Best Answer SparrowPrince , 18 October 2020 - 01:17 PM
I don't think you can use a glow texture with the Tree_Anim, flutter, flag enabled, so I'd unflag that. I did have a quick look in the files, and I noticed there was already a nirnroot_g.dds texture with glowing veins that looks to be unused. Now that's most likely just because they preferred to have the wind animation enabled, so that's that mystery solved.
Your transparency issue could be a number of things. It looks like vertex alpha, mesh transparency, to me though. I'd first try clicking the BSTriShape, clicking the flag under Vertex Desc, unchecking the Colors flag and then saving. You can unflag vertex colors under the shader flags, but sometimes that doesn't do anything for some reason.
Edit: It's worth noting that I would also, under BSLightingShaderProperty, unflag Vertex_Alpha and Vertex_Colors under both shaders just to clean everything up. On top of this, if your glowing veins are white in the texture, you can simply use the Emissive Color property to tweak the colour values without setting a specific colour in the texture itself. I think that's then much easier to make tweaks later on.Go to the full post