Dread, I forgot to mention a couple of texture replacers for Immersive Armors. I install this : https://www.nexusmod...yrim/mods/29167 and then this : https://www.nexusmod...yrim/mods/61920 on top of it. When I install Immersive Armors, I unpack the BSA files, then delete Hothtrooper44_Armor_Ecksstra.esp, as that esp is only used to load the associated BSA files. I then install the 2 previous files into IA folder in the order I listed them, then pack all of it back into a single BSA. The Warchief and Vanguard armors are the only 2 that aren't covered and I usually use the MCM from the mod to make them craft only, so if I still want to use them, they are available through crafting. They can be disabled completely, as I disable a few others myself from appearing in the world.
I was not aware of the increase in Daedric Armor to the leveled lists. Removing that change to where they are super rare, like only 1 or 2 sets in the entire game a'la Morrowloot, or to loot them off the Daedric NPCs that spawn for certain quests. Daedric and Dragon items and weapons need to be gated behind end game content.
I took a look at Cathedral Armors, and from what I can tell it is a compilation of a lot of other older mods incorporated into it (correct me if I'm wrong). Looking at the mods it's pulling assets from, I have used most of those in past playthroughs on LE, and IMHO the retextures being used are already covered by aMidianBorn, Rustic Clothing and Rustic Armors and Weapons. For consistency in the guide, using Frankly HD mods, the Rustic mods and aMidianBorn may be the best option. But opinions matter and it is YOUR guide. The things from Cathedral Armors that do look appealing are the thinner bow meshes, CC's Guard Shields, and the bow textures from Clipsy's Iron things.
Speaking of bows, I forgot to mention Real Bows Standalone : https://www.nexusmod...ition/mods/3221. Adds the new bows to Leveled lists without touching Vanilla bows.
Like you I used JaySuS swords on LE. I can't remember how the stats of the items stacked up against vanilla weapons. I do remember some of them seemed OP compared to vanilla weapons, but I'm getting old. Could be as simple as editing their base damage in xEdit to be similar to vanilla weapons based on the mats/perks needed to craft them.
Wintersun has compatibility issues with Simply Knock and The Choice is Yours according to Enai : https://www.nexusmod...on/articles/962 . I think Trua along with the Pray with Amulets would be simple enough paired together.
Total Character Makeover is just meshes and textures, there is no esp/esm. I thought you only needed patches if it was an plugin. Touching on character overhauls a bit further, I found that Diversity :https://www.nexusmod...ition/mods/5291 has a vanilla hair version. The screenshots of NPCs from the mod author look good. Would involve making patches for everything though.
In regards to merging files to reduce plugin count, I reviewed the way Lexy does hers in the LoTD guide. That may be an option for users to reduce plugin count, if desired.
Thanks again for your time and feedback. I'm going back into xEdit for a while today. If I come up with anything that may be useful to the guide, I will let you know.
Edit: No clue how part of my comment shows up "shaded".
Edited by Badger_375, 03 May 2020 - 11:30 AM.