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Disease Descriptions for the Immersive Adventurer (by William Imm)

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#16 WilliamImm

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Posted 03 April 2013 - 03:17 PM

OP updated with instructions for mod testers. I'd prefer if someone other than me did the testing.
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#17 Eliian

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Posted 03 April 2013 - 04:37 PM

I found no major conflicts between baseline STEP and your mod. There is a small one with the Unofficial Skyrim Patch.

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#18 z929669

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Posted 03 April 2013 - 09:36 PM

Thanks Eliian. We appreciate this kind of community feedback ;)

#19 torminater

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Posted 04 April 2013 - 03:34 AM

I'll go forth and test this mod today. Update: Yep, this mod does not carry forth the changes of the USKP. Apart from the mentioned conflict it only conflicts with Skyrim.esm and it's add-ons with Dawnguard.esm and Dragonborn.esm.
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#20 WilliamImm

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Posted 04 April 2013 - 08:17 AM

I'm pretty sure the USKP change was introduced after the release of the mod, given that I haven't really payed a lot of attention to Disease Descriptions. Can be fixed, but I'm busy with setting up my Skyrim installation now.
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#21 torminater

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Posted 04 April 2013 - 12:26 PM

I've encountered an issue with unreadibly small text. I don't know what you want to do about it though...
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Could you try to fill out the box of the disease description completely? This may not look as neat, but it makes readibility a lot better.

Edit: This was with the non-RND-version of your mod and the dawnguard and dragonborn plugins.
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#22 z929669

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Posted 05 April 2013 - 01:52 PM

A minor inconvenience, but would be worth an edit maybe. I think that we should tentatively accept this one if WI intends to carry on USP changes (which he has done with this other mods pretty consistently)

#23 WilliamImm

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Posted 05 April 2013 - 03:55 PM

Thanks for the work testing the mod. I've decided to do a differnt approach with the descriptions - the mechanical effects will be in the disease name, and the description will be just the fluff. This means updating all of the plugins to match, including the RND one. It should be up by the end of day now.
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#24 torminater

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Posted 05 April 2013 - 04:06 PM

[quote name=''WilliamImm' pid='32215' dateline='1365195326']Thanks for the work testing the mod. I've decided to do a differnt approach with the descriptions - the mechanical effects will be in the disease name' date=' and the description will be just the fluff. This means updating all of the plugins to match, including the RND one. It should be up by the end of day now.[/quote']
Excellent idea!
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#25 WilliamImm

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Posted 05 April 2013 - 05:39 PM

Released the 1.2 update. Now, there should be no more unreadably small text. I also included the USKP change to Witbane (and extended it to the Trap version as well), and added a Bash and NMM installer. Just don't ask me to make a NMM installer from scratch from now on, as they are ****ing tedious to make. God...
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#26 WilliamImm

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Posted 05 April 2013 - 07:40 PM

Might as well create the mod page now. Didn't mark it as a core mod (waiting for the admins to determine if it is core or not), but when in Rome...
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#27 z929669

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Posted 07 April 2013 - 11:53 PM

I still need to play it to determine if it is a fix or an enhancement. It may become core sooner or later.

#28 z929669

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Posted 10 April 2013 - 11:53 PM

OP updated

#29 CrispyWalrus

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Posted 24 April 2013 - 12:00 AM

I was trying to follow along but I am still not sure-- sorry. So if using RND with DG and DB which files should one get? Still NMM Compatible - Core with Realistic Needs and Diseases v1.1? or does Disease Descriptions for the Immersive Adventurer v1.2 include vanilla and RND? Are the Dawnguard and Dragonborn plugins still needed?  Do they just get copied over if so? Thanks in advance!
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#30 WilliamImm

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Posted 24 April 2013 - 06:47 AM

Use the main file - it includes all options of the mod.
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