At first i was playing a working skyrim which worked by following the step guide for sse (the 3.0 version)
Then i got ctd's when traveling and found out that legacy of the dragonborn was causing the problem.
I removed that mod via mo2, and tried to load my save again.
It said tho that dyndolod esm and esp where missing, and then switching to mo2 again, the warnings said that dyndolod esm and esp where reliant on the esp from legacy of the dragonborn.
So i had to regenerate the files again by running dyndolod 64.
So far so good, cause i hadnt changed a thing cause i wanted 2d tree lods, so after that dyndolod 64 warned me that i had to enable generate tree lods, i enabled that and ran the high preset with candles, fxglow and windows.
The program ran for about 40 minutes and then came up with this error:
[00:33:30.351]<Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)>
However, the program still did save the esm and esp.
Before doing anything anew, i made a backup folder, and moved the output files, including the old log files into that backup folder.
Then i did some online research, but found not my error code, which is that 16306.
I found a nexus mod that was having 16306, but i did not install that mod.
Then i decided to run dyndolod 64 again, but now not enabling the square that said generate tree lods, and just ignoring the message that appeared that i should enable it.
This time the dyndolod generated everything, without the message.
So now im wondering, should i use the first output (with the generated tree lods) or the second one (without the generated tree lods)
And also, does it matter to have no generated tree lods? If i am right, if you dont generate them, you have the vanilla ones, which means that distand views look a bit different as to when you had the generated ones?
Hope that someone can help me here, by explaining what that 13606 error is, and presumably how to resolve it.
For that sake, i decided not yet to upload my logs, cause for the sake of my main question (the 13606 error) i think its not needed, and for my second question (wheter to run with or without the generated tree lods) its also not needed.
Though, if it IS needed, then please reply, and i will upload the log files.
Thanks in advance for helping me out
Cheers, Mara
Quick edit:
I found out that i had an unmanaged bashed patch that was empty checked in the plugins section of mo2.
And since when searching on the forum here for a delphi error i found out that the bashed patch was the cause of it.
As we speak, a new try is running with the tree lods activated. But as said without the empty bashed patch.
Question
maramsp
Hey all,
At first i was playing a working skyrim which worked by following the step guide for sse (the 3.0 version)
Then i got ctd's when traveling and found out that legacy of the dragonborn was causing the problem.
I removed that mod via mo2, and tried to load my save again.
It said tho that dyndolod esm and esp where missing, and then switching to mo2 again, the warnings said that dyndolod esm and esp where reliant on the esp from legacy of the dragonborn.
So i had to regenerate the files again by running dyndolod 64.
So far so good, cause i hadnt changed a thing cause i wanted 2d tree lods, so after that dyndolod 64 warned me that i had to enable generate tree lods, i enabled that and ran the high preset with candles, fxglow and windows.
The program ran for about 40 minutes and then came up with this error:
[00:33:30.351] <Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 16306)>
However, the program still did save the esm and esp.
Before doing anything anew, i made a backup folder, and moved the output files, including the old log files into that backup folder.
Then i did some online research, but found not my error code, which is that 16306.
I found a nexus mod that was having 16306, but i did not install that mod.
Then i decided to run dyndolod 64 again, but now not enabling the square that said generate tree lods, and just ignoring the message that appeared that i should enable it.
This time the dyndolod generated everything, without the message.
So now im wondering, should i use the first output (with the generated tree lods) or the second one (without the generated tree lods)
And also, does it matter to have no generated tree lods? If i am right, if you dont generate them, you have the vanilla ones, which means that distand views look a bit different as to when you had the generated ones?
Hope that someone can help me here, by explaining what that 13606 error is, and presumably how to resolve it.
For that sake, i decided not yet to upload my logs, cause for the sake of my main question (the 13606 error) i think its not needed, and for my second question (wheter to run with or without the generated tree lods) its also not needed.
Though, if it IS needed, then please reply, and i will upload the log files.
Thanks in advance for helping me out
Cheers, Mara
Quick edit:
I found out that i had an unmanaged bashed patch that was empty checked in the plugins section of mo2.
And since when searching on the forum here for a delphi error i found out that the bashed patch was the cause of it.
As we speak, a new try is running with the tree lods activated. But as said without the empty bashed patch.
Lets see how far we get now :)
Edited by maramspLink to comment
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