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Dyndolodx64 SSE: Exception in line 345 Access Violation


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#1 Najuyi

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Posted 10 August 2019 - 04:13 PM

Hey so I've recently begun compiling a new mod list for SSE and have recently run into An Exception in userscript line 345: Access Violation error when running dyndolodx64. I was wondering if anyone would be able to help in identifying just what might be causing this problem. It also would not spit out a legit bug report, so I've just copied and pasted the run log for it.

 

Thanks in advance!

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Edited by Najuyi, 10 August 2019 - 04:14 PM.

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#2 Najuyi

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Posted 10 August 2019 - 08:53 PM

Was able to get it to generate a bugreport.

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#3 sheson

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Posted 11 August 2019 - 12:52 AM

Is this a repeatable problem?

 

Try FasterCreate=0 in DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

 

This could be a hardware issue, cooling or memory timings.


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#4 Najuyi

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Posted 11 August 2019 - 05:27 PM

Sometimes, after setting fastercreate to 0 and setting my ram timings to default. I get another error called line 345: assertion failure. Could it possibly be that the zen 2 chipset agesa code is still not perfected and is causing some of this?

 

Link to run log: https://pastebin.com/BgmM8Gfp


Edited by Najuyi, 11 August 2019 - 05:41 PM.

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#5 Najuyi

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Posted 11 August 2019 - 06:09 PM

Little update, after uninstalling Cathedral Concept Landscapes and there included LodGen files, the errors seemed to stop. I may have had some incompatibilities between some of my visual mods.


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#6 sheson

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Posted 12 August 2019 - 01:51 AM

The Assertion failure in wbImplementation.pas indicates there might be a corrupt plugin in the load order.

Please post/upload the bugreport.txt for that exception.

 

Check the load order for errors with xEdit.exe before generating LOD. See this video for help.

 

 

DynDOLOD generates tree and object LOD.

Textures in textures/landscape/*.dds are typically used for terrain and terrain LOD generation only.

I suppose it is possible a custom model uses those textures. You can check DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_[worldspace]_textures_used.txt for a list of textures that are being put onto the texture atlas.


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