Jump to content


Photo
accepted

The Choice is Yours (by kryptopyr)

mod

  • Please log in to reply
52 replies to this topic

#16 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,655 posts

Posted 07 July 2014 - 06:59 PM

On the front page, the articles tab. I often view the articles tab.



#17 Kelmych

Kelmych

    Dragon King

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,990 posts

Posted 07 July 2014 - 07:50 PM

I also view the articles for mods, but I don't think a lot of Nexus users read many of the articles.

#18 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,975 posts

Posted 07 July 2014 - 07:58 PM

I tend to head towards the articles for information about changes, MCM Settings, etc. Granted, you're dealing with users (those that have replied here) that like to stay well informed.



#19 Teabag86

Teabag86

    Commander

  • Members
  • PipPipPipPip
  • 251 posts

Posted 07 July 2014 - 08:33 PM

I only view articles when I click on the files tab by mistake :( To be honest I always forget to check there. But when I do I almost always read the articles listed.


  • 0

#20 kryptopyr

kryptopyr

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 738 posts

Posted 07 July 2014 - 08:38 PM

Yeah, I had completely forgotten that there was an articles tab on the front page.  If there are articles listed for a mod, then I'll often read them before installing/updating, but I've never really paid much attention to those on the front page.


  • 0

#21 Teabag86

Teabag86

    Commander

  • Members
  • PipPipPipPip
  • 251 posts

Posted 07 July 2014 - 09:09 PM

In answer to your original question. Is it possible to do both? Create a new mod page and perhaps at a later stage (after any bugs) add it to TCIS. This would allow the best of both worlds.

BTW I think this is an excellent concept. I'll be interested to see how you direct vampire aligned players to Dimhollow.


  • 0

#22 kryptopyr

kryptopyr

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 738 posts

Posted 08 July 2014 - 11:53 AM

Thanks.  Oddly, it's not something I've really had requested, which I find a bit strange given it's really one of the worst offenders in terms of being forced along a specific path.  It's certainly bugged the hell out of me for awhile now and prevented me from ever trying out the vampire side of the Dawnguard quest.

 

I've actually resurrected a lot of existing dialogue that was either cut due to the way the quest progressed (dialogue where Tolan meets Serana after you bring her back to Fort Dawnguard), or just wasn't set up correctly (an entire branch of the dialogue tree when you first encounter Serana was missing).  So even if you play through the quest like normal, there's a still few nice dialogue additions for you.


  • 1

#23 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,627 posts

Posted 08 July 2014 - 11:54 AM

I would prefer it staying with the main mod as well.

 

The dialogue, are you talking about what will be in the next version, or what I played with was already restored? Or?


Edited by Octopuss, 08 July 2014 - 11:55 AM.

  • 0

#24 Neovalen

Neovalen

    Talos

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,679 posts

Posted 08 July 2014 - 12:13 PM

If your going to be editing Dialog you may want to check out Serana Dialog Edit mod for compatibility. It looks nice on the tin and restores some stuff also.
  • 2

#25 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,627 posts

Posted 08 July 2014 - 02:16 PM

That Serana mod... that's awesome!


  • 0

#26 kryptopyr

kryptopyr

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 738 posts

Posted 10 July 2014 - 08:51 PM

Thanks for pointing out that Serana mod.  It doesn't have any conflicts with what I've done.  From what I can tell, it focuses on adding more follower and world reaction comments to Serana, whereas I've just restored existing quest dialogue.  No overlaps whatsoever, but it was worth checking.


  • 1

#27 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,627 posts

Posted 11 July 2014 - 01:10 AM

Was there any unused voice as well?


  • 0

#28 kryptopyr

kryptopyr

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 738 posts

Posted 11 July 2014 - 12:12 PM

I don't have any idea where they sourced the dialogue from.  I assume all the dialogue is using existing assets, but I don't know if the lines were used somewhere else or not.


  • 0

#29 Muladhara86

Muladhara86

    Guard

  • Members
  • PipPip
  • 113 posts

Posted 26 July 2014 - 10:39 AM

So are we still to let this overwrite the USKP?  I'll take y'all's word on the quests and condition stuff, but there are at least some grammatical/spelling fixes that are lost using this mod.


  • 0

#30 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,655 posts

Posted 26 July 2014 - 04:37 PM

Those issues are fixed in the STEP Patch I do believe.





Also tagged with one or more of these keywords: accepted, mod

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users