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Lighting, Weather & ENB


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#121 jorg

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Posted 06 August 2013 - 01:20 PM


Do you get the yellow letters in the main menu saying that ENB is enabled at all ?
It should also say that shift enter is the way to open it.

No, but I can see the difference ingame when I enable it in enb manager


Can you enable/disable ENB in game by pressing Shift+F12?

I did something wrong installing ENB, it is now working properly.

My nights became a lot darker, can I lighten those up a little bit?
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#122 EssArrBee

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Posted 06 August 2013 - 04:26 PM

What ENB are you using and what lighting and weather mods do you have installed?

#123 Aiyen

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Posted 06 August 2013 - 04:39 PM

Guess this is part of the reason why I do not recommend that people use that silly manager program... it just confuses more then it helps, unless you really know what you are doing and switch profiles every other day. But enough about that. As for nights being darker, then that would largely depend on which mods you use to alter the weather and lighting. Also which preset you are using matters. But in general you can raise the AmbientIntensityNight value to get more brightness during the night. It might not look super pretty, but until we have more info that is more or less the way to go.

#124 jorg

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Posted 06 August 2013 - 05:00 PM

I followed the revisited instal so I have CoT (no darker nights) and RLO icm with RealVision ENB. I'm a little bit playing around with ENB ingame. Not sure if I like the bloom. Aiyen thanks for your help so far, I'm learning bit by bit. Gonna try your tips tomorrow to make it a little lighter...
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#125 jorg

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Posted 07 August 2013 - 03:56 AM

Could the following be something to get better performances and lower my vram? The author of RealVision enb recommends it. Ewis high ini and prefs https://skyrim.nexus...id=995846&pUp=1
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#126 Aiyen

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Posted 07 August 2013 - 05:17 AM

I tried them but they do not provide performance as I recall.. they only increase the cost. Mainly because he increase the grass, and shadow settings by large amounts compared to what I have. I would rather have higher ENB effects on then have the higher ini settings. But that is personal preference after all. Sad that you do not like the bloom. In most presets, then Bloom contribute from about 20% to about all the color you see since it is a very nice way to control the color intensities without getting artifacts from having too high brightness and intensity values. You can always try to lower the BLOOM intensity parameters in the GUI to your liking. This works better then disabling it entirely since bloom contributes to the color which might make it all look a bit too dark and not consistent.

#127 jorg

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Posted 07 August 2013 - 10:13 AM

I tried them but they do not provide performance as I recall.. they only increase the cost. Mainly because he increase the grass, and shadow settings by large amounts compared to what I have.

I would rather have higher ENB effects on then have the higher ini settings. But that is personal preference after all.

Sad that you do not like the bloom. In most presets, then Bloom contribute from about 20% to about all the color you see since it is a very nice way to control the color intensities without getting artifacts from having too high brightness and intensity values.

You can always try to lower the BLOOM intensity parameters in the GUI to your liking. This works better then disabling it entirely since bloom contributes to the color which might make it all look a bit too dark and not consistent.

Your right. I noticed what Bloom does, and like the colours, but sometimes I have the feeling my char is walking in the fog.
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#128 Aiyen

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Posted 07 August 2013 - 02:51 PM

Yeah I know what you mean, it also largely depends on which Bloom method is being used by a given author. Traditional bloom codes allow for "real" bloom where the color from bright sources wash over the surroundings giving a hazy look and feel. However there are also very sharp bloom codes that have a very small amount of "wash out". And ofc. combinations of them. Another issue with bloom is that it has a tendency to add too much blue color to a scene, hence why there is the "deblueify" options in ENB. This can also reduce the hazyness by quite a bit.


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