Good friday morning! There are a few questions here and there and here is what i think.
1- Lanterns of Skyrim 2: After reading the thread in the STEP forum, I must admit that I agree with some comments. The big difference between Lanterns of Skyrim II (LoS II) and the original version of LoS MCM is in the textures and models of the lanterns used. In LoS II, many light poles are darker making them more visible and they don't seem to blend in well with the surroundings, which is why it catches the eye. Even with that in mind, I prefer the diversity for the lanterns and textures that LoS uses over the original. To me it looks more "modern" than the original mod. The fact that some lanterns can blow as if they are weightless doesn't bother me much. Pretty much all of this questioning is about textures and if the general agreement is that the original mod fits better then why not change it?
However if we continue to use LoS II I think we should check if we need the update file as it was updated towards the end of August.
2- Status of the guide: I know that there was quite a lot going on in the last few days, especially when it comes to updating the Github page (which is REALLY beautiful and easy to navigate) but is it this a good time to update or are there still changes coming?
3- Question about Relationship dialogue overhaul / Cutting room floor (CRF): There is a patch for RDO - CRF and USSEP but it is not in the list. Is it necessary? I believe this is included into the Dread’s modlist patches, right?
4.1 Immersive Sound Collection: More diversity for sounds is always nice and this one goes well with Audio Overhaul for Skyrim (needs fixes). Adding an immersive sound compendium could make a few mods in the section Sounds and music that will overlap, but it's easy to test and see which sounds you prefer :)
4.2 Solstheim Mods: I still think this area of the game is really unloved, as there aren't any mods that cover it in the guide. There are a few mods that can add life without too much of a workaround for the city and settlements.
For the town of Raven Rock there is the mod Quaint Raven Rock (there's also a patch collection) and another one, Raven rock Reborn.
Better Tel Mithryn is an expansion of the settlement of Tel Mithryn. It add more life around the Telvanni tower and make it less isolated.
For textures, I can't recommend the mods made by author Rallyeator enough. There are five for Solstheim: Rally's Raven Rock, Rally's Riekling Outpost, Rally's Tel Mithryn, Rally's Landscapes of Solstheim and Rally's Plants from Solstheim. All of them have been on my mod list since their release and improve textures a lot.
4.3 New Beginnings Live Another Life Extension: More choices for the mod Live another life by Arthmoor. This is soooo nice for the gameplay. I really like this mod :)
4.4 SSE Display Tweaks: An alternative for the mod Havok fixes.
That's it for now! See ya :)
Edited by MetalheadVez, 25 September 2020 - 03:40 PM.