3.00 Alpha 24
DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces
DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32
DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD
Papyrus Script - new objectenabler script for terrain underside meshes
LODGen.exe - do not fail if optional billboard txt file is not present
LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
LODGen.exe - fixed sometimes not applying replacement textures
3.00 Alpha 23
DynDOLOD.exe/TexGen.exe - fixed not using
SSE config files for TES5VR
DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays
3.00 Alpha 22
DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specfic meshes or textures
LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
3.00 Alpha 21
DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later
LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD
LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation
3.00 Alpha 20
LODGen.exe - fixed looking up wrong path in BSA for billboard txt
3.00 Alpha 19
DynDOLOD.exe - fixed skipping over some references using LIGH
DynDOLOD.exe - fixed ignoring overwrites from patches
DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations
DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace
DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended
TexGen.exe - do not leave orphaned billboard files in case they are filtered out
3.00 Alpha 18
DynDOLOD.exe - fixed wrong tree LOD atlas coordinates
3.00 Alpha 17
DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas
3.00 Alpha 16
DynDOLOD.exe - ignore duplicate patches
3.00 Alpha 15
DynDOLOD.exe - default to -memory instead of -speed
DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation
DynDOLOD.exe - added thread limit settings for some Occlusion operations
LODGen.exe - fixed an indexing error
LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores
3.00 Alpha 14
DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD
TexGen.exe - fixed a case of not ignoring case
3.00 Alpha 13
DynDOLOD.exe - fixed sometimes leaving ITM records
DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0
DynDOLOD.exe - fixed sometimes setting unresolved material links
DynDOLOD.exe - fixed not overwriting earlier rules
TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box
TexGen.exe - do not generate billboard if textures are missing
LODGen.exe - fixed sometimes not using side-view billboard
3.00 Alpha 12
DynDOLOD.exe - fixed wrong load order detection for ESP only generation
3.00 Alpha 11
DynDOLOD.exe - fixed sometimes modifying other plugins
TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects
LODGen.exe - fixed sometimes not discovering grass billboards correctly
3.00 Alpha 10
DynDOLOD.exe - removed a left over debug check stopping things for no reason
3.00 Alpha 9
DynDOLOD.exe - fixed sometimes copying wrong overwrite record
3.00 Alpha 8
DynDOLOD.exe - fixed sometimes not matching LOD models
3.00 Alpha 7
DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas
3.00 Alpha 6
DynDOLOD.exe - fixed not adding master for direct childworld copies
3.00 Alpha 5
DynDOLOD.exe - demoted duplicate cell exception to a warning
DynDOLOD.exe - check for childless worldspaces
DynDOLOD.exe - fixed not adding master for enable parent of object activators
DynDOLOD.exe - improved reading of grass data
DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage
DynDOLOD.exe - improved normalization of assets paths
TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF
3.00 Alpha 4
DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD
DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails
DynDOLOD.exe - do not add worshippers to cells added by ESP
DynDOLOD.exe - fixed forced load order resulting in orphaned records
DynDOLOD.exe - double check if there are duplicate cells
DynDOLOD.exe - monitor for duplicate triplets
DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4
TexGen.exe - fixed localization preventing rendering
TexGen.exe - fixed sometimes writing wrong CRC32 for textures
3.00 Alpha 3
DynDOLOD.exe - ignore inconsequential unresovled errors in
DLC and paid mods
3.00 Alpha 2
DynDOLOD.exe - fixed INI setting typo
DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6
3.00 Alpha 1
DynDOLOD.exe - converted all remaining external pas scripts to native code
DynDOLOD.exe - added ultra LOD as a GUI option
DynDOLOD.exe - export binary terrain file for LODGen
DynDOLOD.exe - export grass LOD billboard file for LODGen
TexGen.exe - converted all remaining external pas scripts to native code
TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
LODGen.exe - PathGrass= path to folder with x<0123>y<0123>.cgid files
LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename
LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD