- 0
Clarification on using LODGEN and DYNDOLOD on SSE
-
Similar Content
-
- 3 replies
- 1,458 views
-
- 2 replies
- 128 views
-
- 9,284 replies
- 1,126,555 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
Sorbe1
Sheson,
I have a couple of questions about using your tools correctly. I've been told quite different things by several very experienced SSE mod devs and would appreciate your definitive input.
1) I was told there is an advantage to using both LODGEN (for terrain) -and- DYNDOLOD (for objects) in SSE. I currently just use DYNDOLOD, since it appears to be a strict super-set of LODGEN?
2) The Oldrim DYNDOLOD OpenCities instructions call for doing 2 passes (static options w/o OpenCities & Blowing in the Wind and not saving; then dynamic options with everything and saving), BUT this section appears to be omitted in the SSE DYNDOLOD instructions. Should I continue doing SSE DYNDOLOD in 1 pass, since it appears to detect OpenCities for some settings at runtime in the logs, -or- two passes as described in the Oldrim instructions?
Thank you for your efforts on these great tools and your time in answering our questions.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now