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SKSE64 (by The SKSE Team)

extender scripts

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#1 TechAngel85

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Posted 11 December 2019 - 04:17 PM

Discussion topic:
SKSE64 by The SKSE Team
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#2 lareri

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Posted 25 January 2020 - 10:29 AM

Hello.
Is SKSE.ini still advisable?
 
[General]
EnableDiagnostics = 1
ClearInvalidRegistrations = 1
 
[Display]
iTintTextureResolution = 2048
 
[Memory]
defaultHeapInitialAllocMB = 1024
scrapHeapSizeMB = 256
 
It seems to work, but I'm not sure.

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#3 Greg

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Posted 25 January 2020 - 10:54 AM

This is not valid for Skyrim Special Edition. See the wiki page for the correct INI file for Skyrim Special Edition:

https://wiki.step-pr...Recommendations



#4 lareri

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Posted 25 January 2020 - 11:04 AM

OK thanks a lot.


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#5 Mercury71

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Posted 25 January 2020 - 11:47 AM

I run with this skse.ini for SE. Dont remember where i got it from though. :confusion:

 

[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1


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#6 TechAngel85

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Posted 25 January 2020 - 03:05 PM

I run with this skse.ini for SE. Dont remember where i got it from though. :confusion:

 

[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1

The memory portion I don't think is valid anymore in SE.



#7 Simondererste

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Posted 08 September 2020 - 05:22 PM

In Root Files Installation at 3.:

"Keep this archive open for the for the next steps."

double for the.

I cant change it in the forms, as it is greyed out for me, so you have to do it :cool:


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#8 Greg

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Posted 08 September 2020 - 05:29 PM

In Root Files Installation at 3.:

"Keep this archive open for the for the next steps."

double for the.

I cant change it in the forms, as it is greyed out for me, so you have to do it :cool:

This should be fixed now. Thanks
 



#9 Kerilz

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Posted 16 September 2020 - 02:05 PM

Hi,

 

I'm trying to make my first moded playthrough of Skyrim special edition using MO2. Every time I try to launch SKSE a command prompt shows up and says :shgetFolderpath 00000005 failed (result = 00000005) assertion failed in IDebugLog.cpp(64): Succeded(err) (code = ffffffff80070005 (-2147024891))

 

I searched everywhere and nothing worked 

 

pls help me 

 

edit: I figured it out it was windows defender that was seeing it as a ransomware so I added it as a allowed app. 


Edited by Kerilz, 16 September 2020 - 02:17 PM.

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#10 kabepo

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Posted 02 October 2020 - 11:12 PM

Regarding the instructions for SKSE64 install for STEP 0.3.0b, a couple of small points:

 

SKSE.ini

"

[Display]
 iTintTextureResolution=2048"

I don't think the space before iTintTextureResolution is necessary.

 

 

"4. STEP recommends renaming from "SKSE" to "SKSE Skyrim Launcher" or similar."

When you do this, the next time Mod Organizer 2.3.2 starts it recognizes the "SKSE" entry is missing and automatically recreates it! So now you have two different SKSE entries.


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#11 z929669

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Posted 03 October 2020 - 12:45 PM

I removed the space and added a note about "SKSE" autocreation. Not sure how to stop that behavior, but it places it at bottom of the list, so not a bid deal to just leave the redundancy





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