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azuras shrine dyndolod

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#1 O4X

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Posted 22 December 2019 - 02:22 AM

So I've been trying to figure this out for awhile now, Azura's Shrine has no LOD at all, doesn't load in until I'm a sprinting distance away. I can't figure it out, I'm even using DynDoLOD, everything else is showing up just fine.
 
 
 
# This file was automatically generated by Mod Organizer.
*Unofficial Skyrim Special Edition Patch.esp
*Dave'sMajesticMountains_Landscape.esm
*UHDAP - MusicHQ.esp
*UHDAP - en0.esp
*UHDAP - en1.esp
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*Underwater Vision.esl
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*Foggy Weather 2.esp
*NSUTR_improvements.esp
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*Veydosebrom.esp
*SkyUI_SE.esp
*EnhancedLightsandFX.esp
*Book Covers Skyrim.esp
*Enhanced Vanilla Trees SSE.esp
*Landscape Fixes For Grass Mods.esp
*Audio Overhaul Skyrim.esp
*Hothtrooper44_ArmorCompilation.esp
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*Dolomite Weathers.esp
*TrueStormsSE.esp
*dD - Enhanced Blood Main.esp
*dD-Reduced Splatter Size.esp
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*Guard Dialogue Overhaul.esp
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*Qw_WACCF_AOS Patch.esp
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*Hothtrooper44_Armor_Ecksstra.esp
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WarmongerArmory_DLC.esp
WarmongerArmory_Vanilla.esp
WarmongerArmory_LeveledList.esp
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BVFE.esp
*Housecarl Hold Gear.esp
*WarmongerArmory_SSE.esp
*Supreme and Volumetric Fog for Dolomite Weathers.esp
*FlowerFields.esp
*Moss Rocks.esp
*Better Dynamic Snow.esp
*Flame Meshes Patch.esp
*KD - Realistic Fireplaces SE.esp
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*Snowy AF Windhelm.esp
*Dave'sMajesticMountains.esp
*HD Lods SSE.esp
More Dirt on the Road.esp
*BlendedRoads.esp
*More Snow on the Road.esp
*More Ash on the Road.esp
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*Better Dynamic Snow - NSUTR Patch.esp
*Better Dynamic Snow - Snowy Farmhouses.esp
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*Frost Meshes Patch.esp
*AutoHarvestSE.esp
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*StormLord.esp
*Delphine Makeover D2.esp
*TheCleaner.esp
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*BlockStealSE.esp
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*Smaller Moons.esp
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*FleshFX.esp
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*NB-Scars.esp
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WACCF_BashedPatchLvlListFix.esp
Bashed Patch, 0.esp
*RadiantPartyClothes.esp
*PCE - No Custom Music patch.esp
*RandomLoadScreensUnofficialPatch.esp
*mudcrabfacts.esp
*DynDOLOD.esp
*FNIS.esp
*FNIS_PCEA2.esp
 

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#2 sheson

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Posted 22 December 2019 - 03:32 AM

A ESP plugin is probably modifying the Azura statue - which is a large reference.

 

See if setting the ESM flag on the plugin before generating solves the issue. Alternatively, test if removing the overwrite from the plugin before generating helps. 

 

 

Might be AzuraShrineExtra.esp. Let me know which mod that is from.


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#3 O4X

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Posted 22 December 2019 - 09:10 PM

AzuraShrineExtra.esp is from "Azura Shrine Temple SSE

https://www.nexusmod...17123?tab=files

 

and I was already having the issue before installing that mod.

 

I know "No Snow Under the Roof" also affects Azura's Shrine, but that's a very well known mod and I haven't found anyone else having an issue like this in their comments.


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#4 sheson

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Posted 23 December 2019 - 02:48 AM

So which plugins other than unofficial patch is modifying the statue?

 

Check the reference 00033DCB (confirm in game that is the reference of the statue when loaded) and its used base record in xEdit.


Edited by sheson, 23 December 2019 - 04:30 AM.

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#5 O4X

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Posted 23 December 2019 - 10:27 PM

Maybe I just don't know what I'm doing, but when I searched form ID's with xedit The only things with Azura's Shrine ID listed was Skyrim.esm and Update.esm.


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#6 sheson

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Posted 24 December 2019 - 04:24 AM

Also check if the base record is changed by a plugin. You can CTRL+left mouse click on the record entry in the Base - NAME row.


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#7 O4X

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Posted 24 December 2019 - 01:21 PM

I did just find something odd, The Azura's Shrine reference in DynDoLOD is marked as "Persistent, Is Full LOD" but does not have the "visible when distant" flag ticked. Oh wait, none of the Azura's Shrine references have the "visible when distant" flag ticked. :/

 

When I CTRL+Left clicked the reference it showed, skyrim.esm, USSEP, NoSnowUnderTheRoof, and DynDoLOD affect the reference. For some reason in that window Azura's Shrine isn't flagged as FULL LOD just as persistent. 


Edited by O4X, 24 December 2019 - 01:33 PM.

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#8 sheson

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Posted 25 December 2019 - 03:56 AM

I did just find something odd, The Azura's Shrine reference in DynDoLOD is marked as "Persistent, Is Full LOD" but does not have the "visible when distant" flag ticked. Oh wait, none of the Azura's Shrine references have the "visible when distant" flag ticked. :/

 

When I CTRL+Left clicked the reference it showed, skyrim.esm, USSEP, NoSnowUnderTheRoof, and DynDoLOD affect the reference. For some reason in that window Azura's Shrine isn't flagged as FULL LOD just as persistent. 

That is all correct.

 

But which is the last plugin to modify the base record that defines the NIF.


Edited by sheson, 25 December 2019 - 03:56 AM.

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#9 O4X

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Posted 25 December 2019 - 04:37 PM

DynDoLOD is the 3rd to last plugin in my Load order followed only by FNIS plugins.


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#10 sheson

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Posted 26 December 2019 - 04:57 AM

Does the DynDOLOD log contain a log entry similar to
 
Disabled NeverFade, replaced by static LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00033DCB] (places ShrineOfAzura01 [STAT:00033DCA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 26,19)
 
Which plugins overwrite the base record [STAT:00033DCA] that is used by the reference REFR:00033DCB?


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#11 O4X

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Posted 26 December 2019 - 06:33 AM

[00:03:10.951]         Disabled NeverFade, replaced by static LOD for Prometheus_No_snow_Under_the_roof.esp [REFR:0806EBD3] (places ShrineOfAzura01 [STAT:00033DCA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 26,19)

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#12 sheson

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Posted 26 December 2019 - 06:45 AM

Which plugins overwrite the base record [STAT:00033DCA] that is used by the reference REFR:0806EBD3?

What is the path/to/model.nif defined on the last plugin to win?

Edited by sheson, 26 December 2019 - 06:45 AM.

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#13 O4X

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Posted 26 December 2019 - 07:18 PM

Skyrim.esm, better dynamic snow, DynDoLOD. DynDoLOD wins out - meshes/clutter/statues/shrineofazura01.nif


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#14 sheson

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Posted 27 December 2019 - 06:40 AM

Check if DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txt contains the lines 
 

00033DCB	00010400	110513.625000	79564.023437	2285.708740	357.2630	359.1538	157.1023	1.0	PROM_ShrineOfAzura01Snow_Only	00000000	Snow-LargeRef	meshes\prometheus\architecture\statuessnow\azurastatuesnow_only.nif	meshes\lod\clutter\azurastatue_lod_0.nif	meshes\lod\clutter\azurastatue_lod_2.nif	meshes\lod\clutter\azurastatue_lod_2.nif

 
and
 

0806EBD3	00010400	110513.625000	79564.023437	2285.708740	357.2630	359.1538	157.1023	1.0	ShrineOfAzura01	00000000	Snow	meshes\clutter\statues\shrineofazura01.nif	meshes\lod\clutter\shrineofazura01_lod_0.nif	meshes\lod\clutter\shrineofazura01_lod_2.nif	meshes\lod\clutter\shrineofazura01_lod_2.nif

Edited by sheson, 27 December 2019 - 12:59 PM.

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#15 O4X

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Posted 27 December 2019 - 12:06 PM

I don't have a "DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt"

I just have

"DynDOLOD\Logs\DynDoLOD_SSE_log.txt"

""                       "DynDoLOD_tes5_log.txt"

""                       "TexGen_tes5_log.txt"


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