I just figured, that we need some detailed infos how to battle aliasing and texture shimmering. I'll look into that if nobody here is willing to load some of the burden on their own shoulders.
I finished everything until February 2013. If nobody hinders me, I'm going to copy and past everything into the troubleshooting guide and let you guys deal with the formatting :D EDIT: Too late, it's up, now go bother with it! :-P
Also I've excluded any thread whose latest action has been post 28 February 2013 Since it might be brought up again.
Also, those threads in the support forum might need some closer look at, whether they are relevant for the troubleshooting guide:
Part 6: Finished February 2013
-> minor shadow striping using ENB: Raise iBlurDeferredShadowMask in SkyrimPrefs.ini to 5 or higher
-> Brawls turning into deadly fights: Install Brawl Patch Plugin
-> short distance branches pop in: set fTreesMidLODSwitchDist to 5000 <- CONFIRMATION NEEDED!
-> texture popping in general: Vanilla issue/use Distant Decal Fix
-> lanterns emit red light: Lanterns of Skyrim: use a esp preset together with the esm
from scripted events are missing, talking to thin air, etc.: mod related, normally only immersion breaking, not game breaking.
-> If reporting a STEP
bug, please be sure, you are only using the recommended versions of the recommended mods and your system can handle that perfectly. If non-STEP
mods are the culprit, please name the mod in your support topic and try to contact the mod author.
-> If reporting stuttering/microloags/huge and sudden FPS drops be sure your VRAM isn't maxing out before reporting this on the forum. Use smaller texture sizes or resize textures to at least 2048² if not 1024²!
-> Black hitboxy outlines around light sources with Nvidia GFX: AA skyrim-driver issue, if annoyed by this, disable all AA or use SMAA instead of ingame normal AA
-> Disable the "cinematic" letterbox style if you don't like it: Add a dounle slash in front of it (this comments the line out and disables the black cinematic bars):
// #define ENABLE_VIGNETTE
-> Infinite Loading Screens/Freezes: Undo/lower the z-fighting tweak for skyrimprefs.ini and the largecellreffade tweak for skyrim.ini. Uninstall all mods that increase distant detail.
-> Invisible, purple and black textures when playing for a while after changing cells or loading saves: Save, quit Skyrim completely, restart Skyrim, load Save. !?RAM limitation issue?! Undo the largecellreffade tweak from skyrim.ini
-> Ugly Shadows (No Bug/Glitch): There are a few things you could try to improve the look of the shadows, like lowering the Shadow Distance to 4000 or so, using a lower iBlurDefferedShadowMask value to sharpen them, increasing the internal resolution of shadows rendered to 4096 or even 8192, using transparency anti-aliasing, turning on shadows draw on trees and land, etc. Detailed Shadows in ENB help a lot too, SSAO will make the overall render much more pleasing to the eyes. Heck, just follow this guide and see if it helps, worse comes to worse, you can always revert to the original INI files. https://skyrim.nexusmods.com/mods/7638
-> clipping: lower fNearDistance and FOV
-> SLI glitches and 3D-"fix"/workaround <- Might be outdated.
-> Be sure to only use AF, Transparency AA and AA from ONE source at a time. Recommended: AF through Nvidia Inspector, AA through injector SMAA for better performance(don't use transparency AA then!!!) / Skyrim Launcher AA for better quality, Transparency AA through Inspector.
-> For best ambient Occlusion use ENB !! CORRECT ME IF I'M WRONG !!
-> "Paper trees": Be sure to have the diversity plugin of Skyrim Flora Overhaul active, too!
-> No visibility/Green water below water surface using ENB only: Use Green Water Fix (on nexus)
-> QASmoke has issues when using Dragonborn, since the latter deletes one of it's navmeshes and also other issues might arise
-> Texture Corruption: Textures looking "weird", but NOT PURPLE!: Replace problematic textures with unoptimized ones, redownload mod and reinstall it.
-> Aliasing when using AA through inspector: AA doesn't get applied through Nvidia Inspector. Use Skyrim Launcher to configure or an injector.
after optimizing meshes: Revert to unoptimized meshes
-> Missing textures with vanilla skyrim: Verify integrity of game cache/ Hardware related
-> Reduce shadow resolution if VRAM is overflowing
-> Remove creatures effects (like glowing eyes) from players character: https://forums.nexus...rom-the-player/
-> Freezes in midst of gaming (no loading screen) Check papyrus protocol, hardware. Might be engine issue. Also try to use a lower res version of Deadly Spell Impacts
in Lost Knife Hideout: If using SkyRe this is a known issue, no fix known.
and Papyrus log spams with DLC2 references: Dragonborn related, no known fix.
-> Glass shattering when leaving a house and bounty raising: issue with destructible bottles. <- FIXED?!
with Deadly Dragons: Removing Deadly Dragons fixed the non-hostile, non-disappearing fire. The CTD
would happen when standing in one of those patches for too long. It would just all of sudden crash with no warning. The "non-disappearing" fire on the ground is intentional of Deadly Dragons, but I wonder if the non-hostile part is intentional or not.
Update: Sry, I'm not going to be rewriting all of this any time soon, but you guys can do that! :-)
All of the critical info needed is provided, and most of you probably already know all the fixes, so this shouldn't be an issue. The to be done links include topics which were too wide-spread to cover in a single short answer. They need a close look and maybe a section in the troubleshooting guide by themself.
I'll need to do a lot of work this week, so don't expect a whole lot of editing by me.