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Traps Make Noise (by kryptopyr)

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#1 justjr

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Posted 16 February 2013 - 10:20 PM

Discussion thread:
Traps Make Noise by kryptopyr
Wiki Link
 
Trap's noise now alert enemies. Like it should.
Just think that need to see if scripts are ok, papyrus log and stuff.
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#2 kryptopyr

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Posted 17 February 2013 - 03:11 PM

Thanks for suggesting this to STEP. I do feel that having NPCs react to traps really increases realism and immersion. Please feel free to look over the scripts (source files are included). This mod does not add any new scripts it just inserts a detection event into the vanilla trap scripts in the "on fire" event (previously traps only created a detection event in the "on hit" event).
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#3 JudgmentJay

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Posted 17 February 2013 - 03:20 PM

Seems great. Pretty big oversight on Bethesda's part. Going to try this along with Stealth Skills Rebalanced.
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#4 justjr

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Posted 17 February 2013 - 03:39 PM

I am not well versed in scripting, but I will take a look. That's how I like to learn stuff. :) Good to know that it only insert the detection in the on fire event. I will try it with my big set of mods.
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#5 JudgmentJay

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Posted 18 February 2013 - 09:34 PM

kryptopyr, 3 of the script files in this mod overwrite scripts from the Unofficial Skyrim Patch. macetrap.pex, magictrap.pex, and physicstrap.pex. Have you incorporated the USKP changes into your scripts or am I losing whatever fixes are in there?
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#6 kryptopyr

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Posted 27 February 2013 - 10:10 AM

I think I carried these through, but I'll double check because I'm not certain and it's not in my notes. Thanks for bringing it up.
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#7 JawZ

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Posted 27 February 2013 - 10:19 AM

A mod I really see potential in for adding more realism to the game. Bethesda made a pretty big oversight of this feature. But thanks for implementing it :) Will wait until there is confirmation that you have used Unofficial Skyrim Patch scripts as a base and not the vanilla kind before I download this and try it out.
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#8 kryptopyr

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Posted 27 February 2013 - 11:09 AM

Turns out that I did miss these changes. I've corrected this oversight and a new version that includes the USKP changes has been uploaded. Thanks again for drawing my attention to this.
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#9 JudgmentJay

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Posted 27 February 2013 - 11:17 AM

Cool thanks!
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#10 JawZ

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Posted 27 February 2013 - 11:48 AM

Great to hear kryptopyr. Will download it ASAP and test it out and see how it performs on my end :)
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#11 MontyMM

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Posted 27 February 2013 - 12:07 PM

Seems like another winner to me, with an efficient implementation.
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#12 Besidilo

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Posted 02 March 2013 - 08:29 AM

This should be an automatic STEP addition as long as it's confirmed bug-free. An awesome little mod that improves the gameplay by a great bit. And JJ (or kryptopyr, since they're your mods), you should definitely create a thread for Stealth Skills Rebalanced, as that looks like another addition for a thief character to me!
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#13 kryptopyr

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Posted 05 April 2013 - 06:44 PM

Alek was kind enough to provide me the source files for Follower Trap Safety, which has allowed me to create a compatibility patch between his mod and Traps Make Noise. The full version of Traps Make Noise can now be used without conflict.
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#14 z929669

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Posted 08 April 2013 - 04:31 PM

[quote name=''kryptopyr' pid='32232' dateline='1365205457']Alek was kind enough to provide me the source files for Follower Trap Safety' date=' which has allowed me to create a compatibility patch between his mod and Traps Make Noise. The full version of Traps Make Noise can now be used without conflict.[/quote']
Updated the Note

#15 Sage77

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Posted 09 February 2014 - 03:46 AM

What main file to use? "Traps Are Dangerous" or "Traps Make Noise"
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