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question about tree lods


maramsp

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Hey all,

 

At first i was playing a working skyrim which worked by following the step guide for sse (the 3.0 version)

Then i got ctd's when traveling and found out that legacy of the dragonborn was causing the problem.

I removed that mod via mo2, and tried to load my save again.

 

It said tho that dyndolod esm and esp where missing, and then switching to mo2 again, the warnings said that dyndolod esm and esp where reliant on the esp from legacy of the dragonborn.

 

So i had to regenerate the files again by running dyndolod 64.

 

So far so good, cause i hadnt changed a thing cause i wanted 2d tree lods, so after that dyndolod 64 warned me that i had to enable generate tree lods, i enabled that and ran the high preset with candles, fxglow and windows.

 

The program ran for about 40 minutes and then came up with this error: 

 

[00:33:30.351] <Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)>

 

However, the program still did save the esm and esp.

 

Before doing anything anew, i made a backup folder, and moved the output files, including the old log files into that backup folder.

 

Then i did some online research, but found not my error code, which is that 16306. 

 

I found a nexus mod that was having 16306, but i did not install that mod.

 

Then i decided to run dyndolod 64 again, but now not enabling the square that said generate tree lods, and just ignoring the message that appeared that i should enable it.

 

This time the dyndolod generated everything, without the message.

 

So now im wondering, should i use the first output (with the generated tree lods) or the second one (without the generated tree lods)

 

And also, does it matter to have no generated tree lods? If i am right, if you dont generate them, you have the vanilla ones, which means that distand views look a bit different as to when you had the generated ones?

 

Hope that someone can help me here, by explaining what that 13606 error is, and presumably how to resolve it.

 

For that sake, i decided not yet to upload my logs, cause for the sake of my main question (the 13606 error) i think its not needed, and for my second question (wheter to run with or without the generated tree lods) its also not needed.

 

Though, if it IS needed, then please reply, and i will upload the log files.

 

Thanks in advance for helping me out

 

Cheers, Mara

 

Quick edit:

 

I found out that i had an unmanaged bashed patch that was empty checked in the plugins section of mo2.

And since when searching on the forum here for a delphi error i found out that the bashed patch was the cause of it.

 

As we speak, a new try is running with the tree lods activated. But as said without the empty bashed patch.

 

Lets see how far we get now :)

Edited by maramsp
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4 answers to this question

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Pay attention to what the splash screen at first says.
Read the messages above and below the error and follow the suggestions.
 
The line 16306 in the source code file wbImplementation.pas is not an error code and it is absolutely not a Nexus mod index.

 

You are doing things wrong, because you are ignoring the included instructions and the messages from the tools. You are trying to circumvent the underlying issue instead of fixing it.

 

Read the messages and follow the suggestions.

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Thanks for replying sheson.

 

However, the 16306 is actually a nexus mod > https://www.nexusmods.com/skyrimspecialedition/mods/16306

 

But i understand that has nothing to do with the generating of the lods.

 

However, i already tried for more then an hour to find out what im doing wrong.

 

I search above and below the error, but its only telling me that it was generating tree lods for the high splendor world.

 

And below it is just the stuff that says read above it, or search online.

 

And this is what i already did.

 

What i find strange is, is this though.

 

I only deinstalled legacy of the dragonborn, and ran into this.

 

With legacy of the dragonborn installed, i was able to generate everything how it should be, just only without it not :(

 

So what am im doing wrong here? I seriously have no clue..

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It seems i cannot edit my previous post.

 

But the generating of the lods has now finished without an error.

 

After all it seems it was the empty bashed patch that caused the trouble.

 

But now the files have generated without an error, and with the tree lods.

 

So in the end it was not a very heavy problem :)

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These 3 instructions are as plain as it gets and following them would be the quickest way to find the answer or get help.

 

Check log lines above the exception for additional hints. Check the FAQ and search official forum for those errors.

 

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum

 

 

Removing a plugin is a troubleshooting step. If things run through without it, it means the plugin is broken and needs to be fixed.

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