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DynDoLod / xLodGen output permissions


Soulmancer

Question

Hi,  not sure you'd know the answer to this.

 

But regarding Nexus permissions, do you figure it would be ok to make personal generation/output available for download?

 

I am about to release my mod guide project in the next couple weeks.   As a download I'd like to offer my pre generated terrain, object, trees and occlusion lod's as an option that is specifically generated for the guide.  Do you know if that'd be ok from a permissions standpoint? Or would users of the guide need to generate their own lod's?

 

DynDoLod is

 

  • Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me

 

But would those same permissions apply to assets generated through DynDoLod?

Edited by Soulmancer
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Bottom of https://www.nexusmods.com/skyrim/mods/59721

 

Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.

 

If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos and screenshots and upload them to the

Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.

 

Crediting DynDOLOD or Sheson is the right thing to do and appreciated.

This is really all I care about, if you generate awesome LODs with these assets/tools don't paywall the result in any shape or form. "Generally, donations, patreon etc are fine. Commercial use is not."

Edited by sheson
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BTW for the purposes of this, what is actually needed to be installed/enabled on the user side for this to work once I have generated and output everything?

 

Obviously DynDoLod and xLodgen output and the plugins. What about the TexGen output and DynDoLod resource pack?

 

Thx

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