JakenBoost Posted July 7, 2019 Share Posted July 7, 2019 (edited) Hey,I have a problem with my terrain LODs and I have no idea what the cause of this is. When far away they look like this: https://imgur.com/puvUHbs When close they look like this: https://imgur.com/VC8Rl81Another example: https://imgur.com/589N5aP - https://imgur.com/aXbWYCwModlist: https://modwat.ch/u/JakenBoost/modlistDynDOLOD_SSE_log.txt Edited July 7, 2019 by JakenBoost Link to comment Share on other sites More sharing options...
0 JakenBoost Posted July 8, 2019 Author Share Posted July 8, 2019 Well it also looks like this with the lodfiles disabled: https://imgur.com/u1DYsyD Link to comment Share on other sites More sharing options...
0 sheson Posted July 8, 2019 Share Posted July 8, 2019 If you have read the description and manual of DynDOLOD, then you know it generates tree and object LOD and to use the latest xLODGen beta to generate terrain LOD. Link to comment Share on other sites More sharing options...
0 JakenBoost Posted July 8, 2019 Author Share Posted July 8, 2019 I havent, sry. I basically followed wazalangs guide for ultimate trees. thank you Link to comment Share on other sites More sharing options...
Question
JakenBoost
Hey,
I have a problem with my terrain LODs and I have no idea what the cause of this is.
When far away they look like this: https://imgur.com/puvUHbs When close they look like this: https://imgur.com/VC8Rl81
Another example: https://imgur.com/589N5aP - https://imgur.com/aXbWYCw
Modlist: https://modwat.ch/u/JakenBoost/modlist
DynDOLOD_SSE_log.txt
Edited by JakenBoostLink to comment
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