Jump to content


Photo

Wrye Bash

guide

  • Please log in to reply
350 replies to this topic

#331 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 14 August 2013 - 08:11 PM

SMIM has updated with a wizard for v1.49, he forgot it in v1.47. I haven't used it, need confirmation it works. I believe everything else that needs one at the moment has one or has a bcf available. If you find a specific mod that really needs one, let me know and please include the version number. We have a built in converter, but folder structure has to be put in manually, and then someone can generate a bcf and share it for everyone to convert a mod. That probably isn't going to change any time soon.
  • 0

#332 z929669

z929669

    Ixian Inventor

  • Administrator
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6,796 posts

Posted 14 August 2013 - 08:48 PM

All mods that are a PITA otherwise in the STEP Guide have a BCF available, and many of these contain wizards. Otherwise, our team has built many of the wizards that are packaged with mods where they make sense (e.g., SMIM, Soul Gems Differ, many more)

#333 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 15 August 2013 - 08:24 AM

Forgive me for the newbish question, but where do you keep the BAIN wizards you've made for the mods? No doubt you've probably covered all the mods I have installed, as they're some of the most popular on TESNEXUS. Nice to see a community that sticks to Wrye bash though!
  • 0

#334 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 15 August 2013 - 12:10 PM

They are in the mods themselves, or they will be part of the mod after using a BCF. You can tell by the little wand icon on the mod in the installers tab.
  • 0

#335 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 15 August 2013 - 12:41 PM

Yeah, that's what I thought. Hence me listing 3 mods (so far) that don't have the wand icon. I'm guessing my best bet for that would be to figure out how to auto gen those wizards myself? Kinda surprised Climates of Tamriel didn't have a wizard though - it said in the description!
  • 0

#336 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 15 August 2013 - 01:03 PM

CoT is a complex BAIN so you just choose the boxes on the right side on the installers tab, and then choose the esp/esm you want to install. That is the old way of doing WB installation, but since Metallicow came up with wizards it has spoiled us.
  • 0

#337 bitdman

bitdman

    Knight

  • Citizen
  • Pip
  • 349 posts

Posted 15 August 2013 - 01:47 PM

@LC155 The best way to look at a wizard, besides being an easy way to install a mod. Is to realize that it is one persons idea of what the mod should look like 'in game' your taste may be different than others so don't be affraid to experiment and make sure you make backups of bashed mods that you won't want changed for the purpose of quick and easy re-install should things get out of hand, which can happen very easily. Play on Dude!
  • 0

#338 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 15 August 2013 - 02:37 PM

I thought the purposes of most Wizards were to allow users to customise the mod without having to edit it for themselves - which would be pretty time consuming on some big mods of course. :P
  • 0

#339 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 15 August 2013 - 06:06 PM

I forgot to mention, can someone clarify what BCF stands for? I think I know but I'm not certain, haha.
  • 0

#340 bitdman

bitdman

    Knight

  • Citizen
  • Pip
  • 349 posts

Posted 15 August 2013 - 06:27 PM

BAIN Conversion File  click on the question mark at the bottom of the WryeBash installer window there is all the info you need....well... almost all.
  • 0

#341 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 16 August 2013 - 10:16 AM

Okay, so basically, all the mods I had listed with the white boxes (instead of the standard red/green box) will actually install properly with BAIN? I just need to select the boxes on the right side of the installers tab, and install the old fashioned WB way?
  • 0

#342 bitdman

bitdman

    Knight

  • Citizen
  • Pip
  • 349 posts

Posted 16 August 2013 - 11:14 AM

Right click on the white box mod, where it says 'conversions' a menu should pop up saying create or apply, if apply is grayed out choose create and follow the instructions. For more info read the section in the wrye html doc. the "?" at the bottom right of the shortcut icons in the installers toolbar it will tell you how to create a BCF and a wizard. It realy is an amazing tool. Wrye (the Monkey man) was way ahead of his time when he developed that tool.
  • 0

#343 LC155

LC155

    Watcher

  • Citizen
  • 8 posts

Posted 16 August 2013 - 12:33 PM

So I've right clicked on Climates of Tamriel, and there is no apply, so I go to create, but I don't have any separate converters, so I don't know how to proceed from there. However, I did see the sub directories menu and clicking on something random there turned the white checkbox red and I assume it would install properly from then on? Same with all the other mods that have the white boxes, but have sub packages in the box to the right?
  • 0

#344 bitdman

bitdman

    Knight

  • Citizen
  • Pip
  • 349 posts

Posted 16 August 2013 - 02:14 PM

I don't use CoT but It may have sub directories. There is a choice called "has subdirectories". you may have to rebuild the folder structure to work with BAIN. Try new things and see what happens.
  • 0

#345 Ivoknivo

Ivoknivo

    Citizen

  • Citizen
  • 26 posts

Posted 14 July 2013 - 09:21 PM

Hello, I have a quick question that has been bother me for some time.  So, after we use Wrye Bash to create a Bashed Patch and rebuild it, by following every step from SR guide, some esp's stay unchecked. My question is, do I need to check them before run SUM and let them stay checked? I have been checking after rebuild a patch, is there any issues that I may find later in game if those esp's had been checked all along?
  • 0



Also tagged with one or more of these keywords: guide

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users