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Skyrim crashes near riverwood and whiterun when dyndolod is enabled


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Hello my game seems too crash everytime I get close to the water falls along the way to riverwood and Near whiterun, im not sure how to figure out this problem, is there a conflict with the mod RW2? I saw somewhere online that it could be a navmesh issue? everywhere else in the game loads up perfectly fine even with 3d trees enabled 

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FAQ: Game: ILS or CTD

 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Do not use SSME or Safety Load. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 
 
A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. 
 
A: If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.ini. Alternatively add/set [saveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim.
 
 
If this is Skyrim Special Edition the obvious first thing to do is to install the .NET framework and check its crash log.
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FAQ: Game: ILS or CTD

 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Do not use SSME or Safety Load. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 
 
A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. 
 
A: If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.ini. Alternatively add/set [saveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim.
 
 
If this is Skyrim Special Edition the obvious first thing to do is to install the .NET framework and check its crash log.

 

so I do not believe its a memory issue I run enhanced solitude with the great city of solitude and 3D trees and experience no crashes in the area, I have looked into the log and seen these errors but I'm not exactly sure how I can fix them, do I reinstall the mod? Missing models were ignored by DynDOLOD.

[00:30:25.076] Below is a list of base records with missing models which are used by references:
[00:30:25.087] Dark_Forests_Solstheim.esp dlc1treepineshortheavysnow_Large "dlc1treepineshortheavysnow_Large" [TREE:2320C228]: Missing model "meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow_large_sa.nif"
[00:30:25.096] Dark_Forests_Solstheim.esp dlc1treepineshortheavysnow01_Large "dlc1treepineshortheavysnow01_Large" [TREE:2320C229]: Missing model "meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01_large_sa.nif"
[00:30:25.108] References using base records with missing models can cause CTD.
[00:30:25.117] Install the missing meshes, then generate LOD again if LOD for reference using these base records is desired.
[00:30:25.129]
[00:30:25.137] LOD models with missing textures were ignored by DynDOLOD.
[00:30:25.150] Below is a list of base records using LOD models with missing textures which are used by references:
[00:30:25.158] Dragonborn.esm DLC02AshDuneVolcAsh01M01 [sTAT:04019C69]: Missing textures in "meshes\dlc02\lod\dlc02ashdunevolcash01m01_lod.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  "meshes\dlc02\lod\dlc02ashdunevolcash01m01_lod1.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  
[00:30:25.171] Dragonborn.esm DLC02AshDuneVolcAsh01M02 [sTAT:04019C6B]: Missing textures in "meshes\dlc02\lod\dlc02ashdunevolcash01m02_lod.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  "meshes\dlc02\lod\dlc02ashdunevolcash01m02_lod1.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  
[00:30:25.180] Dragonborn.esm DLC02AshDuneVolcAsh01M03 [sTAT:0401A57C]: Missing textures in "meshes\dlc02\lod\dlc02ashdunevolcash01m03_lod.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  "meshes\dlc02\lod\dlc02ashdunevolcash01m03_lod1.nif" "textures\dlc02\lod\volcanic_ash_01_lod.dds"  
[00:30:25.192] Skyrim.esm FenceWoven02Snow [sTAT:00091A0A]: Missing textures in "meshes\lod\farmhouse\fencewoven02_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:30:25.201] Skyrim.esm FenceWoven01Snow [sTAT:00091A09]: Missing textures in "meshes\lod\farmhouse\fencewoven01_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:30:25.213] Skyrim.esm FenceWoven02 [sTAT:000008A7]: Missing textures in "meshes\lod\farmhouse\fencewoven02_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:30:25.221] Skyrim.esm FenceWoven01 [sTAT:000008A6]: Missing textures in "meshes\lod\farmhouse\fencewoven01_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:30:25.234] Install the missing textures or update the texture paths in the NIFs, then generate LOD again if LOD for reference using these base records is desired.
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Just do basic modding and troubleshooting:

 

Make sure the BSA files of those mod(s) are installed and check the top of the DynDOLOD log if they are loaded.

 

Check the download archive of the mod(s) to make sure they downloaded completely.

 

Check the content of the download archive of the mods(s) if they contain the missing files. If they do not contain them, check the mod(s) description for requirements etc.

 

If the download archive contains the files, make sure to install the mod(s) correctly according to its installation instructions or manually install the files.

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Just do basic modding and troubleshooting:

 

Make sure the BSA files of those mod(s) are installed and check the top of the DynDOLOD log if they are loaded.

 

Check the download archive of the mod(s) to make sure they downloaded completely.

 

Check the content of the download archive of the mods(s) if they contain the missing files. If they do not contain them, check the mod(s) description for requirements etc.

 

If the download archive contains the files, make sure to install the mod(s) correctly according to its installation instructions or manually install the files.

Some of the mods (dark forest of Solstiem do not contain the missing files and the description page doesnt say anything, is there a place i could donwload those missing meshes, and how do I check the archives of the skyrim ESM and Dragonborn ESM? sorry im a noob at this thank you for the help 

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If you have problems with third party mods, ask their author or check/post on their comments. If there is no support, you could edit the mentioned base records to use existing (vanilla) tree meshes instead for example.

 

You can use xEdit to check / edit the contents of ESM, ESP files.

 

You can use the xEdit Asset Browser (start it with CTRL + F3) to check / open / extract files from BSA files.

 

If all fails, you should remove the broken mods permanently and replace them with working alternatives.

Edited by sheson
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