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Skyrim TVDT - Occlusion Data

skyrim tvdt occlusion

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#46 DanTheMan1096

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Posted 29 September 2019 - 04:16 PM

The screenshot does not seem to reflect the entire load order.

 

Load the entire load order into xEdit and check all but the vanilla+DLC plugins for errors. Fix all unresolved errors. 

  Perhaps i over complicated my question (which by i mean i asked about more than i needed to). I did check for errors for all the plugins. And there were lots, which i thought would be expected when using a guide like Lexy's, and unless I'm mistaken, their is not a place in the guide where it is stated that I need to resolve these issues.

 

All im asking is about this one error during the xLODGEN Occlusion generation.

 

[01:11] <DLC1ForbearsHoldoutExterior01 [CELL:000093A8] (in Tamriel "Skyrim" [WRLD:0000003C] at -21,16) Error while updating TVDT data: Load order FileID [05] can not be mapped to file FileID for file "Occlusion.esp">

 

I tried to provide the whole log earlier but was having issues, but here it is now https://privatebin.n...7EkuBBKvFt4u7iJ

 

That's the only issue im worried about. I hope this post does not come across with an attitude, that is not my intention, I appreciate all that you do for this community.


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#47 sheson

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Posted 30 September 2019 - 04:07 AM

  Perhaps i over complicated my question (which by i mean i asked about more than i needed to). I did check for errors for all the plugins. And there were lots, which i thought would be expected when using a guide like Lexy's, and unless I'm mistaken, their is not a place in the guide where it is stated that I need to resolve these issues.

 

All im asking is about this one error during the xLODGEN Occlusion generation.

 

[01:11] <DLC1ForbearsHoldoutExterior01 [CELL:000093A8] (in Tamriel "Skyrim" [WRLD:0000003C] at -21,16) Error while updating TVDT data: Load order FileID [05] can not be mapped to file FileID for file "Occlusion.esp">

 

I tried to provide the whole log earlier but was having issues, but here it is now https://privatebin.n...7EkuBBKvFt4u7iJ

 

That's the only issue im worried about. I hope this post does not come across with an attitude, that is not my intention, I appreciate all that you do for this community.

Error messages mean that there are errors that need to be fixed. Errors happen because something is wrong. The cause of the error should be fixed. The most likely cause of this error is unresolved errors in the load order or maybe a broken patch. They are not normal. I suggest to ask for help with the third party guide at their forum/discord. 


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#48 DanTheMan1096

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Posted 02 October 2019 - 11:19 AM

Forgive me, you’re right, I was being ignorant. I found out the issue was with a Tree and Flora merge and by extension the Smash patch. After I rebuilt the merge and the Smash patch everything was fine and the Occulsion gen went through with out error. The other errors I had were Tint Layer issues which I found out is not an issue and they routinely tell people to ignore them on the discord.
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#49 Oliver

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Posted 06 October 2019 - 01:30 AM

If I choose +Border mode, it take only more time to generate? Any visual or performance changes?


Edited by Oliver, 06 October 2019 - 01:34 AM.

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#50 sheson

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Posted 06 October 2019 - 02:10 AM

If I choose +Border mode, it take only more time to generate? Any visual or performance changes?

+Border means to only process cells if they are linked to a region that has the Border Region flag set - since the player is normally restricted to cells inside the border region. Do not use +Border for plugins which require to disable borders in the Skyrim.INI. Do not use if no suitable cells are found in case the worldspace has no border region defined.


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#51 Oliver

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Posted 06 October 2019 - 02:59 AM

+Border means to only process cells if they are linked to a region that has the Border Region flag set - since the player is normally restricted to cells inside the border region. Do not use +Border for plugins which require to disable borders in the Skyrim.INI. Do not use if no suitable cells are found in case the worldspace has no border region defined.

; All = update all CELLs that have terrain height data
; +Border = "All" with a border region
I think that +Border processed more cells, isn't it?
 
What mode is optimal for ingame performance? I have 60 fps with ~85% videocard load, but at some places LODs drop it to 50 fps. 

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#52 sheson

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Posted 06 October 2019 - 03:18 AM

 

; All = update all CELLs that have terrain height data
; +Border = "All" with a border region
I think that +Border processed more cells, isn't it?
 
What mode is optimal for ingame performance? I have 60 fps with ~85% videocard load, but at some places LODs drop it to 50 fps. 

 

Read the included Skyrim-Occlusion-Readme.txt that I already quoted. Anything but "All" is obviously less cells to process. As explained, this setting changes which cells are updated with new occlusion data. It does not change what is occluded.

 

As the readme explains the settings that affect occlusion data are Quality, Height and Radius.


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