Help a Newbie
Posted 18 May 2013 - 04:30 PM
Posted 18 May 2013 - 05:25 PM
I'll give the 2.0 beta a try.
EDIT: It works with the beta version.
I'll try with 1.6.2 now.
I suppose this could be some problem with the 2010 Visual C++, both the 1.6.2 and 1.6.3 versions use the 2010, which I already had, while the 2.0.0 beta version uses the 2012, which I had to install.
Tried uninstalling the 2010 version and reinstalling it again, but it kept having the same problem, I'll try doing it again later, can't reboot the computer right now so it's possible the uninstallation wasn't 100% successful.
In case I can't use the 1.6.3 version for good, is it better to use the DDSopt, assuming it will work, or is the BSAopt beta version just fine?
EDIT3: False alarm. I'm truly ashamed of myself now.
A closer look at the mod page in the Nexus and the problem was solver:
"If you have UAC enabled, you have to "Run as administrator"."
I wasn't running it as administrator therefore it wasn't "working", it was running and I could even unpack the files but the convert option wasn't working.
The beta version worked without running it as administrator though.
Totally my bad, sorry.
Posted 24 May 2013 - 08:58 PM
Posted 25 May 2013 - 05:35 AM
Posted 25 May 2013 - 09:26 AM
Okay it is really hard to figure out what you are asking.
DDSopt have a good guide here on the wiki, with pictures showing you all the settings you need to use, and a detailed guide for how to extract the BSA archives.
Once you have extracted the files there is not really any need to recreate the BSA archive again since loose files takes precedence over BSA.
Having your textures as loose files should in no way interfere with any patchers, BOSS , etc.
The only relevant information for the game engine is the folder structure. If there is a texture in \textures\clutter\fryingpan.dds (Thought up example) and the same texture is also in a BSA archive, then the loose file will overwrite the content of the archive and be used instead.
Hope that helps a little bit. But again I do not entirely follow what you are asking! :)
It was a bit of a breakdown. I'm in the process of redoing the texture files and it has been so difficult (yes, I've read and re-read the wiki and am doing so again in 3 minutes), that I'm tempted to simply give up. If I optimize the HRDLC files but don't mess with the DLC files, then my thought is I won't have to create loose files for every single texture mod that I download. I don't want to have to do that as I think it would be too complicated for me.
Posted 25 May 2013 - 04:33 PM
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