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shadow SSE values for testing( that remove light not shadow)

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#1 chevaierxx



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Posted 09 August 2019 - 05:22 AM

ps: my English is poor

if you use

 fInteriorShadowDistance=0.0000 = you get no light in same light source

fInteriorShadowDistance=256/512 = you get circle of light around player like


but 0 remove all ugly shadow on player and stripped shadow


if you have SBT shadow will look very ugly and pixel even with 8k only 16 k or 32 k fix it

but using fFirstSliceDistance=0 even in 2 k shadow in better , you get some flashing effect , but it get ride of pixeling shadow effectt



and some one test this values





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