1. Vanishing LOD is caused by the game broken pre-computed occlusion as a simple test in the vanilla game verifies.
FAQ: Game: Rectangular holes in LOD
A: Caused by vanilla pre-computed occlusion. Has nothing to do with the LOD data itself. Either use xLODGen or DynDOLOD
to update the data. See the 'TVDT - Occlusion Data' section in ..DynDOLOD
\Docs\DynDOLOD_Manual.html and https://forum.step-p...occlusion-data/
2. As explained in the manual, disable SkyFalls+Mills for best results. Install DynDOLOD
Simply generate LOD by clicking Low, Medium, High when using the Wizard option or make sure to load Low, Medium or High rules and to check "Generate DynDOLOD
" on the advanced options before clicking the OK button to start LOD generation.
Install the generated output as a mod making sure nothing it is not overwritten. Enable the plugin. Once in the game make sure it says "DynDOLOD
successfully initialized", check its SkyUI MCM
that it is active.
Large animated waterfalls are then automatically added for the next 11 "cells" before turning static at higher LOD levels/map.
Check if other dynamic LOD shows, like windmill fans, waterwheels, Gildergreen in Whiterun.
Read and follow the install instructions:
From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit/xLODGen installation.
Do not install the game to special Windows folders like Programs Files x86. Follow any basic modding guide.
Edited by sheson, 30 January 2020 - 08:05 AM.