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ENB settings - transparency of water


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#1 rootsrat

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Posted 08 February 2013 - 05:45 PM

Hi guys.

I am currently testing and customising ENB. I have a full baseline STEP install + ROL + legacy weathers + SkyRealism Cinematic ENB installed. I try to twek it to my linking, however there is one thing about it that I do not like at all, at it's transparency of water. I don't know how to tweak this... Any advice on this would be greatly appreciated. I attach 2 screens, one with ENB switched on, where you can see the bottom of the stream and another one with ENB switched off, where the water is not clear. To me the latter looks much better and more realistic. Do not pay attention to other stuff like brighteness etc, they're not relevant - I'm fully on about the water and it's transparency.

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#2 Besidilo

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Posted 08 February 2013 - 07:37 PM

Water would normally be very clear in those conditions anyhow.
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#3 rootsrat

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Posted 08 February 2013 - 07:43 PM

That doesn't really solve my problem though :D Sent from my GT-I9100 using Tapatalk 2
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#4 Besidilo

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Posted 08 February 2013 - 07:48 PM

That doesn't really solve my problem though :D

Sent from my GT-I9100 using Tapatalk 2

Fair point, but I'm terrible at problem solving today. :turned:
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#5 rootsrat

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Posted 08 February 2013 - 07:57 PM

So let me ask another question, slightly related - if I want to use CoT weathers with ROL do I install CoT weathers with or wothout the CoT DG patch? ::EDIT:: Nevermind, I figured
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#6 MontyMM

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Posted 08 February 2013 - 08:21 PM

It's something I would like to know too. In that shot the transparency could perhaps be justified, but i have seen many examples where I have been at an oblique angle to the water surface, and can still see objects at the bottom of a lake on the far side. Definitely unnatural and distracting.
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#7 rootsrat

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Posted 08 February 2013 - 08:38 PM

Also, at least with the above used set up, the Riften hot waters look really badly. I've now swapped to CoT weathers rather than RL legacy ones and that seems to improve the waters (not sure about hot ones near Riften yet)
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#8 JudgmentJay

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Posted 09 February 2013 - 04:16 PM

Surprised nobody's answered this yet... ENB has a bug with transparencies when you have SSAO enabled. Water is the big one, but also weapons and such can become transparent under certain conditions. It looks like Boris is currently working on solving this as the latest versions of ENB have fixes for water transparency. You'll need to wait for your ENB of choice to be updated to one of the latest binaries or just disable SSAO.
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#9 rootsrat

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Posted 09 February 2013 - 04:58 PM

This has indeed fixed the issue.

For those who don't know how to do it:

To enable SSAO, open enbseries.ini and set EnableAmbientOcclusion=True and UseIndirectLighting=true. To disable SSAO set EnableAmbientOcclusion=False & UseIndirectLighting=False. Enabling or disabling SSAO will have an impact on performance.


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#10 MontyMM

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Posted 09 February 2013 - 05:14 PM

Ah good - thanks. That's actually preferable to it being one of the settings that would likely unbalance some other element when altered.
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#11 rootsrat

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Posted 09 February 2013 - 05:18 PM

Yeah, thanks JJ, how rude of me! Topic can be marked as solved. Sent from my GT-I9100 using Tapatalk 2
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