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Lighting, Weather & ENB


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#31 Neovalen

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Posted 15 April 2013 - 02:58 PM

I've tried a lot of ENB's and all of them have something I don't like. Decided to stick with the lightning and colours from COT and RLO and just add SMAA, AO and the improved shadows from ENB. I like the results. I used this ENB: https://skyrim.nexus....com/mods/34014


Definitely going to look at this one.
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#32 statmonster

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Posted 15 April 2013 - 04:18 PM

I've tried a lot of ENB's and all of them have something I don't like. Decided to stick with the lightning and colours from COT and RLO and just add SMAA' date=' AO and the improved shadows from ENB. I like the results. I used this ENB: [url']https://skyrim.nexusmods.com/mods/34014[/url]

Good find. I'll probably give it a whirl.

How does it interact with the with the Occlusion Culling in Skyrim Project Optimization?  As near as I can tell they are completely unrelated and should both work together.

What are the main differences you see using this and say CoT & RLO w/o ENB?

How much of a performance hit do you think you are taking?
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#33 Aiyen

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Posted 15 April 2013 - 05:02 PM

Kinda amusing... I think I told a while back that if the STEP program ever should pick an ENB preset to call their official, their mandate would only allow this. It should not affect Occlusion Culling in any way since that is something the game engine does, while ENB is a post process that alters stuff after rendering etc have taken place. I use both ENB and Skyrim Project Optimization and have noticed nothing, other then a slight FPS increase in certain areas. The main difference between this and ANY other ENB is that this is only pure vanilla color correction, with the superior shadows of ENB. The performance drop will be the same as other ENBs with the same settings. The color correction does not really cause any noticeable performance drops in themselves. It is the SSAO and detailed shadows, DoF, Rain, SMAA etc that cause extra calculations. The only reason to use this is if you like vanilla color correction but want to sacrifice hardware AA and AO for the ENB variants.
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#34 Neovalen

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Posted 15 April 2013 - 05:11 PM

... and reflection/light scattering no?
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#35 dreadflopp

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Posted 15 April 2013 - 11:27 PM

I've tried a lot of ENB's and all of them have something I don't like. Decided to stick with the lightning and colours from COT and RLO and just add SMAA' date=' AO and the improved shadows from ENB. I like the results. I used this ENB: [url']https://skyrim.nexusmods.com/mods/34014[/url]

Good find. I'll probably give it a whirl.

How does it interact with the with the Occlusion Culling in Skyrim Project Optimization?  As near as I can tell they are completely unrelated and should both work together.

What are the main differences you see using this and say CoT & RLO w/o ENB?

How much of a performance hit do you think you are taking?

The main difference would be the much improved shadows from ENB. I can't stand the blocky vanilla shadows. The colours and brighness look the same with or without this ENB. Don't know about performance, haven't had time to test. I am currently struggling with getting my game stable. Constantly crashes at 2,9 GB ram.
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#36 Iroha

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Posted 16 April 2013 - 12:58 AM

dreadflopp Wrote
I am currently struggling with getting my game stable. Constantly crashes at 2,9 GB ram.

you should try one of vanilla default settings.
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#37 Aiyen

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Posted 16 April 2013 - 05:38 AM

... and reflection/light scattering no?

Yes you will get all of the FX as well if you enable them. They are all separate from the color correction codes (Or have their own in the case of Bloom).


Also saying that the main difference is the shadows is a bit of an understatement. Then it is just because you have not activated any other features. 
Brightness etc. are part of the color correction so they would obviously be the same as vanilla, since they are forced to have those values. 
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#38 dreadflopp

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Posted 16 April 2013 - 12:19 PM

dreadflopp Wrote
I am currently struggling with getting my game stable. Constantly crashes at 2,9 GB ram.

you should try one of vanilla default settings.

What do you mean with vanilla default settings? Vanilla ini:s? I have Installed Skyrim revisited (highest availabe resolution on textures, no more than 2k though)+immersive armors. I use all ini tweaks from Skyrim revisited guide except the z-fighting tweaks. I have ddsopted with 1k normals skyrim hd, searious hd, skyrim realistic overhaul, the official textures and all the mods that should be optimized according the STEP ddsopt guide. Have an AMD 7950 3gb card, 8 gb ram, win 8. 1920x1080 resolution. 

... and reflection/light scattering no?

Yes you will get all of the FX as well if you enable them. They are all separate from the color correction codes (Or have their own in the case of Bloom).


Also saying that the main difference is the shadows is a bit of an understatement. Then it is just because you have not activated any other features. 
Brightness etc. are part of the color correction so they would obviously be the same as vanilla, since they are forced to have those values. 

You obviously know more than me about ENB :-), the improved shadows is just the thing I noticed most, also the main reason for me too use ENB.
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#39 Iroha

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Posted 16 April 2013 - 02:59 PM


dreadflopp Wrote
I am currently struggling with getting my game stable. Constantly crashes at 2,9 GB ram.

you should try one of vanilla default settings.

What do you mean with vanilla default settings? Vanilla ini:s? I have Installed Skyrim revisited (highest availabe resolution on textures, no more than 2k though)+immersive armors. I use all ini tweaks from Skyrim revisited guide except the z-fighting tweaks. I have ddsopted with 1k normals skyrim hd, searious hd, skyrim realistic overhaul, the official textures and all the mods that should be optimized according the STEP ddsopt guide. Have an AMD 7950 3gb card, 8 gb ram, win 8. 1920x1080 resolution. 

Yes. I mean Vanilla default ini's. But you can try IT also.
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#40 dreadflopp

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Posted 16 April 2013 - 03:29 PM



dreadflopp Wrote
I am currently struggling with getting my game stable. Constantly crashes at 2,9 GB ram.

you should try one of vanilla default settings.

What do you mean with vanilla default settings? Vanilla ini:s? I have Installed Skyrim revisited (highest availabe resolution on textures, no more than 2k though)+immersive armors. I use all ini tweaks from Skyrim revisited guide except the z-fighting tweaks. I have ddsopted with 1k normals skyrim hd, searious hd, skyrim realistic overhaul, the official textures and all the mods that should be optimized according the STEP ddsopt guide. Have an AMD 7950 3gb card, 8 gb ram, win 8. 1920x1080 resolution. 

Yes. I mean Vanilla default ini's. But you can try IT also.

Think we have ended up a little off-topic, but I'll try that. Don't think it'll work though. I think my best bet is to half-size normals for even more mods, lower resolution to 1k on some mods, remove mods or lower resolution. Removing skyrim hd, searious hd and skyrim realistic overhaul saves about 400 mb ram but haven't tested much and I don't like the result. I'll try reducing normals to 1k first on all mods (except WATER) and if that doesn't work I'll try a lower resolution and see how that looks.
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#41 Aiyen

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Posted 16 April 2013 - 04:55 PM

Just get the 1k version of SRO... if your game still CTD after then you almost certainly do not have a memory related issue. It is the single most memory hungry mod on the entire list followed closely by AV packages... which is really memory intensive because you force the game to load in many more textures then it normally would. But yes this is not for this thread! If you want more info just throw me a PM and I will help as best I can!
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#42 Vond

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Posted 16 April 2013 - 09:17 PM

-nm deleted!
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#43 freche

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Posted 18 April 2013 - 02:13 PM

Question, which parts do you take from CoT and RLO? The guide just makes a comment about Minor Towns, but I guess you don't install Interiors and Dungeons from both, or am I wrong?
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#44 Neovalen

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Posted 18 April 2013 - 02:29 PM

Question, which parts do you take from CoT and RLO?
The guide just makes a comment about Minor Towns, but I guess you don't install Interiors and Dungeons from both, or am I wrong?


Default install settings unless otherwise mentioned.
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#45 statmonster

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Posted 18 April 2013 - 04:02 PM

Question, which parts do you take from CoT and RLO?
The guide just makes a comment about Minor Towns, but I guess you don't install Interiors and Dungeons from both, or am I wrong?


Default install settings unless otherwise mentioned.

I quite like the default dungeons etc.  Much nicer than vanilla but not annoying like a "realistic" dark dungeon.  They are quite a bit darker (or perhaps more accurately the shadowed spaces are quite a bit darker while places near light sources are about the same) than vanilla, but the they have enough light to see most places but with some very nice shadows cast by the lighting.
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