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Exception in unit prepare line 60: Too many full modules


truvey

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Trying to use Dyndolod:

 

G:\Tools\DynDOLOD-Standalone.2.66\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_crc32.txt
[00:00:00.088] Creating new DynDOLOD.esm
[00:00:00.129] Load order: 475 FD
[00:00:00.174] Creating new DynDOLOD.esp
[00:00:00.218]
[00:00:00.218] Exception in unit prepare line 60: Too many full modules
[00:00:00.218]
[00:00:00.218] Remove or merge plugins so there is room for the DynDOLOD plugins to be added to the load order.
[00:00:00.218]
[00:00:00.218] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:00.220] Error: Too many full modules
 
But I only have 253 plugins. Does this program not recognize ESP flagged as ESL/ESM?
 
EDIT: Forgot to mention I cannot use Wrye Bash as it will not open on my version of Windows 10 and I cannot use Mator Smash for the same reason as Dyndolod (apparently).
Edited by truvey
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The message from xEdit's plugin loader/management is self explanatory. There are more than the allowed number of full plugins. By default there needs to be space for 2 DynDOLOD full plugins.

Skyrim Special Edition supports 254 full plugins (ESM, ESP) from 00 to FD. FE is reserved for light plugins (ESL). FF is reserved for in-game data.

 

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-pr...ndolod-support/

Edited by sheson
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