Compare set 2: xLODGen Brightness Settings Compare
Now that we have a 'good' starting point for xLODGen quality settings (see previous post), we will examine the best way to fix the 'dark' LOD problem next. The following compares use xLODGen quality settings where applicable as described in the previous post ... with the exception of the HDT noise map compare set: rather than capturing the screens yet again, I opportunistically used a set where I had the 'otional' settings active + HDT Light noise map, because we already agreed that there is NO difference in the quality output of these settings (see previous post). Additionally, I experimented with brightness and gamma xLODGen settings.
SPM stats are included in the images (you can do this in Windows using ALT + WinKey + Prtscn while SPM is running).
NOTE: all of these and forthcoming compares look at terrain LOD ONLY. Do not be fooled by crappy tree and object LOD - DynDOLOD modifications are NOT included here so that we can examine STEP under different xLODGen quality scenarios. Also, do not be fooled by smoke and clouds. These are dynamic in some shots, so many diffs noticed when toggling between any given compare set are due to this texture interference in SOME compare sets.
These and forthcoming compares examine 9 different locations. For this set, we are looking at five variants per location in the following order (including xLODGen generation time and output size):
- (Tech's) revised settings 23:45, 2.91 GB
- >> 'optimal' settings + HDT Light noise map 36:22, 4.19 GB
- >> revised settings + brightness = 8 24:23, 2.91 GB
- >> revised settings + brightness = 2 & gamma = 1.20 24:04, 2.91 GB
- >> revised settings + brightness = 0 & gamma = 1.25 24:05, 2.91 GB