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Infinite loading screen when fast travelling from Solstheim to Skyrim


DaBozz

Question

Hi,

 

after installing all of the STEP mods and travelling to Solstheim I can't get back to Skyrim. The loading screen just loops and loops (I stopped after 15 minutes) and nothing happens.

 

Do you know if there is any known issue which could cause my problem?

 

Thanks very, very much!!!

Intel i5-3450 @ 3,1 GHz
HIS Radeon HD 7850 IceQ X Turbo 2GB @ 1000 - 1200 MHz
1920x1080
HDD used
Skyrim Launcher set on Ultra, advanced settings set to the values recommended in the STEP guide
Additional mods: Project Parallax, ENB, Darker Dungeons for ENB, ENB particle patch, Skyrim Project Optimization
Texture Resolution: 1k for big mods like 2k textures and Serious HD, highest available for smaller mods
Installation method: Mod Organizer, sorted via BOSS
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1. Having problems and using Mod Organizer (using Wrye Bash for Bashed patch only)

2. S.T.E.P + some more gameplay changing mods

3. Including disabled mods that gave me the trouble (at the top)

 

 

3DNPC v3

Skyfalls and skymills

Wyrmstooth

The Hanging Gardens - a Quest

Helgen Reborn

Luftahraan - Heimfeigr

 

83Willows 101BUGs V4_1 LowerResolution

A Quality World Map

Achieve That v1-1-4

Acquisitive Soul Gems

AIMP - Antz in my Pantz

Altar Descriptions

Ambient Seagulls

aMidianBorn book of silence_UNIQUE ITEMS

Animated Weapon Enchants

AOF Believable Hair 1_3_2 -Female and Male-

AOF Detailed Mountains 2_1

AOF Farmhouses 1_2

Appropriately Attired Jarls

Argonian Decapitation Fix

Argonian Sneak Tail Twist Fix

Ars Metallica - Smithing Enhancement

Auto Unequip Ammo v5_0

Beards

Bellyache Creature Pack

Bellyache HD Dragon Replacer Final

Better Animal Footsteps 1

Better Bones

Better Circlets MD 1K V1o1

Better Dialogue Controls

Better Dynamic Snow

Better Freckles v1_0_1

Better Horse Pain Sounds

Better Male Feet

Better MessageBox Controls

Better Shadowmarks

Better Stealth AI for Followers - No Torch while Sneaking

Better Weapon Swing Sounds

Better Xbox360 Controller - 8 hotkeys quicksave -load and mo

Better_Beast_Races-2_00-Lite

BetterTurnAnimationOnlyOnePose1-1

BFS Effects 3_6 - Loose

Birds and Flocks Hearthfire Edition Cleaned

Birds of Skyrim 065_LowerResolution_Loose files

Bowlegged jump animation Fix

Brawl Bugs Patch - Plugins - Modder Resource

Bring Out Your Dead

Brows

Candle Lanterns of the North - Wearable Lanterns Add-On

Caos Quest for Goldbrand

Chests Rich Dirty

children dirt skin

Chimneys for Skyrim

Clams Drop Pearls

Clanking Armor

Climates Of Tamriel - V3-1

Closer Quivers and Longer Arrows - NMM-Bash Compatible Wizard

Consistent Older People

coverkhajiits 1024x1024

Daedric Armor & Weapons 2_5_3_full_def_glow

Dawnguard Rewritten - Arvak

Dawnguard Rune Weapons FXS Replacer

Dead Body Collision Fix

Descent Into Madness

Designs of The Nords - Banners

Detailed_Rugs_v1-3

Disease Descriptions for the Immersive Adventurer

Distant Decal Fix

Distant Detail Hearthfire Edition

Diverse Priests

Double Cursor Fix

Dragon Chiseled

DSI Med 1_6_1

Dual Sheath Redux

Ebonvale

Elemental Staffs 4K

Elven Weapons for Silence

Enchantment Effect Replacer

Enhanced Blood Textures 3_5a

Enhanced HD Dragon Bones 1k v1_6a all options

Enhanced Night Skyrim v04 Lower Stars

Enhanced Projectile Soul Trap - With Acquisitive Soul Gems

Even Better Ice Wraiths - Completely Redone

Even Better Quest Objectives

Explosive Bolts Visualized v1_0_2

Falskaar V1_1_1

Fast travel timescale fix

Female Vampires Have Fangs

Feral Werewolf sounds - HIGH AGGRESSION

Finer Dust

FNIS Behavior V3_5 -- ALWAYS necessary

Follower Trap Safety

Footprints v0_99

Frost Atronach HD

Frostfall - Hypothermia Camping Survival

FSS - Better Bards

Fuz Ro Doh

Gildergreen Regrown

Greatswords SSwTB v2_3

Guard Dialogue Overhaul

HD Baskets Fixed 512x1024

Hd Enhanced Terrain and Map snow 1024x1024 Version

HD Misc v1

HD Ore And Ingots with manager

HD Rabbits Plus

HD_Linens

HDSacks 14 TypeB

high realistic tundra moss AOF yellow

HiRes Road Signs Version 3 Worn Text

HQ Food & Ingredients

HQ Shields

HQ Skyrim Map 2048

HQ3DMap - Meshes Hi-Res

HQLODs - Meshes Hi-Res

Hybrids Hires Plant and Herb Retexture v4

Immersive HUD - iHUD

Immersive Skyrim Thunder V6

Improved Closefaced Helmets --FULL SET-- V0_9

Improved Combat Sounds V2 2

Improved Foot Wraps for females

Improved Horse step Sounds v2

Improved Weapon Impact Effects - clean version by RPSGC

Into the Depths

ISW High v1_3

jewels of the nord - high res

Lantern Caretakers

Lanterns for Caravans

Lanterns for Guards

Lanterns Of Skyrim - All In One - MCM Special Edition

Left Hand Rings v1_3

Lightning During Thunder Storms V23

Localized Thieves Guild Jobs

Lockpicking Interface

Lore-Based Loading Screens

Midas Magic - Sharlikrans Compatibility Patches

Midas Magic - Spells in Skyrim

More Salt Please

More Village Animals

Moss Rocks 1_31

Move it Dammit for NPC Companions and Followers

Mushroom retexture pack

Mystery Modders Shrines HD

Natural Eyes Low Res

New Thinner Torch - Ultimate HD Torch by rheadude compatible

Nightingale Prime HD - Leather Version

No NPC Greetings

No Spinning Death Animation v1

No stretching Full

NoMaaM Breathing Idles non-BBB V0_1

Non-Essential Children

Not Really HD Disply Case - Smudged Glass Version

Not Really HD Keys With Normal Maps

Not Really HD-Mask of Clavicus Vile - Corrected Wrecked Version

Oblivion Gates

Pilgrims Delight - Legacy

Point The Way

PondFish Retexture

RaceMenu

Radiant and Unique Potions Poisons and BOOZE v2 NON GLOW

Rainbows v1_05

Re-Defined Dungeons 1024x1024

Real Ice_Classic Pack

Realistic Bow Sounds

Realistic Crossbow Sounds

Realistic Hair

Realistic Instruments Pack

Realistic Paper DARK

Realistic Ragdolls and Force

Realistic Wolf Howls more barks than howls

RSE Medium v1_4

Ruins Clutter Improved

Run For Your Lives

Running with a bow 3rd person

Sell Unusual Gems - Stones of Barenziah

Septim HD 1 point 0

Serious HD Retexture LANDSCAPE 1024px

Shadowmarks for Player Homes - Thieves Guild

ShieldOfYsgramor_update

Shooting Stars v1_041

Silly Level of Detail Potions & Poisons (Ceramic Style)

Skill Interface Retexture

SKSE -Elys- AltF4

Skyrim Coin Replacer

Skyrim Flora Overhaul Basic v181b

Skyrim HD v1_5 FULL - Dungeons

Skyrim HD v1_5 FULL - Landscape

Skyrim HD v1_5 FULL - Misc

Skyrim HD v1_5 FULL - Towns

Skyrim Improved Puddles 1024 BAIN

Skyrim Performance Plus

Skyrim sunglare V4_1 HD -no lens flare-

Skyrim Weapon DeLARPification Project v1_0_5

SkyUI_4_1

SLOD Wine Cellar Full Pack

SM Drop Lit Torches

Smelters for Riften and Solitude

SMIM v1-521

Smooth draw and Sheathe sfx

Snow and Rocks HD 1024

Soul Gems Differ - BAIN Wizard

Sounds of Skyrim - Civilization 1_02 Full Version

Sounds of Skyrim - The Dungeons Full 1_23

Sounds of Skyrim - The Wilds 1_13 Full Version

Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket

Super Realistic Ore Textures

Sweet Mother HD

Tenets Restored 1_3 - Standard Edition

Terrain Bump Landscape Normals

The 418th Step 1_2 - Snow Version

The Choice is Yours

The Paarthurnax Dilemma

The Shadow of Meresis

Thieves Guild Requirements - No Auto Quest Start Brynjolf

Thundering Shouts

Tobes Highres Textures 1_2 1024

Trade and Barter

Traps Make Noise

Trees HD

Ultimate HD Fire Effects -Medium Resolution-

Ultimate HD Torch MedRes - 1024x1024

Undeath

Unique Region Names

Unknown Enchants

Unofficial Dawnguard Patch

Unofficial Dragonborn Patch

Unofficial Hearthfire Patch

Unofficial High Resolution Patch

Unofficial Skyrim Patch

Upgrade Leveled Items Spell

Vibrant Auroras 1_2

Visible Windows Medium v1_2

WATER v1_75

Waterbreathing Breathless Emerge 1_1

Weapons and Armor Fixes - Remade with Dawnguard and Dragonborn support

Wearable Lanterns 2_2a

Wet and Cold

Wet and Cold - Ashes v1_05

When Vampires Attack

Whiterun Trellis Texture 1024 v_1_1

windmills resized smaller version

Wood Chopping To Max Carry Weight

XCE-1_13

XCED-1_00

XP32 Maximum Skeleton -XPMS

 

 

4. No

5. Is that Climates of Tamriel? Yes

6. No

7.

Skyrim.ini

 

 

[General]

sLanguage=ENGLISH

uExterior Cell Buffer=36

sIntroSequence=

fFlickeringLightDistance=8192

iLargeIntRefCount=131072

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=0

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDecalLifetime=512.0

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

;iMaxGrassTypesPerTexure=6

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[Camera]

;fOverShoulderAddY=0.0

;fOverShoulderPosZ=18.0

;fOverShoulderPosX=0.0

;fOverShoulderCombatAddY=0.0

;fOverShoulderCombatPosZ=24.0

;fOverShoulderCombatPosX=0.0

 

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

 

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

 

[interface]

fBookOpenTime=200.0

 

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

 

SkyrimPerfs.ini

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=8000

iShadowMapResolutionSecondary=2048

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=1e+007

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=1500

fShadowLODStartFade=200.0000

fLightLODStartFade=3500

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=0

bFull Screen=1

iSize H=1080

iSize W=2560

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=1e+007

fMeshLODLevel1FadeDist=1e+007

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 7900 Series"

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.15

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=7000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.5700

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=1

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=4000

[saveGame]

fAutosaveEveryXMins=10.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000

fBlockMaximumDistance=250000

fBlockLevel1Distance=70000

fBlockLevel0Distance=35000

fSplitDistanceMult=1.5

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=0

[LOD]

fLODFadeOutMultObjects=15

fLODFadeOutMultItems=15

fLODFadeOutMultActors=15

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=0

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

Oh and something else I would like to add. I extract all the BSA archives when installing mods with BSAs.

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Small update:

Got more or less every detail covered in how to move the loading spot. Sadly it cannot just be moved into a random interior inside of the tamriel worldspace, since then it is not loaded yet. I have not yet found a way to actually get it too load but dunno if it will make much difference.

I can move the loadspace inside of windhelm city, since it has its own worldspace, but sadly that does not remove the ILS.

 

Gonna try to move the load marker to other locations in tamriel world space and see if that helps. Might also have to adjust some dialogue options or immersion get ruined but that should be simple enough to do. If it works then I am happy!

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Another observation:

If I enable 3DNPC mod (one of the mods that gives me ILS on Solstheim -> Skyrim) when I am in Skyrim (I mean, enable mod and load the game in Skyrim) and then go to Solstheim - in this case I am able to go back to Skyrim. But if I spend some time in Solstheim (I cleared a couple of dungeons and done a couple of quests (this also involves saving and loading and restarting the game of course)) - I am no longer able to travel back.

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1. I cannot reproduce the issue anymore

2. I Follow my guide, or rather myself whatever :)

3a.The mods I've individually and jointly tested for incompatibility w/ Wet and Cold are as follows:

 

Climates of Tamriel, The unofficial Patches -HD DLC Patch, Better Dynamic Snow, Static Mesh Improvement Mod, Dead Body Collision Fix, Immersive Patrols, Moss Rocks and Moss Rocks Dragonborn, Radiant and Unique Potions and poisons, SkyUI (Obviously), Racemenu, Winter in Coming Cloaks, Immersive Armors and Weapons, Guard Dialogue Overhaul, Skyim Flora Overhaul (All Versions), Realistic Ragdolls and Force, No more Spinning Death Animation, Skyfalls and Skymills, The Dance of Death, Animated Weapon Enchantments, Water @ Full Texture sizes with all plugins.

 

3b. Complete mod list:

 

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

ApachiiHairMales.esm=1

Skyrim Project Optimization - Full Version.esm=1

ClimatesOfTamriel.esm=1

SkyMoMod.esm=1

Solstheim Climate Overhaul.esm=1

SPIKE.esm=1

Brawl Bugs CE.esp=1

Unofficial Skyrim Patch.esp=1

Unofficial Dawnguard Patch.esp=1

Unofficial Hearthfire Patch.esp=1

Unofficial Dragonborn Patch.esp=1

Better Dynamic Snow.esp=1

Improved Combat Sounds v2.2.esp=1

Remove Interior Fog V2 - Full Version.esp=1

StaticMeshImprovementMod.esp=1

StaticMeshImprovementMod-DragonbornTernFix.esp=1

StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1

Dead Body Collision.esp=1

Immersive Battles.esp=1

Immersive Brigands.esp=1

Immersive Dawnguard.esp=1

Immersive Dragonborn.esp=1

Immersive Factions.esp=1

Immersive Patrols.esp=1

Book Covers Skyrim.esp=1

Book Covers Dawnguard.esp=1

Book Covers Hearthfire.esp=1

Book Covers Dragonborn.esp=1

Moss Rocks.esp=1

Moss Rocks_DB.esp=1

Radiant and Unique Potions Poisons and Booze.esp=1

Skyrim Flora Overhaul.esp=1

Unique Grasses.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SkyUI.esp=1

BosmerArmorMATY743.esp=1

1nivWICCloaks.esp=1

hothtrooper44_ArmorCompilation.esp=1

Immersive Weapons.esp=1

UniqueWeaponsRedone.esp=1

Unique Uniques.esp=1

YngolsArmour.esp=1

StormLord.esp=1

DeadlyDragons.esp=1

ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp=1

RayeksEnd.esp=1

DVA - Dynamic Vampire Appearance.esp=1

DawnguardDawnbreaker_SunEd.esp=1

Guard Dialogue Overhaul.esp=1

OpenFaceGuardHelmets.esp=1

SkyFalls Plus SkyMills - All DLC.esp=1

TheChoiceIsYours.esp=1

TheChoiceIsYours_Dawnguard.esp=1

TimingIsEverything.esp=1

aMidianborn_Skyforge_Weapons.esp=1

WhiterunAlivePiano.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

Solstheim Climate Overhaul - COT compatibility.esp=1

Mighty Beasts - Werewolf.esp=1

Mighty Beasts - Vampire Lord.esp=1

Predator Vision.esp=1

The Dance of Death - Ultimate Edition.esp=1

dD-No Spinning Death Animation.esp=1

Beards.esp=1

Brows.esp=1

UFO - Dragonborn AddOn - Unofficial.esp=1

NPC_Overhaul_1_3_.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

ethereal_elven_overhaul.esp=1

Animated Weapon Enchants.esp=1

Animated Enchantments.esp=1

getSnowy.esp=1

Rayg_AshstormNoSnow.esp=1

WATER.esp=1

WATER Plants.esp=1

WATER DG.esp=1

WATER DB Waves.esp=1

BVFE_Serana.esp=1

SBF Frea.esp=1

RedMountainErupts.esp=1

merge.esp=1

WetandCold.esp=1

WetandCold - Ashes.esp=1

ASIS-Dependency.esp=1

ASIS.esp=1

 

 

4. Issue is no longer present with or without ENB.

5.Yes to COT

6.No Lighting Mods

 

Skyrim.ini

 

 

[General]

sLanguage=ENGLISH

sIntroSequence=

uExterior Cell Buffer=36

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=1024

bAllowScreenshot=1

fDefaultWorldFOV=80

fDefault1stPersonFOV=80

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

bDrawShaderGrass=1

bGrassPointLighting=1

b30GrassVS=1

iMaxGrassTypesPerTexure=8

iMinGrassSize=20

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

[Camera]

fOverShoulderAddY=0.0

fOverShoulderPosZ=10.00

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=10.00

fOverShoulderCombatPosX=0.0

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

 

 

 

Skyrimpref.ini

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

bShadowsOnGrass=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=1024

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=4

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 670"

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

b30GrassVS=1

bGrassPointLighting=1

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

bDrawShaderGrass=1

iMaxGrassTypesPerTexure=8

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=1

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0500

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=60.0000

[AudioMenu]

fAudioMasterVolume=0.1500

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=0.6000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=0.9500

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

Ini info, testing was done with shadows set to 4096, primary and secondary. And logging was on but didn't yield anything relevant.

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The bug is making me so sad :(

It started reproducing again even without that modes i "figured" earlier. After that I removed more mods, and was able to travel to Skyrim. And now again! It's as if Skyrim wants me to uninstall all mods ;(

It is an inconsistent issue.  The more I come across reports of it, the more inconsistent the solutions.  This support the threading issue that Altimor is working on and MontyMM pointed out.  I would suggest leaving you mod list alone and COCing to an alternate location until we're able to solve this riddle.  I already invested 5-6 hours trying to fix it, maybe more. 
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Well I have a 50% solution... on my mod list.

 

Moving the maker away from the docks works... in certain locations.

I found that it works in dawnstar every time. Placing the marker on the ship there.

However that is rather immersion breaking since all quest info etc. says its at windhelm.

However I have not yet found any near windhelm where it works every time.

I have found locations where I can get a 50% success rate, hence you have to quit to menu and reload before going back. At least with my mod list.

 

I will try finding at more stable location, and once I do then just move the entire boat to that location, and make a new small dock there... at long as its in the general vicinity of windhelm then immersion is not too badly hurt.

There might be a few issues with realism, but any who have actually noticed the size of the boats relative to the amount of water etc. would have seen its impossible for them to even sail all the way into windhelm regardless. So that is of minor concern to me.

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Well I have a 50% solution... on my mod list.

 

Moving the maker away from the docks works... in certain locations.

I found that it works in dawnstar every time. Placing the marker on the ship there.

However that is rather immersion breaking since all quest info etc. says its at windhelm.

However I have not yet found any near windhelm where it works every time.

I have found locations where I can get a 50% success rate, hence you have to quit to menu and reload before going back. At least with my mod list.

 

I will try finding at more stable location, and once I do then just move the entire boat to that location, and make a new small dock there... at long as its in the general vicinity of windhelm then immersion is not too badly hurt.

There might be a few issues with realism, but any who have actually noticed the size of the boats relative to the amount of water etc. would have seen its impossible for them to even sail all the way into windhelm regardless. So that is of minor concern to me.

Now now Aiyen, you know Skyrim is COMPLETELY reflective of real life and if Bethesda say that a big boat can sail in a small creek; who are we to argue? :gnome:  

JK of course!

 

I hope you find a stable location.  I would help you my friend, but I cannot replicate the issue anymore. :(  Kinda sad that Skyrim is stable when I want crashes and crashes when I want stable. It's the aliens I'm sure! :turned:

 

It seems like it may be something that the game has to load, like a script activator there on the docks. Do we know what takes place there? I know there are a few side quests in that area. Perhaps someone could test the issue by completing the quest for the argonian lady, and anything else in that immediate area. I wish I could be more specific, but it's been a while since I help argoninans for charity!

 

Also have we considered that this could be an LOD/texture/mesh loading issue.  Perhaps one we all share?  I know Vurt's Flora Overhaul causes ILSs in Markarth for SOME people without the 2048 tree lods for the corresponding version.  It did not cause that issue for me, which is in line with the general inconsistency of the issue here.  Some have it, some had it and lost it and some people can't replicate the issue at all.

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Okay sad news!

 

I have tried to move the loading point to many locations etc. I even tried to move the entire boat etc. to dawnstar and a few other locations along the coast. The issue is the same. There is just a very limited success rate when going back to skyrim. At least if you go back and forth in one go.

The best cases are if you quit to menu or have a fresh loaded game before you try to get back... In that case then it might be a bit better if the load point is moved into another cell, but nothing conclusive, and frankly then it is getting a bit tiresome to deal with. I also have other projects going on atm. So for now I am just going to leave it alone unless someone has some splendid idea to try out.

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Okay sad news!

 

I have tried to move the loading point to many locations etc. I even tried to move the entire boat etc. to dawnstar and a few other locations along the coast. The issue is the same. There is just a very limited success rate when going back to skyrim. At least if you go back and forth in one go.

The best cases are if you quit to menu or have a fresh loaded game before you try to get back... In that case then it might be a bit better if the load point is moved into another cell, but nothing conclusive, and frankly then it is getting a bit tiresome to deal with. I also have other projects going on atm. So for now I am just going to leave it alone unless someone has some splendid idea to try out.

Maybe bring it to Boris' attention? He seems to be pretty good at solving unsolvable issues. Maybe he could tweak the next ENB version to include a fix for this. Who knows. In the mean time, quitting to the main menu is fine with me. It only takes an extra minute.
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Well I haven't received enough data from the people with the problem to formulate any hypothesis. Again if you don't have the problem then no need to answer my seven questions in post 91. Aiyen I'd be interested in your answers too please if you get a chance.

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Well I haven't received enough data from the people with the problem to formulate any hypothesis. Again if you don't have the problem then no need to answer my seven questions in post 91. Aiyen I'd be interested in your answers too please if you get a chance.

Well we all know that the Skyrim engine is terrible at dumping used or old data, so my theory is that when you load up your memory/vram/whatever with data from Solstheim and then try to travel back to Skyrim, it has to load all the Skyrim textures on top of the Solstheim textures and it overwhelms the engine, resulting in a freeze/ctd/ILS/whatever. 
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1: Can reproduce if I start a new game using coc to the docks, and then try to travel back and forth. 

 

2: My own list. Every conflict etc. have been manually edited out hence why the list looks a little bit strange. I use some mods just for templates since they edit what I want to edit... hence I do not have to go to the CK to make my changes. 

 

3: Here is the plugin text from MO. 

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ApachiiHair.esm

Skyrim Project Optimization - Full Version.esm

ClimatesOfTamriel.esm

Solstheim Climate Overhaul.esm

Lanterns Of Skyrim - All In One - Main.esm

SPIKE.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

Unofficial Dragonborn Patch.esp

Weapons & Armor Fixes_Remade.esp

Chesko_Frostfall.esp

Better Dynamic Snow.esp

Rainbows.esp

Clanking Armor.esp

Improved Combat Sounds v2.2.esp

DSAMG - Miraak Music Fixes.esp

mintylightningmod.esp

MintyLightningMod_COT_Patch.esp

Further Dark Dungeons for ENB.esp

StaticMeshImprovementMod.esp

StaticMeshImprovementMod-FurnitureChestSnowFix.esp

StaticMeshImprovementMod-DragonbornTernFix.esp

TradeBarter.esp

83Willows_101BUGS_V4_HighRes.esp

Ars Metallica.esp

Ars Metallica - Dawnguard.esp

Ars Metallica - Hearthfire.esp

Ars Metallica - Dragonborn.esp

Craft and Purchase Bolts and Crossbows.esp

CAPBAC-AM Patch.esp

Smithing Perks Overhaul_Remade.esp

BLESSINGS - Altar Descriptions.esp

Chesko_WearableLantern.esp

ClamsDropPearls.esp

Dead Body Collision.esp

DD_Dawnguard Additions.esp

DD_Dragonborn Additions.esp

Dual Sheath Redux.esp

DungeonQuestAwareness.esp

fFastTravelSpeedMult_4.esp

High Level Enemies.esp

High Level Enemies - Dawnguard.esp

High Level Enemies - Dragonborn.esp

Lanterns Of Skyrim - All In One - RLO.esp

Lanterns Of Skyrim - AIO - Dawnguard.esp

Book Covers Skyrim.esp

Book Covers Dawnguard.esp

Book Covers Hearthfire.esp

Book Covers Dragonborn.esp

Moss Rocks.esp

Moss Rocks_DB.esp

ORM-Arvak.esp

PilgrimsDelight.esp

Radiant and Unique Potions Poisons and Booze.esp

Immersive Potions.esp

ShootingStars.esp

Skyrim Immersive Creatures.esp

Skyrim Immersive Creatures - DLC2.esp

Skyrim Flora Overhaul.esp

SkyrimImprovedPuddles-DG-HF-DB.esp

SPTDiverseGuardsSkyrim.esp

Convenient Horses.esp

ORM Convenient Alsvid.esp

RaceMenu.esp

RaceMenuPlugin.esp

WetandCold.esp

WetandCold - Ashes.esp

SkyUI.esp

iHUD.esp

Cloaks.esp

Cloaks - Dawnguard.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

Elemental Staves.esp

ExplosiveBoltsVisualized.esp

ImmersiveLoot.esp

ImmersiveLoot - Dawnguard.esp

ImmersiveLoot - Dragonborn.esp

imp_helm.esp

imp_guard_helm.esp

imp_helm_dawn.esp

imp_helm_imp.esp

Valor Armor.esp

DeadlyDragons.esp

Gildergreen Regrown.esp

Run For Your Lives.esp

When Vampires Attack.esp

SkyrimChimneysRW.esp

The Paarthurnax Dilemma.esp

SkyrimCoinReplacer.esp

360WalkandRunPlus-RunBackwardSpeedAdjust.esp

Appropriately Attired Jarls Redux.esp

BetterQuestObjectives.esp

BetterQuestObjectives-PaarDilemmaPatch.esp

BlockSparkles.esp

Distant DetailHF.esp

Guard Dialogue Overhaul.esp

WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp

masser Size x0.8.esp

NonEssentialChildren.esp

BetterQuestObjectives-NECPatch.esp

SFO - Expanded Diversity.esp

Grass_On_Steroids_SFO-SHORT.esp

secunda Size x0.8.esp

Soul Gems Differ - NS - E.esp

TheChoiceIsYours.esp

TheChoiceIsYours_Dawnguard.esp

BetterQuestObjectives-TheChoiceIsYoursPatch.esp

Thieves Guild Requirements.esp

Waterbreathing Breathless Emerge.esp

aMidianborn_Skyforge_Weapons.esp

WeaponsArmorFixes_ambSkyforge_Patch.esp

Chesko_Step418_SN.esp

RealisticRoomRental.esp

BetterQuestObjectives-PersidRRentalPatch.esp

RRR_Hearthfire-Patch.esp

RRR_Dragonborn-Patch.esp

SoS - The Dungeons.esp

SoS - The Wilds.esp

SoS - Civilization.esp

ClimatesOfTamriel-Sound.esp

EnhancedLightsandFX.esp

ELFX - NoTaverns.esp

ELFX - Exteriors.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

prod80_CoT_patch_FogEdition.esp

Supreme Storms - Cot Version.esp

prod80_SupremeStorms_CoT_patch.esp

Solstheim Climate Overhaul - COT compatibility.esp

ExpandedSnowSystems-CoT.esp

ELFXEnhancer.esp

RelightingSkyrim.esp

Relighting Skyrim - Update.esp

Relighting Skyrim - OLSE.esp

Relighting Skyrim - HearthFire.esp

Relighting Skyrim - Dragonborn.esp

SoS - The Wilds-PatchCoTSounds.esp

SoS - Civilization -PatchCoTSounds.esp

dD - Realistic Ragdoll Force - Realistic.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_HearthFires-Patch.esp

RND_USKP-Patch.esp

RND_Dragonborn-Patch.esp

Disease Descriptions_RND Compatibile.esp

Better Vampires ML.esp

Predator Vision.esp

TS_BloodOmNomNom.esp

WerewolfMastery.esp

BetterQuestObjectives-MoonlightMasteryPatch.esp

DeadlySpellImpacts.esp

EmpoweredMagic.esp

EmpoweredMagic_Dawnguard.esp

Enhanced Soul Trap.esp

EmpoweredMagic_Dragonborn.esp

Lock Overhaul.esp

Duel - Combat Realism.esp

ACE Realistic Fighting.esp

Dual Wield Parrying_SKSE.esp

DragonCombatOverhaulDragonborn.esp

PerksForDUEL.esp

Stealth Skills Rebalanced_COMPLETE.esp

The Dance of Death - Ultimate Edition.esp

dD-No Spinning Death Animation.esp

Beards.esp

Brows.esp

Slightly Reduced Distance NPC Greetings.esp

SPTConsistentOlderPeople.esp

Blaze Of Eventide.esp

Animated Weapon Enchants.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Dawnguard.esp

RealisticWaterTwo - Dragonborn.esp

RealisticWaterTwo - Waves.esp

RealisticWaterTwo - Waves - Dawnguard.esp

SkyFalls Plus SkyMills - All DLC.esp

Atlas Map Markers.esp

Atlas Blackreach.esp

Atlas Dawnguard.esp

Atlas Hearthfire.esp

Atlas Dragonborn.esp

AM-SMIM Patch.esp

SOS-BOE Patch.esp

SOS-AMM Patch.esp

SoS - The Dungeons-PatchELFX.esp

SoS - Civilization-PatchELFX.esp

DG CoT ESS SoSc Patch.esp

DG CoT ESS SoSw Patch.esp

General Patch.esp

manny_Status.esp

Bashed Patch, 0.esp

SUM.esp

 

 

 

4: Issue is there with and without ENB(oost). However a bit better success rate without. Less stuff to load I guess. 

 

5: Heavily modifed CoT with patches, and extra stuff, etc. No conflicts in since they are all ironed out. 

 

6: Yes.. ELFX base, with heavily modified Relighting Skyrim template for all the other cells that ELFX does not touch yet. 

 

Skyrim.ini 

 

 

 

[General]

sLanguage=ENGLISH

fFlickeringLightDistance=8192

uExterior Cell Buffer=36

 

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDefaultWorldFOV=85.0

 

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMaxGrassTypesPerTexure=7

bDrawShaderGrass=1

iMinGrassSize=120

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.5

f3PArrowTiltUpAngle=1.0

f1PBoltTiltUpAngle=0.3

f3PBoltTiltUpAngle=0.4

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[VATS]

fVATSCastingAfterKillDelay=1.2000

uVATSRangedPercentSneak=100

uVATSRangedPercentGlobal=100

bVATSIgnoreProjectileTest=0

bVATSAllowNoKill=0

bVATSMultipleCombatants=1

bVATSForceRanged=1

 

 

 

 

Skyrimprefs.ini 

 

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

 

[Display]

iBlurDeferredShadowMask=5

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.4000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1440

iSize W=2560

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=145

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 660 "

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

 

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=6800.0000

fGrassMaxStartFadeDistance=6800.0000

fGrassMinStartFadeDistance=0.0000

 

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=0

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=4

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

 

[Particles]

iMaxDesired=750

 

[saveGame]

fAutosaveEveryXMins=60.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

 

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=4

 

[blurShaderHDR]

bDoHighDynamicRange=1

 

[blurShader]

bUseBlurShader=0

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

That should about cover it! :) 

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Hi all,

 

Interesting thread. I see that my mod is mentioned several times (SkyFalls and SkyMills), I also had several reports on my mod page, as well as people solving it with strange solutions (I think they were more placebo).

I am certain it is not the mod itself though as I cannot get this to happen on my machine (Skyrim revisited + custom) and most people don't have this issue. My mod also doesn't add any scripting.

 

I had some problems with ILS before. It was mainly the tweaks from Z-fighting and SDO in combination with uGirds 7. The funny thing though, I could predict when I would have an ILS, based on the picture in the loading screen. Things like the potion making table would cause an ILS, but many other not (such as the dark elf with daedric daggers). Very strange behavior, I was wondering if someone else had the same issue?. Since I lowered the z-fighting tweaks and stopped uGrids 7 I haven't had any problems. It was stpping uGrids 7 that made me make SkyFalls.

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