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Hunters Not Bandits (by Raccoondance)

testing bug fixes

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#1 D1Z4STR

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Posted 04 January 2020 - 12:43 AM

Discussion topic:
Hunters Not Bandits by Raccoondance
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Edited by TechAngel85, 11 January 2021 - 03:23 AM.

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#2 SaintBourbon

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Posted 20 February 2020 - 03:34 AM

Does anyone have any experience with this mod? Seems really useful.


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#3 Mercury71

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Posted 20 February 2020 - 04:03 AM

Does anyone have any experience with this mod? Seems really useful.

I have used it in many different loadorders and i think it works great. 


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#4 TechAngel85

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Posted 11 January 2021 - 12:44 AM

Thoughts on this mod?

 

EDIT:
Checked it out in xEdit. The mod would literally just drop into the mod list. LOOT sorts it appropriately as to not to have to worry about any conflict resolution.



#5 TechAngel85

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Posted 11 January 2021 - 03:19 AM

After another look, this is just some dialogue fixes. Just going to pop it in.



#6 soupdragon

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Posted 11 January 2021 - 01:00 PM

Thoughts on this mod?

It simply removes combat dialogue if they're "hunting" prey which leaves them almost silent which I found disconcerting personally so I decided not to use it when I last tried it sometime last year.


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#7 TechAngel85

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Posted 11 January 2021 - 01:47 PM

You should be as silent as possible when you're hunting, right?



#8 Eliian

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Posted 12 January 2021 - 04:22 PM

Even though this mod has already been accepted... I will just chime in that I have have had no issues through multiple playthroughs. Nice little immersion fix.


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