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Trying to add LOD for a specific mesh


tweedledumb99

Question

I'm trying to add distant LOD for a house foundation from the Cat house near Whiterun from Cats of Skyrim.

 

I edited the formid for the house foundation in xEdit so the last mod that touches it has flagged that record as "has distant LOD" under record flages.

 

I made a rule in DynDOLOD so that the mesh used by that foundation has Full model for all of LOD4, LOD8, LOD16. It's set as Yes - Visible When Distant, Grid - Far LOD, and Reference - unchanged.

 

Not sure what else I'd need to do to get DynDOLOD to recognize it and create proper LOD for it.

 

Any help would be great.

 

Fwiw the formid for the foundation is xx0ff7b3.

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If no LOD model exists do not check Visible When Distant  in the rule. Checking it means to only apply the rule if a matching LOD model exists.

 

There is no need to edit references or base records if using rules. Only if you were to generate LOD with CK, xLODGen do you need to define LOD models and set Has Distant LOD on the base record manually.

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Sweet, thought it meant the opposite. Thanks Sheson.

 

Edit: does this mean that, if im adding a rule for individual meshes (meshes without lod models) and unchecking visible when distant, that dyndolod will make a lod mesh/texture using info from texgen or the last mod that makes that mesh/texture?

 

As an example: i have myrkvior + treemod2000 (made up) that makes bigroundtree mesh and texture. It (treemod2000) has no lod included. I run texgen, and then in dyndolod i make a separate rule for only bigroundtree where i uncheck visible when distant. This will make dyndolod create lod for bigroundtree- even though generally it wont for myrkvior trees because myrkvior lod is made with visible when distant checked...?

Edited by tweedledumb99
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Creating a rule that says to use the full model for LOD means that the full model and its textures are used for generating static object or dynamic LOD.

 

The visible when distant checkbox is needed to ensure that wild card rules like the last / rule are not accidentally applied to everything.

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Cool, thank you. Im getting some trees that have no LOD for some reason and am trying to troubleshoot it (using myrkvior for my trees but i think the no LOD trees may be vanilla ones..? Not sure yet).

 

Will just find the meshes those no LOD trees are using and tell dyndolod to use the full model for those meshes and uncheck visible when distant.

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You should install or create billboards for trees you want LOD for.

 

In case of ultra tree LOD, create optimized static LOD models for the trees as explained in the documentation. Using full models for tree LOD will quickly eat up resources. 

 

Read DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html and DynDOLOD\Docs\trees.ultra\tools\DynDOLOD_CreateStaticTree.html

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