I just decided to switch from LE to SE and start with the STEP guide.
From the first "Tools" section: Mod Organizer 2 includes LOOT, there is no need to install it separately
I think the name changes for directories (from SSEEdit to xEdit) are very counter intuitive, because I will NEVER remember that I installed SSEEdit in that folder, for possible updates.
Next: In the Tool Setup section, you describe the way how to add a new executable to MO, MO2 has a much cooler way to do that, just use the dropdown list for executables, click <Edit...>, in the next window click on the little + icon and select "Add from file...". The title field is filled automagically. Click "apply" and do it again for all other mods.
Create a new empty mod (click on the wench and screwedriver icon and select "create empty mod") named "Bashed Patch" before anything, and select that Wrye Bash should create the bashed patch directly in that folder, not using the overwrites.
Next: in the Standard Cleaning Procedures, add that the files should be cleaned in the order the masters are supposed to be loaded, that makes it MUCH easier to use the CK eventually. It still loads the files according to filetime.
Echoing Greg... It does include LOOT, but it's not updated as often as LOOT is updated, therefore we use the standalone version of LOOT to always have the latest version of the tool. The built in LOOT is reliant upon MO2's release cycle.
"xEdit" is the common term used to reference to any version of the program. It's used throughout the community. SSEEdit is downloaded for the Guide, but users can use that one installation for any of the games it supports simply by adding an argument.
That's just another way to add them to the list. Splitting hairs.
STEP does not use a Bashed Patch. WB is not ran for this Guide and it'll be removed from the list release until it is actually needed.
Thanks, I've updated the cleaning order for the next release.