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Help me to solve the problem of flickering shadows on the trees.

dyndolod sse evt

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#1 leshugan

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Posted 03 November 2019 - 09:46 AM

The essence of the problem in the video.


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#2 sheson

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Posted 03 November 2019 - 11:16 AM

As explained many times before, DynDOLOD does not change how LOD / the engine works.

LOD does not receive shadows.

ENB can add shadows to LOD.

If the transition is an issue, then maybe decrease shadow distance so it only fades into the full models when they have already been loaded.

Edited by sheson, 03 November 2019 - 11:17 AM.

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#3 leshugan

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Posted 03 November 2019 - 11:20 AM

As explained many times before, DynDOLOD does not change how LOD / the engine works.

LOD does not receive shadows.

ENB can add shadows to LOD.

If the transition is an issue, then maybe decrease shadow distance so it only fades into the full models when they have already been loaded.

Thank you for explaining and repeating. The fact is that RU Internet is very little instrumented by Dondolod, especially any nuances.

Tell me, how can this be implemented at the ENB?


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#4 sheson

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Posted 03 November 2019 - 11:35 AM

This is the DynDOLOD/xLODGen support forum.

If you require help with enabling ENB effects you should seek support in an appropriate forum that helps with ENB.
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#5 leshugan

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Posted 03 November 2019 - 11:38 AM

This is the DynDOLOD/xLODGen support forum.

If you require help with enabling ENB effects you should seek support in an appropriate forum that helps with ENB.

I'm just trying to fix the shadow problem, you told me the direction. I ask you in more detail how this can be implemented, if you do not know, thanks, and on that, I will move on.


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