TechAngel85 Posted May 3, 2020 Share Posted May 3, 2020 Discussion topic: Luminosity Lighting Overhaul by JonnyWang Wiki Link This is a big change, but we have approval of > 2 admin and several users to swap this mod out for Ambiance (follow link for details). Marked as dropped as of 2.1.0 Link to comment Share on other sites More sharing options...
kabepo Posted June 4, 2020 Share Posted June 4, 2020 "Cathedral Weathers and Seasons" and "Luminosity Lighting Overhaul" both performed poorly in a sneak detection test by the author of "Realistic AI Detection".See here for the details:https://www.reddit.com/r/skyrimmods/comments/gv7ree/nearly_every_weather_and_lighting_mod_tested_for/ 1 Link to comment Share on other sites More sharing options...
z929669 Posted November 1, 2021 Share Posted November 1, 2021 It's finding 2 ITM records on latest version for the dev guide. Clean as normal, or will it be updated? Link to comment Share on other sites More sharing options...
z929669 Posted May 12, 2022 Share Posted May 12, 2022 This is a big change, but we have approval of > 2 admin and several users to swap this mod out for Ambiance (follow link for details). Marked as dropped as of 2.1.0 Link to comment Share on other sites More sharing options...
CorpCord Posted August 3, 2022 Share Posted August 3, 2022 (edited) This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it. Edited August 3, 2022 by CorpCord Link to comment Share on other sites More sharing options...
TechAngel85 Posted August 3, 2022 Author Share Posted August 3, 2022 34 minutes ago, CorpCord said: This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it. This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that. Link to comment Share on other sites More sharing options...
CorpCord Posted August 3, 2022 Share Posted August 3, 2022 32 minutes ago, TechAngel85 said: This mod is being changed out for Ambiance in the upcoming release so that should, or hopefully, will resolve that. Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience. Link to comment Share on other sites More sharing options...
TechAngel85 Posted August 3, 2022 Author Share Posted August 3, 2022 52 minutes ago, CorpCord said: Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience. Yes. We've already tested it and everything. It's actually much closer to vanilla lighting. I can confirm that some interiors will be darker compared to Luminosity. The big positive is that it restores the AI detection for sneaking to correct levels. Sneaking can actually be broken in some interiors with Luminosity because it's too bright (East Empire Company Warehouse has been reported a few times). We do make some adjustments so that it's not so harsh, but it will be darker. Link to comment Share on other sites More sharing options...
CorpCord Posted August 3, 2022 Share Posted August 3, 2022 Oh, okay. That doesn't sound too bad. Link to comment Share on other sites More sharing options...
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