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Error creating textures for atlas: Access violation at address


Galrion

Question

Following Lexy's LOTD mod list. I'm getting hung up on this step multiple times. I've tried disabling the bashed patch and that really didn't seem to help (I read that it sometimes does).  Any help would be awesome.

 

[00:14:04.776]    <Error creating textures for atlas: >
[00:14:28.335]    <Error creating textures for atlas: Access violation at address 00000000013901B3 in module 'DynDOLODx64.exe'. Read of address 0000000000000BB4>
[00:14:28.338]    <Error creating textures for atlas: Integer overflow>
[00:14:28.341]    <Error creating textures for atlas: Integer overflow>
[00:14:28.341]    <Error creating textures for atlas: File not found: >
[00:14:28.342]    <Error creating textures for atlas: File not found: >
[00:14:28.355]    <Error creating textures for atlas: Integer overflow>
[00:14:29.494]    
[00:14:29.494]    Exception in unit userscript line 350: One or more errors occurred

 

Bug report

https://1drv.ms/t/s!Av4pzU58nbiQpnQUvII2-Cg5F5JW

 

log

https://1drv.ms/t/s!Av4pzU58nbiQpnVYnvhxnQPOBafs

 

Thank you!

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4 answers to this question

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The problem does not seem to be perfectly consistent and might be a memory issues. It could be real memory problems, for example because of bad timing settings in BIOS or overclocking. Also let windows handle the page file.

 

Test if only selecting DLC2SolstheimWorld runs through.

 

Try to lower texture resolution in TexGen and with the max tile size.

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Thank you for the pointers!

I built the PC early this summer, so I was pretty sure that I didn't overclock anything, but I checked the BIOS and it was all default settings.

 

I'm not certain what you meant by letting windows handle the page file.

 

I decided to run through everything except DLC2SolstheimWorld, it went off smoothly and successfully completed. Which I guess leads me to my next question, what next?  I do recall you mentioning in your documentation somewhere that chunking the process was not preferable, but works. Should I just run the process with only Solstheim checked? If I run it now and only check Solstheim and it errors out, will it mess up the successful stuff? I'm assuming that Solstheim is not by nature more memory demanding than the other regions, so why bug out on that? Is it possible there's some issue with my files related to that world?

 

Thank you again for the help!

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Test what happens if only selecting DLC2SolstheimWorld.

 

The file DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_dlc2solstheimworld_textures_used.txt contains all textures being used for the atlas creation. Check if one has unusual name with non standard characters maybe.

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