Discussion topic:
Hunters Not Bandits by Raccoondance
Wiki Link
Edited by TechAngel85, 11 January 2021 - 03:23 AM.
Posted 04 January 2020 - 12:43 AM
Discussion topic:
Hunters Not Bandits by Raccoondance
Wiki Link
Edited by TechAngel85, 11 January 2021 - 03:23 AM.
Posted 20 February 2020 - 03:34 AM
Does anyone have any experience with this mod? Seems really useful.
Posted 20 February 2020 - 04:03 AM
Does anyone have any experience with this mod? Seems really useful.
I have used it in many different loadorders and i think it works great.
Posted 11 January 2021 - 12:44 AM
Thoughts on this mod?
EDIT:
Checked it out in xEdit. The mod would literally just drop into the mod list. LOOT sorts it appropriately as to not to have to worry about any conflict resolution.
Posted 11 January 2021 - 03:19 AM
After another look, this is just some dialogue fixes. Just going to pop it in.
Posted 11 January 2021 - 01:00 PM
Thoughts on this mod?
It simply removes combat dialogue if they're "hunting" prey which leaves them almost silent which I found disconcerting personally so I decided not to use it when I last tried it sometime last year.
Posted 11 January 2021 - 01:47 PM
You should be as silent as possible when you're hunting, right?
Posted 12 January 2021 - 04:22 PM
Even though this mod has already been accepted... I will just chime in that I have have had no issues through multiple playthroughs. Nice little immersion fix.
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