am using the Ties That Bind mod and the scripted event happens correctly.  But as soon as I get too far away from Vault 101 and the distance is random, sometimes it is the end of the path and sometimes I can get a little ways down the road, a myriad of issues start.

I can no longer use my pipboy (pipboy readius) as it gets replaced with the missing texture exclamation point, even though it was working fine before.  My weapon makes no sound when fired, but the casing falling on the ground still makes a sound.  I can't use the menus anymore, pressing escape no longer does anything, and while I can bring up the console and type in it the commands no longer do anything.

 

I am honestly at a loss for where to even start troubleshooting this.  Any help would be greatly appreciated.  I will leave my load order below, if any other information is needed please to not hesitate to ask.

Regards,

Keen7981
 

Spoiler

0 0 Fallout3.esm

1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 StreetLights.esm
4 4 BrokenSteel.esm
5 5 PointLookout.esm
6 6 Zeta.esm
7 7 Unofficial Fallout 3 Patch.esm
8 8 Detect Traps.esm
9 9 Advanced Recon Tech.esm
10 a aHUD.esm
11 b iHUD.esm
12 c Enhanced Weather - Rain and Snow.esm
13 d Point Lookout Reborn.esm
14 e DCInteriors_ComboEdition.esm
15 f Project Beauty.esm
16 10 CALIBR.esm
17 11 20th Century Weapons.esm
18 12 EVE.esm
19 13 Mothership Crew.esm
20 14 Simply Uncut.esm
21 15 RH_IRONSIGHTS.esm
22 16 Vault 101 Revisited.esm
23 17 Xepha's Dynamic Weather.esm
24 18 RiversideCafe.esm
25 19 tubrrCompound.esm
26 1a xCALIBR.esm
27 1b Crowded Cities Redux.esm
28 1c WastelandGuards01.esm
29 1d UF3P - Exotic Caravans (Essential).esm
30 1e [DC RANGER ARSENAL v3 MASTER].esm
31 1f DarNifiedUIF3.esp
32 20 STDG.esp
33 21 MetroCars.esp
34 22 DC Moods.esp
35 23 FortIndependenceRedesigned.esp
36 24 ArlingtonRestoration.esp
37 25 tubRRCompound.esp
38 26 DCStreet - BS.esp
39 27 Realistic Interior Lighting.esp
40 28 Rivet City Realignment.esp
41 29 Temple of the Union Overhaul.esp
42 2a Another Interior Mod.esp
43 2b TiesThatBind.esp
44 2c DCInt_ARoomWithAView.esp
45 2d Laurens_Bathroom_poetry_V1.esp
46 2e ChopShopModv13.esp
47 2f lexx_brahmin-variant-Fo3.esp
48 30 Flora Overhaul.esp
49 31 Advanced Recon Tech.esp
50 32 Advanced Recon Range Finder.esp
51 33 Flashlight-LOS.esp
52 34 JIP Selective-Fire.esp
53 35 JIP Companions Command & Control.esp
54 36 CASM.esp
55 37 1PipboyPDA.esp
56 38 YearlingBooks.esp
57 39 Confessor Cromwell has a Break_EV.esp
58 3a Enhanced Weather - Weather Sounds in Interiors.esp
59 3b Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Green Tint Remover.esp
60 3c Xepha's Dynamic Weather - Rain.esp
61 3d Xepha's Dynamic Weather - Sandstorms.esp
62 3e Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
63 3f JIP CC&C - Amanda (Ties That Bind).esp
64 40 UrgeWashingtonBoS.esp
65 41 K9Breeds.esp
K9BreedsPatchDLCPitt.esp
66 42 FeralGhoulTest.esp
67 43 GlowingGhouls.esp
68 44 RagdollOverhaulFo3.esp
69 45 T3_leather armors.esp
70 46 Trooper_outfits.esp
71 47 Headwraps Galore.esp
72 48 Merc Adventurer Armor - eng.esp
73 49 Real Radiation Suit FO3.esp
Real Radiation Suits- Science Suit Rad Protection-FO3.esp
74 4a BornAgain Outcast v3.esp
xCALIBR_20CW_v5.12.esp
20th Century Weapons Non-Changing Weapon Conditions.esp
75 4b EVE Grenade Explosion.esp
76 4c Millenia_AKS74U.esp
FO3_WRP.esp
Chems and Meds Re-Textures Pack.esp
Paradise Lost - Unique Texture and Icon.esp
77 4d dD - Enhanced Blood Main.esp
78 4e Conelrad 640-1240.esp
79 4f GNR Enhanced.esp
80 50 (TWPC) RIL-UUF3P-DM Patch.esp
81 51 WeaponModKits.esp
82 52 BaileysCrossingMetro.esp
83 53 MoreMapMarkers.esp
84 54 BBBackpacks-v1-1.esp
85 55 TheFingerOfGod.esp
86 56 overhead.esp
87 57 Compiled fixes for Fallout 3 ( compatible with UOFO3P ).esp
88 58 K9BreedsMoreDogs.esp
89 59 Dragonskin Tactical Outfit.esp
90 5a Advanced Recon Gear.esp
91 5b Detect Traps Merged.esp
92 5c WeaponModKits - BrokenSteel.esp
93 5d WeaponModKits - ThePitt.esp
94 5e WeaponModKits - Zeta.esp
95 5f RH_WMK_Bridge.esp
96 60 WeaponModKits - OperationAnchorage.esp
97 61 WeaponModKits - PointLookout.esp
DIFF WMK.esp
DIFF.esp
98 62 BauPetSupplies.esp
99 63 Museum.esp
100 64 PotomacSteamworks.esp
101 65 CanterburyCommonsInteriors.esp
102 66 Dree Perks.esp
103 67 FollowersHireContinued-NoChecks.esp
104 68 Tinker Joe fix for UOF3P.esp
105 69 Radio Ownership Fix Fixed.esp
106 6a Boulevard of Broken Dreams.esp
107 6b CouncilSeatFix.esp
108 6c MusTechGenRoom.esp
109 6d DriveableMotorCycle.esp
110 6e ZL-SVD-CALIBR.esp
111 6f megalight.esp
112 70 House.esp
113 71 Scout Outfits.esp
114 72 RockopolisRebuilt.esp
115 73 Safe - Safe Regulator HQ.esp
116 74 Lookout Outfits.esp
117 75 Tattered_suits.esp
118 76 blackrock_shooter.esp
119 77 Refugee Clothing.esp
120 78 MTCBigTownRobotFix.esp
121 79 Purity Crash Fix.esp
122 7a Better RC Church.esp
123 7b MegatonClinicRefurb.esp
124 7c Freebooter_Armor.esp
125 7d DIM TYPE3clothesRETAIL.esp
126 7e FO3NeckChains.esp
127 7f T3_MadLax_Outfit.esp
128 80 WinterizedT51bDX.esp
129 81 DragonskinBonusPack.esp
130 82 UniqueWeaponsRetextured.esp
DeNerfing Colonel Autumns Laser Pistol.esp
131 83 Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp
132 84 PlasmaRifleAwesomefiedWMK.esp
133 85 HKG3test.esp
134 86 ZL-ACR.esp
135 87 ZL-MP5 Pack.esp
32S&W.esp
Millenia_CombatShotgun_replacer.esp
Millenia_C96_replacer.esp
136 88 UniqueWeaponsRetexturedPITT.esp
137 89 Assaultrifle_replacers_WMK+RH.esp
138 8a GilbertToys.esp
139 8b GaryIterrogationHolo.esp
140 8c Armor Repair Kits PL - FO3.esp
(TWPC) BRCC-PB Patch.esp
(TWPC) GE-UUF3P Patch.esp
ZL-MP5_fix.esp
141 8d [DC RANGER ARSENAL v3] - ITEM GENERATOR.esp
142 8e Wasteland Soldier Armor.esp
143 8f 100% Force Lock Chance.esp
144 90 IDreamOfElectricSheep.esp
145 91 Bashed Patch, 0.esp
146 92 FO3LODGen.esp

 

 

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4 answers to this question

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When the PC leaves Vault 101 the game engine needs to do a lot of processing to get the surrounding area setup. If it gets overwhelmed it is common to see the kinds of problems you mentioned. You didn't mention the stats of your system; these matter a lot when you have added mods that add to this processing load when leaving the vault. Did you wait a little bit of time near the vault before moving toward Megaton This often helps at least a little.

 

You might find some useful information in the FO3 guide on the STEP site (see my signature clock).

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Greetings Kelmych,

 

Thanks again for the quick response.  I did wait for a minute or two before moving as I was looking stuff up on my other monitor.  Should I give it longer than that?  I don't remember this being a problem when I played years ago on a much worse pc.

At any rate, here are my specs..

 

Intel Core 17-6700k @ 4 GHz

GeForce GTX 1070 with 8 GB of VRAM

16 GB of RAM

Windows 10 Home 64 Bit
Both the game and all the utilities I am using for it are installed to an HDD (Not enough room on my SSD).

Regards,

Keen7981

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Greetings,

 

Quick follow up.  I left the Lone Wanderer outside Vault 101 for about 20-30 minutes while I went and grabbed some food, no change.  Out of curiosity I decided to go to Megaton and I found a lot more than my pipboy are missing textures or at the very least are replaced by the exclamation point at some point during loading.  The terrain, every npc in Megaton, etc.  I was able to load into Megaton (sort of), which surprised me though.

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Greetings,

 

Sorry for three posts right in a row, but I wanted to say that I believe I have fixed the problem.  I disabled all my mods and reactivated them one by one, deleting mods that I didn't really have an interest in as I went.  I ended up getting rid of about 50 mods.  Although I am only a few minutes into the game, it appears to be working now.  I don't know what exactly was causing it, perhaps system stress, but it looks like I will get to actually play which is the end result.  Thanks again for your time and help.

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