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Errors Possibly Caused by DynDOLOD Render


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#1 Amardan

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Posted 18 January 2020 - 03:58 PM

Greetings, DynDOLOD community! I am really hoping you can help me out with this issue.
 
The TLDR summary is that after using TES5LODGEN and DynDOLOD, my Creation Kit gives tons of warning messages about every single custom asset: wall texture swaps, armor, weapons, etc. It often crashes and I can't do any new edits. Everything works completely fine in game.
 
Here's the more detailed version:
 
I am building a custom worldspace called "Sunland" until I come up with a better name. I created a worldspace with TESAnnywn and it went fine. I created a custom wall texture that changes a duplicate of Dawnguard walls and vanilla buildings into white marble, as my worldspace is inspired by Ancient Greece. All during the construction phase of my mod, I never got any warning messages.
 
I am using some armor from the Soldier Replacer mod on Nexus, which I will ask permission to use before I publish. (If they say no, I can always select something different.) Never got any error messages during the construction phase.
 
Same goes with imported weapons and items.
 
I used TES5LODGen to generate my worldspace terrain LOD. I got an error message about "vcruntime140_1.dll is missing." I stupidly ignored it and opened the worldspace in Skyrim, and the terrain LOD worked perfectly. (I had the output outside the Steam folder.)
 
Next, I used DynDOLOD to create my object LOD. It also worked perfectly. (Also had the output folder outside the Steam folder.)
 
But, as I said before, now my Creation Kit is basically unusable with anything that's not vanilla, Dawnguard, Dragonborn or Hearthfires. I even created a new esp and imported some of my custom or other modder assets, and I had the same warning messages and CTDs.
 
Did I royally screw up the Creation Kit and all my work on my mod? Like I said, it runs smoothly in game, but now I can't make any changes that I want to make.
 
I will post my error log below. Thank you.

 

 

 

 

MASTERFILE: Armor '1SunlandCloak' (042623E1) used invalid Biped Object slot 46 for race 'DefaultRace'.
MASTERFILE: Armor '1SunlandDress' (0426C60D) used invalid Biped Object slot 50 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandNobleClothesAA' (04220623) used invalid Biped Object slot 58 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandWomanBeltAA' (04271713) used invalid Biped Object slot 50 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandCloakAA' (042A4294) used invalid Biped Object slot 40 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandCloakAA' (042A4294) used invalid Biped Object slot 46 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandCapeAA' (042AE4A2) used invalid Biped Object slot 40 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandCapeAA' (042AE4A2) used invalid Biped Object slot 46 for race 'DefaultRace'.
MASTERFILE: ArmorAddon '1SunlandCommonerJacketAA' (04516F28) used invalid Biped Object slot 58 for race 'DefaultRace'.
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing a normal map
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWall01.nif'. Check warnings file for more details.
 
Line: 806
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing a normal map
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing a normal map
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing a normal map
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing a normal map
TEXTURES: CLONE 1SunlandWall01 : CasExtWall01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:1 is missing a normal map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:2 is missing a normal map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:8 is missing a normal map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:8 is missing an environment map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:13 is missing a normal map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:13 is missing an environment map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:39 is missing a normal map
TEXTURES: CLONE 1SunlandBrazier : DLC2DweClutterBrazierPed01:39 is missing an environment map
 
ANIMATION: Project DefaultMale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already
ANIMATION: Project DefaultFemale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already
 
TEXTURES: CLONE 1SunlandPillar : ImpPillar01:7 is missing a normal map
TEXTURES: CLONE 1SunlandPillar : ImpPillar01:9 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Dungeons\Imperial\ClutterKits\ImpPillar01.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandKingStatue : 1stPersonAxeofYsgramor is missing a normal map
TEXTURES: CLONE 1SunlandKingStatue : 1stPersonAxeofYsgramor is missing an environment map
TEXTURES: CLONE 1SunlandKingStatue : LoadScreenStatueYsgramor:0 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'LoadScreenArt\LoadScreenStatueYsgramor.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:1 is missing a normal map
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:4 is missing a normal map
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:7 is missing a normal map
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:9 is missing a normal map
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:10 is missing a normal map
TEXTURES: CLONE 1SunlandGuild : SStyrr's HouseMesh:13 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\Solitude\SStyrrsHouse.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:1 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:4 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:5 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:7 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:8 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:9 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:10 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:12 is missing a normal map
TEXTURES: CLONE 1SunlandArchive : SVittoria Vici HouseMesh:13 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\Solitude\SVittoriaViciHouse.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:1 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:3 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:25 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Dungeons\Dwemer\Clutter\DweCivWarWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:1 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:3 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:25 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Dungeons\Dwemer\Clutter\DweCivWarWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:1 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:3 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:25 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Dungeons\Dwemer\Clutter\DweCivWarWall01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:1 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:3 is missing a normal map
TEXTURES: CLONE 1SunlandWall : DweCivWarWall01:25 is missing a normal map
 
TEXTURES: CLONE 1SunlandBridgeLong : BridgeLong01:3 is missing a normal map
TEXTURES: CLONE 1SunlandBridgeLong : BridgeLong01:4 is missing a normal map
TEXTURES: CLONE 1SunlandBridgeLong : BridgeLong01:8 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Landscape\Bridges\BridgeLong01.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:1 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:2 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:12 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:18 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:19 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\Solitude\Farms\SFarmhouse01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:1 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:2 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:12 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:18 is missing a normal map
TEXTURES: CLONE 1SunlandBuilding01 : SFarmhouse01:19 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\Solitude\Farms\SFarmhouse01.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:1 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:2 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:8 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:10 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:11 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:16 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:31 is missing a normal map
TEXTURES: CLONE 1SunlandStorehouse : WRHouseMeaderyWarehouse01:47 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\WhiteRun\WRBuildings\WRHouseMeaderyWarehouse01.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandLantern : Zylinder03:1 is missing a normal map
TEXTURES: CLONE 1SunlandLantern : Zylinder03:0 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Sheogorad\Lanterns\Lanterns Static\Metallantern.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandLanternhook : Quader01 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Sheogorad\Lanterns\Lanternhook.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandLanternPost : RoadSignPost:0 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Clutter\Signage\RoadSigns\RoadSignPost.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandLantern : Zylinder03:1 is missing a normal map
TEXTURES: CLONE 1SunlandLantern : Zylinder03:0 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Sheogorad\Lanterns\Lanterns Static\Metallantern.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandLanternhook : Quader01 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Sheogorad\Lanterns\Lanternhook.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandLanternPost : RoadSignPost:0 is missing a normal map
TEXTURES: Warnings were encountered during texture swap for model 'Clutter\Signage\RoadSigns\RoadSignPost.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandBench : SOVBench01:4 is missing a normal map
TEXTURES: CLONE 1SunlandBench : SOVBench01:17 is missing a normal map
TEXTURES: CLONE 1SunlandBench : SOVBench01:17 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'Architecture\Sovengarde\SovngardeInterior\SOVBench01.nif'. Check warnings file for more details.
 
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:25 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:28 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:28 is missing a height map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:30 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:43 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:47 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:48 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:52 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:55 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:56 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:57 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:59 is missing a normal map
TEXTURES: CLONE 1SunlandTowerNoDoorGreyRoof : MarkarthDwarfTower02CW:60 is missing a normal map
 
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing a normal map
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWallGate01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing a normal map
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWallGate01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing a normal map
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWallGate01.nif'. Check warnings file for more details.
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing a normal map
TEXTURES: CLONE 1SunlandGate : CasExtWallGate01:12 is missing an environment map
TEXTURES: Warnings were encountered during texture swap for model 'DLC01\Dungeons\Castle\CasVariant\CasExtWallGate01.nif'. Check warnings file for more details.
 
MODELS: BSBodyMorph::InterpSkinnedGeometryUnPacked() Model vertex counts between morph models don't match. 'robes_skin' (166), 'robes_skin' (174)
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
 
TEXTURES: 1SunlandWatchman01 (04873CEE) -> Sunland Watchman (04869991) : 1SunlandWatchmanCloakAA (0413C5F4)[0]/1SunlandWatchmanCloak (0413C5F3) [50%] is missing an environment map
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
MASTERFILE: Actor '1SunlandWatchman01' is wearing the geometry 'armor\Sunland\m\Sunlandhelmet_1.nif' twice from object '1SunlandHelmet' in slot 31 and 41.
MASTERFILE: Actor '1SunlandWatchman01' is wearing the geometry 'armor\Cloak\cape_1.nif' twice from object '1SunlandRangerCloak' in slot 40 and 46.
MODELS: BSBodyMorph::InterpSkinnedGeometryUnPacked() Model vertex counts between morph models don't match. 'robes_skin' (166), 'robes_skin' (174)
Assert
 
File: ..\..\Shaders\BSLightingShaderProperty.cpp
 
Line: 806
 
 
 
MODELS: 'BASE data\Meshes\1_Soldier_Replacer\Guards\Riften\ArmorLightM_0.nif' object 'NPC L UpperArm [LUar]003' has a skin instance that is not dismemberable. Add 'W' array to object in max.
TEXTURES: 1CityOfTheSunGuard (04B7A7D1) -> City of the Sun Guard (041DE7AD) : belt_1 is missing an environment map
MODELS: 'BASE data\Meshes\1_Soldier_Replacer\Guards\Riften\GauntletsM_0.nif' object 'hand002' has a skin instance that is not dismemberable. Add 'W' array to object in max.
MODELS: 'BASE data\Meshes\1_Soldier_Replacer\Guards\Riften\BootsM_0.nif' object 'boots' has a skin instance that is not dismemberable. Add 'W' array to object in max.
MASTERFILE: Actor '1CityOfTheSunGuard' is wearing the geometry '1_Soldier_Replacer\Guards\Falkreath\Helmet_M.nif' twice from object '1SunlandGuardHelmet' in slot 31 and 41.
MASTERFILE: Actor '1CityOfTheSunGuard' is wearing the geometry '1_Soldier_Replacer\Guards\Falkreath\Helmet_M.nif' twice from object '1SunlandGuardHelmet' in slot 31 and 42.
MASTERFILE: Actor '1CityOfTheSunGuard' is wearing the geometry '1_Soldier_Replacer\Guards\Falkreath\Helmet_M.nif' twice from object '1SunlandGuardHelmet' in slot 41 and 42.
 
MASTERFILE: Actor '1CityOfTheSunGuardCaptain' is wearing the geometry 'Clothes\cloaksofskyrim\cloakmbrown.nif' twice from object '1SunlandCaptainCloak' in slot 40 and 46.
 
MODELS: Could not find model Meshes\Actors\Character\FaceGenData\FaceGeom\Sunland.esp\000C204C.NIF
 
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\armor\Sunland\SunlandGuardCuirass_n.dds
TEXTURES: Texture Set missing texture textures\armor\Sunland\SunlandGuardCuirass_n.dds.
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\armor\Sunland\SunlandGuardCuirass_m.dds
TEXTURES: Texture Set missing texture textures\armor\Sunland\SunlandGuardCuirass_m.dds.

 

 

 

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#2 sheson

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Posted 18 January 2020 - 04:27 PM

I used TES5LODGen to generate my worldspace terrain LOD. I got an error message about "vcruntime140_1.dll is missing." I stupidly ignored it and opened the worldspace in Skyrim, and the terrain LOD worked perfectly. (I had the output outside the Steam folder.)


Error messages notify people about problems that need to be fixed. Ignoring that particular error message means textures were not converted when reading or writing. Textures that have been written stay uncompressed.

Having all terrain LOD textures uncompressed means their file size will be much larger than usual and probably causing memory issues.

If xLODGen/DynDOLOD were set to write to a dedicated output folder they do not (over)write files in the games data folder. The only exception is Occlusion.esp. which is saved the usual way just as any other plugin being edited by xEdit.

The LOD generation only (over)writes files in meshes/terrain/[worldspace] and textures/terrain/[worldspace].

If any other files are actually modified, then the reason is MO or some other 3rd party tool doing something that is out of our control.

Always use the -o:"c:\output" command line argument to define a dedicated output folder that is outside game, Steam and mod manager folders.

Edited by sheson, 18 January 2020 - 04:30 PM.

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#3 Amardan

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Posted 18 January 2020 - 04:43 PM

Thank you so much for responding!

 

I was definitely foolish for ignoring that error message. I was too excited to see my finished world. I will try to install that DLL file that it warned me about. Which folder should it go into?

 

Okay, since some textures were not converted, they are uncompressed, and causing memory issues? If I understood that correctly?

 

Ah, my output folder was on the same SSD as Steam, so that might be what's causing the issue! I will do it over again and this time have the programs go to the C drive.

 

Thank you again for responding and for creating these awesome programs!


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#4 sheson

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Posted 18 January 2020 - 05:05 PM

Searching for the error finds this thread.

https://forum.step-p...-was-not-found/

 

The output folder can be on any drive. It should be set outside of game, Steam, mod manager folders and special OS folders like Program Files x86.

 

Also I am wondering, since it seems not quite clear in your post, did the issues in CK not go away when you uninstalled the generated LOD files?


Edited by sheson, 18 January 2020 - 05:05 PM.

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#5 Amardan

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Posted 18 January 2020 - 06:32 PM

I did delete the generated LOD files from the terrain folders and still had the CK errors.


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#6 sheson

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Posted 18 January 2020 - 06:54 PM

Well if the files created to the output folder are not in the games data folder anymore then they can not have any influence CK.

 

Double check in the used manager, that meshes/terrain/[worldspace] or texture/terrain/[worldspace] have no files left.

 

None of the tools make any changes to other files or other plugins.

 

A while back there were reports about issues with MO and corruption of loose files that are read only, but reports died down the last few months with the continued updates to MO (while the entire time there were no changes to the TES5LODGen version on Nexus).

 

However, the error message seems to be (mostly?) plugin related. It is trivial to check the mentioned texture swaps (in xEdit even) to see whats up.


Edited by sheson, 18 January 2020 - 06:55 PM.

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#7 Amardan

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Posted 19 January 2020 - 10:49 AM

I deleted everything in both terrain folders, but I still got the CK error messages.

 

I ran both TES5LODGen and DynDOLOD through MO, but got the CK error messages. (Everything still looks great in game, though.)

 

I even checked for errors on the entire ESP and the texture files in xEdit, but it didn't seem to find anything.


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#8 sheson

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Posted 19 January 2020 - 12:15 PM

Well no surprise there, as LOD meshes/textures are separate from other meshes/textures and do not change other plugins. Unless you calculated occlusion for your plugin specifically. In that case xEdit made a backup of the plugin.

 

xEdit error check looks for a handful of typical issues caused by CK.

 

As I do not work with CK I am not good helping out with its errors, though. So I am not sure if the error is in the mesh, with the defined texture or the swap.

 

Lookup the mentioned records/meshes. Check if the records look fine, that the meshes load in NifSkope, that the used textures exist and the correct locations and are valid DDS files/load in an image viewer.


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#9 Amardan

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Posted 19 January 2020 - 07:50 PM

I did not use occlusion, but later tonight I'll check and see if xEdit made a backup anyways. Would a backup restore everything to a state before the error?

You're a bit lucky that you don't deal with CK. Modding is very rewarding, but the CK might be the most frustrating program I have ever used in my life.

I'm leaning towards this being a CK issue. I backed up my ESP to Google Drive, then completely deleted it off my computer. I created a new ESP and loaded in a custom texture and got the same warnings. Tonight I'll try other people's assets to see if I get the same errors.

My textures seem to open fine in my viewer. I'll try NifSkope tonight.
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#10 sheson

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Posted 20 January 2020 - 02:52 AM

A backup will always restore things to how the were at the time of the backup.

 

Luck got nothing to do with it. CK is not suitable for modding. That is why we work on xEdit.


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#11 Amardan

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Posted 20 January 2020 - 11:46 AM

Yeah, I opened an ESP from the backup folder from before I made the LOD and everything worked well. I still got the error messages, but since it works now, I made a new LOD properly this time and I can just focus on the cause of the errors.
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