Oliver Posted April 21, 2020 Share Posted April 21, 2020 I found interesting setting in skyrim.ini fLandTextureTilingMult, it's help with landscape tiling problem. But it make seams in loaded cells far away. How I can remove tiling, but don't have landscape seams? [spoiler=fLandTextureTilingMult=1] [spoiler=fLandTextureTilingMult=2] [spoiler=fLandTextureTilingMult=3 (default)] Link to comment Share on other sites More sharing options...
0 Lance_geis Posted June 18, 2023 Share Posted June 18, 2023 (edited) i think that it should stay at default if you do not use the "new" snow shader, majestic mountain puts to 1 for the snow shader buti believe it's a bad idea. edit sorry, majestic mountains edits [Display] iLandscapeMultiNormalTilingFactor=1 which is not the same setting Edited June 18, 2023 by Lance_geis Link to comment Share on other sites More sharing options...
0 DoubleYou Posted June 18, 2023 Share Posted June 18, 2023 That setting causes the normal to be tiled irregularly. Leave at 1. Tiling issues should be fixed by the textures themselves. Link to comment Share on other sites More sharing options...
0 z929669 Posted June 19, 2023 Share Posted June 19, 2023 Also, this tiling appears to be exacerbated by parallax ... I'm guessing ENB? Link to comment Share on other sites More sharing options...
Question
Oliver
I found interesting setting in skyrim.ini fLandTextureTilingMult, it's help with landscape tiling problem. But it make seams in loaded cells far away. How I can remove tiling, but don't have landscape seams?
[spoiler=fLandTextureTilingMult=1]
[spoiler=fLandTextureTilingMult=2]
[spoiler=fLandTextureTilingMult=3 (default)]
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