Jump to content


Photo

Skyrim SE CTD before main menu when DynDOLOD enabled

ctd

  • Please log in to reply
22 replies to this topic

#16 bchick1

bchick1

    Citizen

  • Citizen
  • 27 posts

Posted 18 January 2020 - 01:10 PM

ok ... thank you for communicating. If I can help further in testing or otherwise, just let me know.

I am  retired from IT where I spent many years in software and hardware integration in the healthcare industry. I did a lot of testing of dev's beta releases.

My point is that i know how this goes!


Edited by bchick1, 18 January 2020 - 01:13 PM.

  • 0

#17 sheson

sheson

    Talos

  • Mod Author
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,545 posts

Posted 18 January 2020 - 05:45 PM

Get DynDOLOD 2.77 and generate from scratch. Please let me know if that output lets the game start OK now.


  • 0

#18 bchick1

bchick1

    Citizen

  • Citizen
  • 27 posts

Posted 18 January 2020 - 06:27 PM

Will do ...


  • 0

#19 bchick1

bchick1

    Citizen

  • Citizen
  • 27 posts

Posted 18 January 2020 - 07:38 PM

Error occurred when running TexGen ... Log truncated . this is the end of the log after all mods from load order were processed

 

00:00:08.060]    [00:07] Background Loader: finished
[00:00:09.144]    DynDOLOD TexGen 2.77 (1) by Sheson, starting...
[00:00:09.168]    
[00:00:09.183]    TexGenx64.exe 2.77.0.0 1/17/2020 (1345431552)
[00:00:09.199]    
[00:00:09.215]    Started by D:\___ MO2_v2.2.2\ModOrganizer.exe 2.2.2.1 1/13/2020
[00:00:09.230]    
[00:00:00.005]    Output path: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\
[00:00:00.020]    Texture size: 256
[00:00:00.036]    Diffuse Alpha format: Default (BC7 Quick)
[00:00:00.053]    Diffuse format: Default (BC7 Quick)
[00:00:00.069]    Normal Specular format: Default (BC7 Quick)
[00:00:00.086]    Normal format: Default (BC7 Quick)
[00:00:00.100]    
[00:00:00.336]    Creating mini atlas maps
[00:00:00.349]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt 581
[00:00:00.499]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt 11
[00:00:00.515]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt 77
[00:00:00.548]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt 39
[00:00:00.569]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt 18
[00:00:00.590]        E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt 18
[00:00:00.612]    Creating some temporary files
[00:00:00.627]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
[00:00:00.717]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
[00:00:00.776]        Processing 1 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_folksteadesp.txt
[00:00:00.900]    Creating LOD textures
[00:00:00.916]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
[00:00:01.082]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
[00:00:01.098]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
[00:00:01.132]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
[00:00:01.156]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_folksteadesp.txt
[00:00:01.176]        Processing 2 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
[00:00:01.195]    Generating LOD textures to E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\TexGen OUTPUT\
[00:00:01.209]        Processing 3 E:\SteamLibrary\steamapps\common\Skyrim Special Edition\DynDOLOD_v 2.77\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
[00:00:01.224]    
[00:00:01.224]    Exception in unit  line -1: Error in unit 'userscript' on line 858 : Not enough parameters
[00:00:01.224]    
[00:00:01.224]    Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:00:01.224]    
[00:00:01.224]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:00:01.224]    Error: Error in unit 'userscript' on line 858 : Not enough parameters


 


  • 0

#20 sheson

sheson

    Talos

  • Mod Author
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,545 posts

Posted 19 January 2020 - 02:35 AM

That is fixed in 2.78


  • 0

#21 bchick1

bchick1

    Citizen

  • Citizen
  • 27 posts

Posted 19 January 2020 - 06:53 AM

ok. Will proceed with testing.


  • 0

#22 bchick1

bchick1

    Citizen

  • Citizen
  • 27 posts

Posted 19 January 2020 - 08:04 AM

Hello .... I am pleased to report SUCCESS with

DynDOLOD v2.78 and Resources 2.77

 

Game loaded and runs fine, although I had to start a new game as it CTD on load of old game but I was able to start a new game just fine. I do not consider this a DynDOLOD issue.

 

I want to thank you for the time and attention you have paid to this issue!   I just have a couple of closing questions ...

 

(1) Should I now DISABLE the 'TexGen' Output files in MO2 ?

(2) Should I now DISABLE the 'Resources' files files in MO2?

(2) Can I continue to use XLODGen for 'Occulsion' and/or 'Terrain'?  (I am not sure where the 'XLODGen' development is going or how it fits into the present 'DynDOLOD' development. While I did review the video on 'XLODGen' install and useage, it did leave me confused as to where it fits into 'DynDOLOD'.

 

Again .... Thanks so much for pursuing the resolution of this issue !!

 

P.S. I am sure glad I have a FAST machine !


Edited by bchick1, 19 January 2020 - 08:05 AM.

  • 0

#23 sheson

sheson

    Talos

  • Mod Author
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,545 posts

Posted 19 January 2020 - 08:39 AM

Great news.

 

1) and 2) see https://forum.step-p...ndolod-install/

 

3) see https://forum.step-p...n-culling-data/


Edited by sheson, 19 January 2020 - 08:39 AM.

  • 0



Also tagged with one or more of these keywords: ctd

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users