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#61 Solist

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Posted 09 May 2013 - 10:55 PM

I know...it's stupid simple what it does. And here's the kicker, using the ENB manager it does exactly what it's supposed to...same files as if I do it manually. However doing it that method causes the FPS issues... *in my best Cousin Eddie voice/impersonation* ...I dunno! oO
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#62 Iroha

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Posted 10 May 2013 - 06:12 AM

finally I was able to tweak RealVision to my liking. 1. turned off CoT nights 2. reduced brightness to 25% 3. replaced palette (guilty for unreal darkness in certain conditions) with palette from YAENB 4. switched off FixTintGamma for making neckseams visible. Too lazy to post screens:)
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#63 Aiyen

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Posted 10 May 2013 - 06:19 AM

A small note about the palettes! They actually do lock the dynamic range of colors you have available. So if you get some weird issues with bright light sources looking odd, then that is most likely why! Took me forever to figure that out! Just the random ENB advice of the day! ;) As for the manager then yeah it is very strange.... but really not worth the hassle. It is not like it is a skyproc patcher or BOSS utility that is super vital! :)
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#64 bpr5016

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Posted 10 May 2013 - 08:42 AM

I haven't tried installing without the manager yet, so I'm not sure it will work for me. I will give it a whirl tonight / tomorrow when I get a chance! I have a nvidia GTX470 graphics card using the beta drivers, so maybe I just can't handle ENB in general with my setup (first time using ENB for me). Could turning down AA or SSAO or similar help with performance? Solist - did you use the SR recommended ENB config just without using the ENB manager? And it fixed your performance issues?! Just want to clarify, thanks!
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#65 Aiyen

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Posted 10 May 2013 - 08:44 AM

Do not use the latest Nvidia Beta drivers with ENB!!!! They are not stable and cause bugs en mass! Latest stable version is 314.22
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#66 Iroha

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Posted 10 May 2013 - 09:04 AM

I haven't tried installing without the manager yet, so I'm not sure it will work for me. I will give it a whirl tonight / tomorrow when I get a chance! I have a nvidia GTX470 graphics card using the beta drivers, so maybe I just can't handle ENB in general with my setup (first time using ENB for me). Could turning down AA or SSAO or similar help with performance?

Solist - did you use the SR recommended ENB config just without using the ENB manager? And it fixed your performance issues?! Just want to clarify, thanks!

it will work:) ENB manager just copies files to your skyrim directory from your created profiles. Only profit of using ENB manager - easy switching between different presets.
Just copy to skyrim directory enb preset and d3d9.dll wrapper version from enbseries_skyrim_v0168 (if you want realvision).
Switch off any monitoring utilities - ENB wrapper conflicts with some of them.
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#67 Solist

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Posted 10 May 2013 - 09:26 AM

[quote name=''bpr5016' pid='35922' dateline='1368193365']Solist - did you use the SR recommended ENB config just without using the ENB manager? And it fixed your performance issues?! Just want to clarify' date=' thanks![/quote']

Correct, and as Aiyen mentioned, rollback to the last WHQL drivers for Nvidia (314.22).
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#68 bpr5016

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Posted 10 May 2013 - 09:43 AM

[quote='Solist' pid='35929' dateline='1368196007']
[quote name=''bpr5016' pid='35922' dateline='1368193365']Solist - did you use the SR recommended ENB config just without using the ENB manager? And it fixed your performance issues?! Just want to clarify' date=' thanks![/quote']

Correct, and as Aiyen mentioned, rollback to the last WHQL drivers for Nvidia (314.22).
[/quote]

Excellent, I will do just that. I hope I can get it to work as I'm loving all the shiney colors ENB is giving me
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#69 Solist

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Posted 10 May 2013 - 10:48 AM

Yeah I'm pretty happy with where everything is at now. Full SR, 2048 textures, 1024 on some others, fully opted and halved normals where needed. ENB running with everything except SkyLighting (yes Neo, I'm suing DoF! :) ). In cities I'm 40-43fps, in heavily forested wilderness I'm 22-24fps. Need to work on the outdoor areas in the woods to try and pump those FPS up. I might try doing 512x512 maps on the bark for Trees HD and see if that does anything, or perhaps disabling a tree/lush mod here or there to see what I can squeeze out of the system. Again, huge thanks to Neovalen, Aiyen, Vond and others for the great advice and support.
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#70 Aiyen

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Posted 10 May 2013 - 12:03 PM

Altering texture sizes will not really provide you any extra FPS. If you want more FPS you need to render less objects. I can suggest the grass on steroids mod and the suggestions there to get a few fps in outdoor areas, with minimal visual loss. I use it... and very happy with it so far.
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#71 Neovalen

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Posted 10 May 2013 - 12:47 PM

Can lower some of the grass draw distance ini tweaks in SR as well to maybe boost a few fps.
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#72 Solist

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Posted 10 May 2013 - 01:23 PM

Altering texture sizes will not really provide you any extra FPS.
If you want more FPS you need to render less objects.
I can suggest the grass on steroids mod and the suggestions there to get a few fps in outdoor areas, with minimal visual loss. I use it... and very happy with it so far.


That is a mega****ton of grass! Grass on Steroids indeed.

Do you find that much to be just a bit too much from your use of it so far? Can tweaking the INI bring it down a notch? I feel like I'd have to remake a character as Khal Drogo and get an Arakh to just whack the grass as I walk. :)
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#73 bpr5016

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Posted 10 May 2013 - 02:25 PM

+1 for the GoT reference, all my characters are from GoT haha. Less grass tweaks makes sense for increasing FPS. Maybe turning off the lush overhaul could help too?
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#74 Aiyen

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Posted 10 May 2013 - 04:17 PM

Solist That is a mega****ton of grass! Grass on Steroids indeed.

Do you find that much to be just a bit too much from your use of it so far? Can tweaking the INI bring it down a notch? I feel like I'd have to remake a character as Khal Drogo and get an Arakh to just whack the grass as I walk.


Say what ? It is his other mod grassification that adds more grass. This one just resize the grass. If you do that along with the ini tweaks he suggest  you reduce the overall amount of grass in the game, hence gaining some FPS because there is less that needs to be rendered. The smart thing with resizeing is that visually then it does not look like you removed any grass from the game. 

Alternatively you could also do as Neo suggets and lower the grass draw distance, this will also free up some FPS. Or a combination for even more! 
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#75 bpr5016

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Posted 10 May 2013 - 05:29 PM

For driver based anti-aliasing (for nVidia users), do we turn the antialiasing to from 0x00000005 to none?  Here's what I have now:

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