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Gemling Queen Jewelry SE (by Saerileth/lordjoseph7)

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#1 TechAngel85

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Posted 11 December 2019 - 05:39 PM

Discussion topic:
Gemling Queen Jewelry SE by Saerileth/lordjoseph7
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#2 kabepo

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Posted 22 October 2020 - 01:28 AM

This mod installs GQJ_DG_vampireamuletfix.esp.

 

However, when I run LOOT it reports:

GQJ_DG_vampireamuletfix.esp  50CFC5AB
Delete. Already included or otherwise fixed in Unofficial Skyrim Special Edition Patch.

 

So should the .esp be disabled (moved to Optional ESPs)?

 


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#3 Greg

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Posted 22 October 2020 - 11:12 AM

I don't understand because Gemling Queen Jewelry includes additional changes that are not currently included in Unofficial Skyrim Special Edition Patch unless LOOT is asserting these other changes are not necessary or desired.



#4 kabepo

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Posted 22 October 2020 - 02:22 PM

From what I can tell

1. Gemling Queen Jewelry was developed for Skyrim LE, not Skyrim SE.

   So GQJ_DG_vampireamuletfix.esp was created for Skyrim LE and designed to fix problems that USLEEP does not fix. It was never created to work for Skyrim SE with USSEP.

2. Gemling Queen Jewelry was then ported to Skyrim SE, not by the original author, but by someone doing a quick port.

  It was then effectively abandoned and has remained unmaintained on Skyrim SE for the last 4 years. Whereas USSEP and LOOT have been continually updated.

 

So if LOOT says that GQJ_DG_vampireamuletfix.esp is not needed because USSEP includes or otherwise fixes the issues, I would be inclined to believe LOOT.


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#5 kabepo

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Posted 23 October 2020 - 12:15 AM

LOOT has not one, but two recommendations for this mod (I managed to miss the second one earlier) :
1. For Gemling Queen Jewelry : GQJ_DG_vampireamuletfix.esp be disabled/hidden.
2. For USSEP : Circlet USSEP Fixes be installed
 
This must be a relatively recent development since "Circlet USSEP Fixes" was only released in May this year.
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#6 Greg

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Posted 23 October 2020 - 07:41 AM

I corrected the link in your post point to the Nexus page for Circlet USSEP fixes.



#7 TechAngel85

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Posted 23 October 2020 - 07:03 PM

 

So if LOOT says that GQJ_DG_vampireamuletfix.esp is not needed because USSEP includes or otherwise fixes the issues, I would be inclined to believe LOOT.

Haha! I'm the opposite. I never believe LOOT. Really, just check it in xEdit.

The plugin adds DLC1NordRace to the vampire amulet, which USSEP does not. This allows any NPC using that race to wear the amulet (mod or vanilla NPC). In vanilla, research seems to reveal that this is the race used for Serena after...
Plot Spoiler

 

I did look into it a bit more in the CK, I can't tell if the race change actually happens or not. The script has the line commented out with a following comment that says "oops, can't do this on an NPC" :lol: . They may be switching the race another way, but that was the extent of my investigation. I can't get her race as I've not gotten to that point on any of my saves and forcing it may not have the same results.



#8 Greg

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Posted 23 October 2020 - 08:10 PM

Haha! I'm the opposite. I never believe LOOT. Really, just check it in xEdit.


I tend to take a lot of LOOTs messages with a grain of salt as well.
 

The plugin adds DLC1NordRace to the vampire amulet, which USSEP does not. This allows any NPC using that race to wear the amulet (mod or vanilla NPC). In vanilla, research seems to reveal that this is the race used for Serena after...
Plot Spoiler


 
I did look into it a bit more in the CK, I can't tell if the race change actually happens or not. The script has the line commented out with a following comment that says "oops, can't do this on an NPC" :lol: . They may be switching the race another way, but that was the extent of my investigation. I can't get her race as I've not gotten to that point on any of my saves and forcing it may not have the same results.


It just so happens that Serana ran off to cure her vampirism on my last save so I may be able to get her race after she returns. I'm assuming something like "getrace" should work in console for NPCs, or I may just break down and install More Informative Console get her race.

 

EDIT: I just checked and Serana's race is 00013746 NordRace ("Nord") after she is cured of vampirism.



#9 TechAngel85

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Posted 23 October 2020 - 09:25 PM

It just so happens that Serana ran off to cure her vampirism on my last save so I may be able to get her race after she returns. I'm assuming something like "getrace" should work in console for NPCs, or I may just break down and install More Informative Console get her race.
 
EDIT: I just checked and Serana's race is 00013746 NordRace ("Nord") after she is cured of vampirism.

Thanks! Good to know. Seems to be unused by the game, then...from what I can tell. In vanilla, it's only applied to some clothes, jewelry, and shields, and is referenced by the quest for Serana's curing. From what I can tell, it's been redacted in the script, and Greg's reported of her race changing to nord and not DLC1NordRace confirms that. It's not back-ported to any of the non-Dawnguard items in the base game. However, USSEP expands it by adding it to more Dawnguard items and...oddly...the wenches outfit. Most of kryptopyr's mods adds it to both non-Dawnguard and custom armors, clothing, jewelry, items, etc.

If this is the case and it's really not used in the game, then the plugin is truly not needed as adding the race to items would serve no benefit/purpose. This finding really needs to be confirmed by more that me, though. It would be good to contact kryptopyr to get the reasoning for its addition in her mods, as well as, contacting Arthmoor or the USSEP team to get their feedback (and if confirmed, report that it should be removed from their mods). These are contacts I would have done, myself, as a project lead and a member of the STEP Staff role, however, I'm still trying to step back more from those roles. Anyone care to make these contacts and report back?





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