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Problkem With Medeival Lanterns


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#1 Zanderat

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Posted 06 August 2019 - 10:07 AM

See screenshot.  I have no idea.  I let mathy79 know, as well.

 

https://www.dropbox....-50-72.jpg?dl=0


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#2 sheson

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Posted 06 August 2019 - 10:31 AM

What is the problem supposed to be?

 

This is a full model in a loaded cell. DynDOLOD does not change the reference in a loaded cell as you can see by the information listed on the right.


Edited by sheson, 06 August 2019 - 10:32 AM.

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#3 Zanderat

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Posted 06 August 2019 - 10:33 AM

See the screenshot.  Semi-transparent lamp posts.

 

One more update.  If I load ML AFTER DynDOLOD, the error goes away.  But obviously this is not the preferred solution.


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#4 sheson

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Posted 06 August 2019 - 10:35 AM

Are you saying a particular full model just stops fading into full view?

 

If you believe DynDOLOD has anything to do with it, then the first obvious troubleshooting step would be to remove the overwrite of the base record, which typically is only setting the Visble When Distant flag.

 

If it still happens then, this is probably a resource issue.

 

If the ML plugin was  the last to before the DynDOLOD plugin at generation time, then you can have it load after. Otherwise, it will probably revert cell changes made by other plugins.


Edited by sheson, 06 August 2019 - 10:40 AM.

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#5 Zanderat

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Posted 06 August 2019 - 10:45 AM

Yes.  That is exactly what happens.  The screenshot does say "Base Last Changed by: DynDOLO.esp".  Thanks.


Edited by Zanderat, 06 August 2019 - 10:46 AM.

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#6 sheson

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Posted 06 August 2019 - 10:51 AM

Yes.  That is exactly what happens.  The screenshot does say "Base Last Changed by: DynDOLO.esp".  Thanks.

 

FYI that flag is set by DynDOLOD on the base record of every object that gets LOD. Since years. So far without issues.

 

I can not replicate any issue with that particular reference or any other. You see it anywhere else? Does it happen every time the cell/model is loaded?


Edited by sheson, 06 August 2019 - 10:56 AM.

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#7 Zanderat

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Posted 06 August 2019 - 11:00 AM

The issue seems specific to ML.  Could also be specific to my load order.  But I don't see any obvious conflicts. I will do some more testing.  Thanks for the help.

 

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#8 sheson

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Posted 06 August 2019 - 11:07 AM

If this is with a new game, wait 12 or 24 hours (inside maybe) to let the ML script settle on the time of day.
 
Otherwise, if removing the base record overwrite with the Visible When Distant flag does not change anything, test with default INIs. Then next maybe with a reduced load order - when I say I can't replicate the issue I typically only have a dozen of plugins at a time.

Edited by sheson, 06 August 2019 - 11:07 AM.

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#9 Zanderat

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Posted 06 August 2019 - 11:09 AM

Thank you.  Good idea about waiting 24 hours.


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#10 Zanderat

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Posted 07 August 2019 - 06:35 AM

So I regenerated DynDOLOD without ML and then added back ML to my LO. Works fine now. If I can figure why ML doesn't play nice with DynDOLOD, I will let you know.


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#11 Zanderat

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Posted 12 August 2019 - 08:45 AM

Update: I loaded a profile with only ML, DynDOLOD, and LAL (so I can skip Helgen) installed. Unfortunately the fading issued remained. So, I feel that I am on fairly solid ground in saying that right now DynDOLOD and ML does need some sort of patch/fix. My temp solution is to run DynDOLOD without ML installed and to install ML afterwards.


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#12 sheson

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Posted 12 August 2019 - 12:51 PM

Update: I loaded a profile with only ML, DynDOLOD, and LAL (so I can skip Helgen) installed. Unfortunately the fading issued remained. So, I feel that I am on fairly solid ground in saying that right now DynDOLOD and ML does need some sort of patch/fix. My temp solution is to run DynDOLOD without ML installed and to install ML afterwards.

I suggest to do some actual troubleshooting. Remember, I do not see any such issue with the reference you reported. Generally, the dynamic LOD works fine for everyone and everything else since years.

 

Do you have any of your own (LOD) models created earlier still in the load order? Is anything overwriting the models from ML or DynDOLOD Resources?

 

Use default INIs. Disable anything else in the setup from ENB to all SKSE plugins that are not required.

 

As already suggested before, remove the overwrite with the visible distant flag from the base record of the full model with the problem.

If nothing from DynDOLOD modifies the reference, its base record and the model it uses then the real troubleshooting starts.

 

Without knowing the actual cause for a fade-in to not complete there can't be a fix.

 

From the reporting I am not even sure if its only that one lantern reference you reported, or if it is all lanterns using the same base record, if it always happens to same lanterns no matter what or if it is random or maybe only specific locations.

 

Found any other DynDOLOD users with the same problem?


Edited by sheson, 12 August 2019 - 12:51 PM.

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#13 Zanderat

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Posted 12 August 2019 - 01:36 PM

I don't believe the issue is on the DynDOLOD side.  This is the only mod I use that behaves this way.  Thanks for the tips.


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