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Complete Crafting Overhaul Remastered (by kryptopyr)


TechAngel85

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  • 2 years later...
  • 1 month later...

Mod updated on Nexus.

  • Version 2.3

    • Fixed issue with crafting not granting XP when transitioning quickly between stations.
    • Fixed issue with Smithing XP not updating immediately (fix currently only works for keyboard & mouse, not controllers).
    • Incorporated PRUFEI hotfix into main file.
    • Forwarded EditorID from USSEP for injected record USKPRecipeIngotDwarvenScrapMetal [COBJ:01900016].
    • Added options for Gold & Silver armor effects to MCM.
    • Added Gold weapon perk.
    • Fixed the Stalhrim Enchanting perk (it was using the wrong values for the 5% option).
    • Fixed the Silver armor perk (it was using the wrong multiplier values).
    • Changed the Silver armor perk Bashing Damage modifier to a multiplier instead of a straight value addition.
    • Increased the default value for the Silver armor perk from 5% to 15%.
    • Fixed the slower mining option using the wrong values (when selected in the MCM).
    • Changed Orcish weapon recipes to use Corundum instead of Steel, for consistency with Orcish armor recipes.
    • Modified the value of Silver Swords and Silver Greatswords, to reflect the increased value of Silver ingots.
    • Reduced the number of Silver Swords required by the BreakdownSilverSword_Silver_CCO recipe from 3 to 2 (to produce 1 Silver Ingot).
    • Adjusted the tempering recipes of the Savior's Hide and its replica version (Savior's Hide now uses Galatite; replica uses Steel).
    • Fixed model path for Silver Opal Circlet female elf ARMA record.
    • Removed all changes to the Necromancer's Amulet (so the missing mesh should no longer be an issue).
    • Added alternate recipes for Daedric and Ebony armors which use Dark Leather instead of regular Leather (selecting "Simple Recipes" in the MCM will revert to the regular Leather recipes).
    • Added a Light Leather for crafting gray/white leather items, such as the Gray Thieves' Guild Armor (also used for tempering Linwe's & Summerset Shadows armors).
    • Fixed texture set for ArmoredCircletUnqiueThievesGuild_CCO.
    • Added armored circlet version of the Elven Light Helmet and corresponding crafting recipes.
    • Changed Dwarven Metal Ingot recipes which uses Dwarven Gears to require 6 gears instead of 5.
    • Added crafting recipes for Sleeveless Snow Elf Armor.
    • Added replica Dragon Claws and recipes to craft them.
    • Added replicas for Amulet of Articulation, Amulet of Bats, Amulet of the Gargoyle, Necromancer's Amulet, Ring of Hircine, Ring of the Beast, and Ring of the Erudite.
    • Renamed Ring of Namira replica from Ring of Bones to Ring of Feasts.
    • Added crafting recipes for a number of tools and instruments.
    • Added additional breakdown recipes for retrieving mats from clutter.
    • Removed the perk requirements from the basic Lockpick recipe.
    • Added a second, improved Lockpick recipe which becomes available after taking the Wax Key perk (replacing the basic recipe).
    • Added functionality to disable CCOR's Lockpick recipes if Stealth Skills Rebalanced is installed.
    • Added injected global CCO_DLCCreationClub [GLOB:01CC0304].
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And another update...

Version 2.4

  • Moved fix for Smithing XP not updating immediately to an MCM option, "Update XP Bar Immediately", which is disabled by default.
  • Fixed texture path for Light Leather.
  • Updated CCOR Compatibility Script to add the Daedra style condition to Daedric weapons and armor, and the Dunmer style condition to Ebony weapons and armor
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  • 9 months later...
  • 1 year later...

Updated:

  • Version 2.5.3

    • Fixed incorrect condition on Nord Hero Arrow recipe which made it uncraftable.
    • Fixed Cutting Room Floor compatibility scripting so that its Gold Necklace with Sapphire recipe is actually disabled.
    • Fixed Male World Model path for RingGoldEmeraldAA (it previously pointed to an amulet model).
    • Updated Compatibility and PlayerAlias scripts to support aMidianBorn Content Addon v3.0.0 (mainly to swap Calcinium and Galatite into tempering recipes).
    • Handful of minor plugin changes incorporating some content previously included in the aMidianBorn Content Addon (mainly related to daedric artifact variant replicas).
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  • 3 weeks later...
  • 1 month later...
  • Version 2.5.6

    • Updated compatibility script to support Heavy Armory v6.
    • Reenabled LE MCM functionality for Bandoliers and Cloaks (requires the Bandolier - Bag and Pouches and Cloaks of Skyrim patches from kryptopyr's Patch Hub).
    • Added DefaultRace to all jewelry Armor Addon records for improved compatibility with custom race mods.
    • Renamed MCM_CCOSilverWeaponPerk global variable to MCM_CCOSilverWeaponPerkUpdated, and changed it to an injected record.
    • Disabled the Misc Item versions of the Pickaxe and Woodcutter's Axe recipes (the weapon versions still appear in the crafting menu).
    • Updated the mineorescript with a GetEnableParent check to help prevent a vanilla CTD which could occur under specific circumstances.
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